Encounters: In Shinra Bldg. 68f. (Main Area) – 8 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The type of terrain where this encounter may be found
Terrain
The higher the terrain's safety rating, the less often you will fight encounters there
Safety
There are several encounter tables in a given area, each with its own encounters; you have a chance to fight an encounter of any given type, and this chance can be modified by certain materia; if no special encounter type is chosen, a Normal Battle will be fought; note that while this usually matches the encounter type, there are exceptions to this rule (e.g., a Back Attack in a Normal Battle slot or vice-versa); Chocobo Lure battles are only fought while on chocobo tracks with a Chocobo Lure materia equipped; only one Mystery Ninja encounter is available at any given time, based on the party's level, and only if Yuffie has not joined the party
Slot Type
How common this encounter is for its slot type; each encounter is out of 256; for Chocobo Lure encounters, these values are for a Meet Chocobos value of 8, and increase proportionally for higher values to a maximum of ×4 at Meet Chocobos 32
Frequency
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
2 Zenenes During Escape 128 Normal Battle 96 14 116 12 120 gil Normal Battle Yes ×1 Zenenes
Vargid Police, Zenene During Escape 128 Normal Battle 88 9–14 102 13 100 gil Normal Battle Yes ×1 Vargid Police, Zenene
2 Brain Pods, Zenene During Escape 128 Normal Battle 72 14–15 162 18 250 gil Normal Battle Yes ×1 Brain Pods, Zenene
2 Warning Boards First Visit 192 Normal Battle 72 12 76 8 150 gil Normal Battle No ×1 Warning Boards, 2 Machine Guns, 2 Laser Cannons
3 SOLDIERs:3rd First Visit 192 Normal Battle 68 13 162 18 348 gil Normal Battle No ×1 SOLDIERs:3rd
3 Moth Slashers First Visit 192 Normal Battle 60 13 138 15 225 gil Normal Battle Yes ×1 Moth Slashers
Moth Slasher, 2 SOLDIERs:3rd First Visit 192 Normal Battle 56 13 154 17 307 gil Normal Battle Yes ×1 Moth Slasher, 2 SOLDIERs:3rd
2 SOLDIERs:3rd First Visit 192 Back Attack 32 13 108 12 232 gil Back Attack No ×2 SOLDIERs:3rd
Items of Interest: In Shinra Bldg. 68f. (Main Area) – 5 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Details
Keycard 68 Item No Speak to the person on the balcony on the left side
Potion Item No Pick up the left blue bottle at the bottom of the balcony
Potion Item No Pick up the right blue bottle at the bottom of the balcony
Potion Item No Pick up the left blue bottle at the end of the bottom hallway
Potion Item No Pick up the right blue bottle at the end of the bottom hallway
Set Encounters: In Shinra Bldg. 68f. (Main Area) – 1 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Sample:H0512 Upon entering the lab (Red XIII joins and Tifa or Barret leaves) 7–19 360 36 250 gil Normal Battle Can't Run
Monsters: Encountered in Shinra Bldg. 68f. (Main Area) – 10 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Brain Pod 15 240 46 23 33 6 126 26 94% 32 93% 3% 48 6 Absorb: Poison, Restorative
Invalid: Earth
Weak: Holy
Defend: Death 52 6 95 gil Antidote (41.2%) Deadly Waste (14.1%) Deadly Waste
Laser Cannon 8 155 - 20 20 - - 10 98% 4 99% 0 58 0 Weak: Lightning Defend: Sleep, Small, Confusion, Darkness, Frog, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence, Sadness, Fury 5 - - - - Hi-Potion
Machine Gun 8 155 - 18 18 - - 10 98% 4 99% 0 62 0 Weak: Lightning Defend: Sleep, Small, Confusion, Darkness, Frog, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence, Sadness, Fury 5 - - - - Hi-Potion
Moth Slasher 13 260 - 31 43 - - 28 94% 58 88% 4% 59 0 Weak: Lightning Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 46 5 75 gil Carbon Bangle (11.2%) - -
Sample:H0512 19 1,000 120 40 63 35 324 60 88% 64 87% 1% 65 1 Absorb: Poison
Invalid: Gravity
Halve: Lightning
Defend: Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 300 30 250 gil - Talisman -
Sample:H0512-opt 7 300 48 22 22 18 150 46 91% 32 93% 4% 45 2 Invalid: Earth Defend: Small, Frog, Manipulate 20 2 - - Tranquilizer -
SOLDIER:3rd 13 250 40 27 37 8 126 38 92% 72 85% 12% 60 8 Weak: Fire - 54 6 116 gil Hardedge (11.2%) Loco weed (14.1%) Bolt Plume
Vargid Police 9 140 28 12 12 24 198 16 96% 20 96% 5% 48 2 - - 44 7 40 gil Tranquilizer (41.2%) Phoenix Down Tranquilizer
Warning Board 12 270 - 10 10 - - 10 98% 14 97% 0 40 0 Invalid: Lightning Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 38 4 75 gil - - -
Zenene 14 250 93 26 37 16 180 20 96% 20 96% 8% 60 5 Absorb: Poison, Restorative
Halve: Fire
Weak: Holy
Defend: Poison 58 6 60 gil Deadly Waste (41.2%) Ether (14.1%) Remedy
Party Changes: In Shinra Bldg. 68f. (Main Area) – 3 shown
Character
The type of party change; a character can be named (usually when you first meet them), or join or leave the party; a lead change indicates which character must be in the party at any given time
Type
Details
Red XIII Name Upon entering from the lab below
Red XIII Join Upon entering from the lab below
Aeris Join After the fight with Sample:H0512
Accessories: Found in Shinra Bldg. 68f. (Main Area) – 1 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Talisman Spirit +10 4,000 gil 2,000 gil
Items: Found in Shinra Bldg. 68f. (Main Area) – 2 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Potion Restores HP by 100 100 Magic One ally Restorative - Restores 100 HP 50 gil 25 gil Yes
Tranquilizer Cures [Fury] - Magic One ally - Remove: Fury Adds Sadness if target does not have Fury 100 gil 50 gil Yes
Key Items: Found in Shinra Bldg. 68f. (Main Area) – 1 shown
Key items do not appear in your normal inventory; key items marked as lesser, standard, and greater have differing levels of use in the Wall Market event
Name
Description
Keycard 68 Allows you to go as far as the 68th floor in the Shinra Bldg.