Spells: Slow-numb-Affecting – 3 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Esuna Magic Heal L2, Master Magic Cures unusual status 15 - Always Hits Magic One/all allies Yes - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
White Wind Enemy-Skill Enemy Skill (once learned) Restores HP and status to every ally 34 Always Hits Physical All allies No Restorative Remove: Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Restores HP equal to caster's current HP
Angel Whisper Enemy-Skill Enemy Skill (once learned) Revives, restores HP and status to any one ally 50 100% HP Always Hits Magic One ally No Restorative Remove: Death, Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
Monster Abilities: Slow-numb-Affecting – 9 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Triclops 4 - Always Hits Magic One enemy - Add: Sadness, Slow-numb (71%) -
Petrify Smog - - 100% Magic One enemy Hidden Add: Slow-numb (71%) -
Stone Stare 5 - Always Hits Magic One enemy Hidden Add: Slow-numb -
Petrified Frog 45 - 95% Magic One enemy - Add: Frog, Slow-numb (82%) -
Petrif-Eye 12 - Always Hits Magic One/all enemies Hidden Add: Slow-numb -
Rock Finger 10 M 100% Magic One enemy - Add: Slow-numb -
Aurora Fence - 22+M 100% Magic All enemies Restorative Remove: Death, Sleep, Poison, Sadness, Fury, Confusion, Haste, Slow, Frog, Small, Slow-numb, Petrify, Regen, Barrier, MBarrier, Reflect, Shield, Berserk, Peerless, Death Force, Resist -
Left Revenge - 46.9% MP Always Hits Magic One/all enemies Punch Add: Poison, Slow-numb (82%) Damages MP
Left Thrust - 78.1% MP Always Hits Magic One/all enemies Punch Add: Poison, Slow-numb (82%) Damages MP
Limit Breaks: Slow-numb-Affecting – 1 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
Character
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Status Type Element Status Special
Breath of the Earth Aeris 2–1 Defeat 80 monsters Cures all status ailments of all allies - Always Hits All allies Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Magic - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist -
Items: Slow-numb-Affecting – 2 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Soft Cures [Petrify] - Remove: Petrify, Slow-numb Magic One ally - Remove: Petrify, Slow-numb - 150 gil 75 gil No
Remedy Cures abnormal status - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness Magic One ally - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness - 1,000 gil 500 gil No
Accessories: Slow-numb-Resistant – 3 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Jem Ring Defend Slow-numb, Defend Petrify, Defend Paralyzed 7,500 gil 3,750 gil
Ribbon Defend Sleep, Defend Poison, Defend Sadness, Defend Fury, Defend Confusion, Defend Silence, Defend Frog, Defend Small, Defend Slow-numb, Defend Petrify, Defend Death-sentence, Defend Berserk, Defend Paralyzed, Defend Darkness - 1 gil
Safety Bit Defend Death, Defend Slow-numb, Defend Petrify, Defend Death-sentence 7,500 gil 3,750 gil
Monsters: Immune to Slow-numb – 142 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Grosspanzer·Big 46 4,600 200 140 1145 124 1020 120 76% 160 68% 1% 110 0 Weak: Lightning Defend: Sleep, Small, Confusion, Slow, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence, Sadness, Fury 800 80 2,100 gil - 8-inch Cannon -
Godo 41 10,000 1,000 70 337 45 516 60 88% 100 80% 1% 68 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 5,000 60 40,000 gil - All Creation -
Guard Scorpion 12 800 - 30 41 15 162 40 92% 256 50% 0 60 1 Invalid: Gravity
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 100 10 100 gil - Assault Gun -
Vlakorados 33 33,333 333 60 182 57 540 60 88% 48 90% 10% 73 15 Halve: Gravity Defend: Small, Confusion, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death 510 40 460 gil Carob Nut (41.2%) Carob Nut (51.6%) Elixir
Lost Number 35 7,000 300 140 905 5 240 400 21% 200 60% 1% 82 1 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 2,000 80 2,000 gil - Cosmo Memory -
Lost Number 35 7,000 300 80 341 55 540 40 92% 440 14% 1% 82 1 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 2,000 80 2,000 gil - Cosmo Memory -
Lost Number 35 7,000 300 80 341 35 420 120 76% 280 45% 1% 82 1 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 2,000 80 2,000 gil - Cosmo Memory -
Bad Rap 38 9,000 120 70 319 100 828 90 82% 90 82% 2% 60 3 Absorb: Poison Defend: Small, Confusion, Silence, Frog, Berserk, Poison, Petrify, Slow-numb, Manipulate, Death, Death-sentence 1,100 70 2,500 gil Ink (11.2%) Dazers (14.1%) Luck Source
Ruby Weapon 59 800,000 2,560 100 836 200 1554 480 6% 500 2% 100% 253 10 Invalid: Gravity, Water Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Petrify, Slow-numb, Manipulate, Death, Death-sentence 45,000 50,000 30,000 gil - Desert Rose -
Red Dragon 39 6,800 300 95 555 85 744 80 84% 260 49% 5% 90 5 Absorb: Fire
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 3,500 200 1,000 gil - Dragon Armlet -
Blue Dragon 41 8,800 500 121 896 90 786 86 83% 240 53% 2% 80 10 Absorb: Ice
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 1,200 200 1,000 gil - Dragon Armlet -
Schizo(Left) 43 18,000 350 57 285 40 498 52 89% 94 81% 1% 72 0 Absorb: Ice
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 2,200 120 1,500 gil - Dragon Fang -
Serpent 40 14,000 290 140 1015 80 720 120 76% 324 36% 1% 110 0 Absorb: Water
Invalid: Earth, Gravity
Weak: Wind
Defend: Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 1,400 70 2,500 gil Water Ring (41.2%) Dragon Scales (14.1%), Stardust (4%) Mind Source
Flower Prong 19 550 68 40 63 30 294 58 88% 200 60% 1% 68 0 Absorb: Poison
Weak: Fire, Earth
Defend: Small, Confusion, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death-sentence 240 24 400 gil - Earth Drum (14.1%) -
Flower Prong 19 550 68 44 70 46 390 58 88% 300 41% 1% 68 0 Absorb: Poison
Weak: Fire, Earth
Defend: Small, Confusion, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death-sentence 200 20 300 gil - Earth Drum (14.1%) -
Flower Prong 19 550 68 42 66 38 342 58 88% 250 51% 1% 68 0 Absorb: Poison
Weak: Fire, Earth
Defend: Small, Confusion, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death-sentence 220 22 350 gil - Earth Drum (14.1%) -
Emerald Weapon 99 1,000,000 100 180 4628 180 1674 180 64% 180 64% 1% 230 1 Absorb: Ice, Water
Invalid: Earth
Halve: Gravity
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 50,000 50,000 50,000 gil - Earth Harp -
Palmer 38 6,000 240 100 572 25 378 100 80% 200 60% 50% 60 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 1,800 98 5,000 gil - Edincoat -
Staniv 36 6,000 240 71 308 75 666 60 88% 280 45% 1% 72 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 3,600 50 - - Elixir -
Turks:Rude 51 28,000 250 110 985 83 804 130 74% 190 62% 0 70 20 Absorb: Fire
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 5,500 600 5,000 gil Ziedrich (41.2%) Elixir -
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