Spells: Confusion-Affecting – 7 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Esuna Magic Heal L2, Master Magic Cures unusual status 15 - Always Hits Magic One/all allies Yes - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
Confu Magic Mystify, Master Magic Confuses opponent 18 - 100% Magic One/all enemies Yes - Add: Confusion (59%) -
Tornado Magic Contain L3, Master Magic Wind elemental attack. Sometimes causes [Confu] 90 656.2%×M 100% Magic One enemy Yes Wind Add: Confusion (31%) -
Black Cauldron Summon Hades, Master Summon Changes status of all opponents 150 562.5%×M Always Hits Magic All enemies No - Add: Sleep, Poison, Confusion, Silence, Frog, Small, Paralyzed -
White Wind Enemy-Skill Enemy Skill (once learned) Restores HP and status to every ally 34 Always Hits Physical All allies No Restorative Remove: Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Restores HP equal to caster's current HP
Angel Whisper Enemy-Skill Enemy Skill (once learned) Revives, restores HP and status to any one ally 50 100% HP Always Hits Magic One ally No Restorative Remove: Death, Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
Bad Breath Enemy-Skill Enemy Skill (once learned) [Poison/Confu/Sleepel/Silence/Small/Frog] on all 58 - 100% Magic All enemies No - Add: Sleep, Poison, Confusion, Silence, Frog, Small -
Monster Abilities: Confusion-Affecting – 14 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Muyddle Mallet - 50%×P 90% Physical One enemy Hit Add: Confusion (47%) -
Funny Breath 10 - Always Hits Magic All enemies Hidden Add: Confusion (24%) -
Confu-scales 5 75%×M 95% Magic One enemy - Add: Confusion -
Bite - 125%×P 95% Physical One enemy - Add: Confusion (47%) -
L2 Confu 18 - Always Hits Magic One/all enemies Shoot Add: Confusion -
Uppercut - P 100% Physical One enemy Shoot Add: Confusion -
Confu Missile - 125%×P 95% Physical One enemy - Add: Confusion -
Abnormal Breath 11 - 90% Magic One enemy Hit Add: Confusion -
Neo Turk Light - - 90% Magic One enemy Hit Add: Confusion -
Bewildered - - 90% Magic One enemy - Add: Confusion (78%) -
Fascination 5 - 90% Magic One enemy - Add: Confusion -
Aurora Fence - 22+M 100% Magic All enemies Restorative Remove: Death, Sleep, Poison, Sadness, Fury, Confusion, Haste, Slow, Frog, Small, Slow-numb, Petrify, Regen, Barrier, MBarrier, Reflect, Shield, Berserk, Peerless, Death Force, Resist -
Super Nova - 15/16 HP Always Hits Magic All allies - Add: Confusion, Silence, Slow (31%) -
Ruby Ray - 300%×M Always Hits Magic One/all enemies Shout Add: Confusion (98%) -
Limit Breaks: Confusion-Affecting – 2 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
Character
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Status Type Element Status Special
Breath of the Earth Aeris 2–1 Defeat 80 monsters Cures all status ailments of all allies - Always Hits All allies Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Magic - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist -
Nightmare Vincent 3–1 Use Hellmasker Possible attack while in Hellmasker form - 100% One enemy Add: Sleep, Poison, Confusion, Silence, Frog, Small Magic - Add: Sleep, Poison, Confusion, Silence, Frog, Small -
Items: Confusion-Affecting – 3 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Remedy Cures abnormal status - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness Magic One ally - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness - 1,000 gil 500 gil No
Loco weed Uses “Confu” on all opponents - Add: Confusion (78%) Magic All enemies - Add: Confusion (78%) - - 1 gil No
Cauldron Uses [Poison/Confu/Sleepel/Silence/Small/Frog] - Add: Sleep, Poison, Confusion, Silence, Frog, Small Magic One enemy - Add: Sleep, Poison, Confusion, Silence, Frog, Small - - 1 gil No
Accessories: Confusion-Resistant – 2 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Peace Ring Defend Sadness, Defend Fury, Defend Confusion, Defend Berserk 7,500 gil 3,750 gil
Ribbon Defend Sleep, Defend Poison, Defend Sadness, Defend Fury, Defend Confusion, Defend Silence, Defend Frog, Defend Small, Defend Slow-numb, Defend Petrify, Defend Death-sentence, Defend Berserk, Defend Paralyzed, Defend Darkness - 1 gil
Monsters: Immune to Confusion – 181 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Sephiroth 50 1 - - - - - 0 100% 0 100% 0 100 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - - - -
Eye 50 25,000 100 50 284 50 600 2 99% 2 99% 1% 254 1 Absorb: Ice, Water
Invalid: Earth
Weak: Fire
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - - - -
Hell House 11 450 - 24 32 20 186 2 99% 48 90% 0 52 2 - Defend: Small, Confusion, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death-sentence 44 6 250 gil - Potion (14.1%) Potion
Hell House 11 450 - 32 43 24 210 2 99% 64 87% 3% 59 4 - Defend: Small, Confusion, Frog, Berserk, Petrify, Slow-numb, Manipulate 44 6 200 gil - Potion (14.1%) Potion
Pyramid 2 10 - - - - - 2 99% 0 100% 0 50 0 Weak: Gravity Defend: Small, Confusion, Frog, Berserk, Petrify, Slow-numb, Manipulate - 1 - - - -
Laser Cannon 8 155 - 20 20 - - 10 98% 4 99% 0 58 0 Weak: Lightning Defend: Sleep, Small, Confusion, Darkness, Frog, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence, Sadness, Fury 5 - - - - Hi-Potion
Warning Board 12 270 - 10 10 - - 10 98% 14 97% 0 40 0 Invalid: Lightning Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 38 4 75 gil - - -
Machine Gun 8 155 - 18 18 - - 10 98% 4 99% 0 62 0 Weak: Lightning Defend: Sleep, Small, Confusion, Darkness, Frog, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence, Sadness, Fury 5 - - - - Hi-Potion
Hammer Blaster 12 210 - 18 18 - - 12 97% 44 91% 3% 50 4 Weak: Lightning Defend: Small, Confusion, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death 43 5 80 gil Echo Screen (41.2%) Loco weed (14.1%) Smoke Bomb
Aero Combatant 11 190 - 22 29 6 102 24 95% 24 95% 40% 72 22 Invalid: Earth
Weak: Gravity, Wind
Defend: Small, Confusion, Frog, Stop, Berserk, Paralyzed, Slow-numb, Manipulate, Death-sentence 40 4 110 gil Potion (41.2%) Potion (14.1%) Potion
Search Crown 16 150 30 20 30 30 276 26 94% 70 86% 1% 40 0 Halve: Fire Defend: Small, Confusion, Frog, Manipulate 80 8 111 gil Turbo Ether (11.2%) Hi-Potion (14.1%) Hi-Potion
Crown Lance 20 440 70 34 55 31 306 30 94% 140 72% 1% 60 0 Absorb: Lightning
Invalid: Earth
Weak: Fire
Defend: Confusion, Stop, Berserk, Paralyzed, Manipulate 225 23 400 gil - Hi-Potion (14.1%) Dream Powder
Mu 12 210 52 23 31 27 234 30 94% 32 93% 7% 59 14 - Defend: Small, Confusion, Frog, Petrify, Slow-numb, Manipulate 54 6 130 gil - Hi-Potion (14.1%) -
CMD.Grand Horn 19 2,000 100 40 63 20 234 30 94% 32 93% 5% 57 10 - Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 200 20 2,400 gil - Vagyrisk Claw -
Rufus 21 500 - 35 57 - - 32 93% 160 68% 14% 72 8 Invalid: Gravity Defend: Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 240 35 400 gil - Protect Vest -
Motor Ball 19 2,600 120 44 70 17 216 32 93% 34 93% 10% 67 1 Invalid: Gravity
Halve: Fire
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 440 45 350 gil - Star Pendant -
Mirage 24 570 - 50 124 45 414 36 92% 100 80% 1% 50 0 - Defend: Confusion, Frog, Berserk, Manipulate 290 22 280 gil - Mirror (14.1%) -
Bottomswell 23 2,500 100 42 102 30 318 36 92% 96 81% 1% 69 0 Invalid: Earth
Halve: Gravity
Weak: Wind
Defend: Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 550 52 1,000 gil - Power Wrist -
Aps 18 1,800 - 40 62 40 348 36 92% 160 68% 4% 63 5 Invalid: Gravity
Weak: Fire
Defend: Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 240 22 253 gil - Phoenix Down -
Dark Nation 18 140 80 43 67 15 198 38 92% 94 81% 18% 74 3 - Defend: Confusion 70 7 250 gil - Guard Source -
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Materia: With Confusion Added Effect – 3 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The status effects added when this materia is paired with an Added Effect materia
Status
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Contain Magic 5 L1: Freeze
L2: Break
L3: Tornado
L4: Flare
Confusion, Stop, Petrify Hidden −4 - −2 +4 - +2 −10 +10 - 60,000 1 gil 56
Mystify Magic 3 L1: Confu
L2: Berserk
Confusion, Berserk Hidden −1 - - +1 - - −2 +2 6,000 gil 25,000 420,000 gil 13
Hades Summon 5 Hades 1/battle/level Sleep, Poison, Confusion, Silence, Frog, Small Hidden - - - +4 - +4 −10 +15 - 250,000 1 gil 73