Monster Abilities: Slow-numb-Affecting – 9 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Triclops 4 - Always Hits Magic One enemy - Add: Sadness, Slow-numb (71%) -
Petrify Smog - - 100% Magic One enemy Hidden Add: Slow-numb (71%) -
Stone Stare 5 - Always Hits Magic One enemy Hidden Add: Slow-numb -
Petrified Frog 45 - 95% Magic One enemy - Add: Frog, Slow-numb (82%) -
Petrif-Eye 12 - Always Hits Magic One/all enemies Hidden Add: Slow-numb -
Rock Finger 10 M 100% Magic One enemy - Add: Slow-numb -
Aurora Fence - 22+M 100% Magic All enemies Restorative Remove: Death, Sleep, Poison, Sadness, Fury, Confusion, Haste, Slow, Frog, Small, Slow-numb, Petrify, Regen, Barrier, MBarrier, Reflect, Shield, Berserk, Peerless, Death Force, Resist -
Left Revenge - 46.9% MP Always Hits Magic One/all enemies Punch Add: Poison, Slow-numb (82%) Damages MP
Left Thrust - 78.1% MP Always Hits Magic One/all enemies Punch Add: Poison, Slow-numb (82%) Damages MP