Spells: Frog-Affecting – 7 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Frog Song Enemy-Skill Enemy Skill (once learned) Causes [Sleepel/Frog] on all opponents 5 - 100% Magic One enemy Yes - Add: Sleep, Frog -
Toad Magic Transform L2, Master Magic Induces or cures a [Frog] state 14 - 100% Magic One/all enemies Yes - Toggle: Frog (71%) -
Esuna Magic Heal L2, Master Magic Cures unusual status 15 - Always Hits Magic One/all allies Yes - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
White Wind Enemy-Skill Enemy Skill (once learned) Restores HP and status to every ally 34 Always Hits Physical All allies No Restorative Remove: Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Restores HP equal to caster's current HP
Angel Whisper Enemy-Skill Enemy Skill (once learned) Revives, restores HP and status to any one ally 50 100% HP Always Hits Magic One ally No Restorative Remove: Death, Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
Bad Breath Enemy-Skill Enemy Skill (once learned) [Poison/Confu/Sleepel/Silence/Small/Frog] on all 58 - 100% Magic All enemies No - Add: Sleep, Poison, Confusion, Silence, Frog, Small -
Black Cauldron Summon Hades, Master Summon Changes status of all opponents 150 562.5%×M Always Hits Magic All enemies No - Add: Sleep, Poison, Confusion, Silence, Frog, Small, Paralyzed -
Monster Abilities: Frog-Affecting – 7 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Impaler - - 95% Physical One/all enemies - Add: Frog -
Aurora Fence - 22+M 100% Magic All enemies Restorative Remove: Death, Sleep, Poison, Sadness, Fury, Confusion, Haste, Slow, Frog, Small, Slow-numb, Petrify, Regen, Barrier, MBarrier, Reflect, Shield, Berserk, Peerless, Death Force, Resist -
Pale Horse - 218.8%×M Always Hits Magic One ally - Add: Sadness, Frog, Small -
Right Revenge - 46.9% HP Always Hits Magic One/all enemies Punch Add: Frog, Small (82%) -
Right Thrust - 15/16 HP Always Hits Magic One/all enemies Punch Add: Frog, Small (82%) -
Frog Jab 2 12.5%×P 85% Physical One enemy Hit Toggle: Frog -
Petrified Frog 45 - 95% Magic One enemy - Add: Frog, Slow-numb (82%) -
Limit Breaks: Frog-Affecting – 2 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
Character
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Status Type Element Status Special
Breath of the Earth Aeris 2–1 Defeat 80 monsters Cures all status ailments of all allies - Always Hits All allies Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Magic - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist -
Nightmare Vincent 3–1 Use Hellmasker Possible attack while in Hellmasker form - 100% One enemy Add: Sleep, Poison, Confusion, Silence, Frog, Small Magic - Add: Sleep, Poison, Confusion, Silence, Frog, Small -
Items: Frog-Affecting – 4 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Maiden's Kiss Cures [Frog] - Remove: Frog Magic One ally - Remove: Frog - 150 gil 75 gil No
Remedy Cures abnormal status - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness Magic One ally - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness - 1,000 gil 500 gil No
Impaler Changes one opponent to a frog - Add: Frog Magic One enemy - Add: Frog - 500 gil 250 gil No
Cauldron Uses [Poison/Confu/Sleepel/Silence/Small/Frog] - Add: Sleep, Poison, Confusion, Silence, Frog, Small Magic One enemy - Add: Sleep, Poison, Confusion, Silence, Frog, Small - - 1 gil No
Accessories: Frog-Resistant – 2 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
White Cape Defend Frog, Defend Small 5,000 gil 2,500 gil
Ribbon Defend Sleep, Defend Poison, Defend Sadness, Defend Fury, Defend Confusion, Defend Silence, Defend Frog, Defend Small, Defend Slow-numb, Defend Petrify, Defend Death-sentence, Defend Berserk, Defend Paralyzed, Defend Darkness - 1 gil
Monsters: Immune to Frog – 241 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Sephiroth 50 1 - - - - - 0 100% 0 100% 0 100 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - - - -
Quick Machine Gun 20 1,000 - 130 454 15 210 50 90% 30 94% 0 69 0 Weak: Lightning Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence, Sadness, Fury 600 60 300 gil - - Hi-Potion
Rocket Launcher 20 1,000 - 130 454 15 210 50 90% 30 94% 0 69 0 - Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence, Sadness, Fury 600 60 300 gil - - -
Tonadu 30 1,600 - 54 154 55 510 52 89% 150 70% 5% 66 0 Invalid: Earth, Water
Weak: Wind
Defend: Frog, Stop, Paralyzed 600 45 600 gil Bird Wing (80%) Bird Wing -
Machine Gun 8 155 - 18 18 - - 10 98% 4 99% 0 62 0 Weak: Lightning Defend: Sleep, Small, Confusion, Darkness, Frog, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence, Sadness, Fury 5 - - - - Hi-Potion
Laser Cannon 8 155 - 20 20 - - 10 98% 4 99% 0 58 0 Weak: Lightning Defend: Sleep, Small, Confusion, Darkness, Frog, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence, Sadness, Fury 5 - - - - Hi-Potion
Hammer Blaster 12 210 - 18 18 - - 12 97% 44 91% 3% 50 4 Weak: Lightning Defend: Small, Confusion, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death 43 5 80 gil Echo Screen (41.2%) Loco weed (14.1%) Smoke Bomb
Mighty Grunt 12 230 - 20 27 6 108 100 80% 64 87% 0 40 0 - Defend: Small, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 50 5 98 gil Tranquilizer (41.2%), Grenade (6.6%) Tranquilizer (14.1%) -
Mighty Grunt 12 230 - 28 38 6 108 4 99% 8 98% 33% 55 12 - Defend: Small, Frog, Death 50 5 98 gil Tranquilizer (41.2%), Grenade (6.6%) Tranquilizer (14.1%) -
Moth Slasher 13 260 - 31 43 - - 28 94% 58 88% 4% 59 0 Weak: Lightning Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 46 5 75 gil Carbon Bangle (11.2%) - -
Hundred Gunner 18 1,600 - 52 110 - - 46 91% 240 53% 1% 63 0 Halve: Gravity
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 330 35 300 gil - - -
Heli Gunner 19 1,000 - 55 119 - - 40 92% 220 57% 15% 66 0 Invalid: Earth
Weak: Lightning, Wind
Defend: Sleep, Small, Confusion, Silence, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 250 25 200 gil - Mythril Armlet -
Rufus 21 500 - 35 57 - - 32 93% 160 68% 14% 72 8 Invalid: Gravity Defend: Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 240 35 400 gil - Protect Vest -
Devil Ride 13 240 - 25 35 4 102 40 92% 22 95% 3% 56 2 - Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Death-sentence, Sadness, Fury 60 6 100 gil Hi-Potion (41.2%) Potion (14.1%) Hi-Potion
Prowler 12 150 - 23 31 - - 28 94% 28 94% 18% 66 8 - Defend: Frog 55 5 160 gil Ether (41.2%) Potion (14.1%) Hi-Potion
Skeeskee 20 540 - 45 101 33 318 40 92% 120 76% 1% 55 0 - Defend: Frog 222 22 222 gil Tranquilizer (41.2%) Hyper (14.1%) Hyper
Black Bat 25 550 - 30 53 44 414 36 92% 180 64% 1% 52 0 Absorb: Restorative
Invalid: Earth
Weak: Wind, Holy
Defend: Frog, Stop, Paralyzed 270 24 80 gil - Vampire Fang (14.1%) Vampire Fang
Ghirofelgo 26 1,600 - 50 130 35 366 100 80% 400 21% 33% 120 0 Invalid: Earth
Weak: Gravity
Defend: Small, Confusion, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 380 44 300 gil - Phoenix Down (14.1%) -
Mirage 24 570 - 50 124 45 414 36 92% 100 80% 1% 50 0 - Defend: Confusion, Frog, Berserk, Manipulate 290 22 280 gil - Mirror (14.1%) -
Ying 24 1,200 - 75 243 5 174 420 17% 50 90% 1% 75 0 Halve: Gravity Defend: Sleep, Small, Confusion, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 400 30 400 gil - - -
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Materia: With Frog Added Effect – 2 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The status effects added when this materia is paired with an Added Effect materia
Status
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Transform Magic 3 L1: Mini
L2: Toad
Frog, Small Hidden −1 - - +1 - - −2 +2 5,000 gil 24,000 350,000 gil 14
Hades Summon 5 Hades 1/battle/level Sleep, Poison, Confusion, Silence, Frog, Small Hidden - - - +4 - +4 −10 +15 - 250,000 1 gil 73