Screens: Where Third Regular Battle Takes Place – 1 shown
Area
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Gold Saucer Arena Lobby - - - - -
Encounters: During Third Regular Battle – 60 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The range of levels of monsters in this encounter
Level
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
Sea Worm 22 Normal Battle ×2 Sea Worm
2 Ice Golems 40 Normal Battle ×1 Ice Golems
3 Shreds 32 Normal Battle ×1 Shreds
2 Shreds, Frozen Nail 28–32 Normal Battle ×1 Shreds, Frozen Nail
Serpent 40 Normal Battle ×3 Serpent
Ho-chu 39 Normal Battle Can't Run Ho-chu
Boundfat, 3 Malldancers 27–32 Normal Battle ×1 Boundfat, 3 Malldancers
3 Ancient Dragons 34 Normal Battle ×1 Ancient Dragons
3 Gremlins 36 Normal Battle ×1 Gremlins
5 Slaps 29 Normal Battle ×1 Slaps
2 Gremlins, Sculpture 32–36 Normal Battle ×1 Gremlins, Sculpture
2 Lessaloploths 34 Normal Battle ×1 Lessaloploths
Adamantaimai 30 Normal Battle ×1 Adamantaimai
Ghost Ship 44 Normal Battle ×1 Ghost Ship
Cuahl, 2 Headbombers 33–35 Normal Battle ×1 Cuahl, 2 Headbombers
Snow, Lessaloploth 32–34 Normal Battle ×2 Snow, Lessaloploth
Ironite, 2 Wind Wings 30–36 Normal Battle ×1 Ironite, 2 Wind Wings
2 Headbombers, Zolokalter 30–35 Normal Battle ×1 Headbombers, Zolokalter
2 Cuahls 33 Normal Battle ×1 Cuahls
2 Trickplays 24 Normal Battle ×1 Trickplays
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Monsters: Fought in Third Regular Battle – 48 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level
Monsters get a +100% bonus to HP in the battle square
HP
MP
Monsters get a +25% bonus to Attack in the battle square
Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P); this value is increased in the Battle Square due to the monster's +25% bonus to Attack
Base P
Monsters get a +25% bonus to Magic atk in the battle square
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M); this value is increased in the Battle Square due to the monster's +25% bonus to Magic atk
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Sea Worm 22 18,000 200 75 228 52 447 80 84% 230 55% 1% 68 0 Absorb: Earth
Invalid: Gravity
Halve: Fire
Weak: Ice
Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 1,300 200 5,000 gil Dragon Scales (41.2%) Turbo Ether (14.1%) Dragon Scales
Serpent 40 28,000 290 175 1483 100 840 120 76% 324 36% 1% 110 0 Absorb: Water
Invalid: Earth, Gravity
Weak: Wind
Defend: Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 1,400 70 2,500 gil Water Ring (41.2%) Dragon Scales (14.1%), Stardust (4%) Mind Source
Ho-chu 39 8,600 290 120 704 107 879 68 86% 94 81% 1% 95 20 Absorb: Poison
Invalid: Gravity
Weak: Water
Defend: Sleep, Small, Frog, Stop, Poison, Paralyzed, Petrify, Manipulate, Death, Death-sentence 750 70 2,500 gil Circlet (11.2%) - Ribbon
Ghost Ship 44 13,200 100 100 648 85 774 70 86% 80 84% 5% 80 1 Absorb: Restorative
Invalid: Earth, Gravity
Halve: Water
Weak: Holy
Defend: Sleep, Small, Confusion, Frog, Stop, Paralyzed, Manipulate, Death-sentence 1,600 60 2,000 gil Phoenix Down (41.2%) Phoenix Down (14.1%) Guide Book
Adamantaimai 30 3,200 240 88 337 93 742 60 88% 280 45% 1% 62 0 Invalid: Gravity Defend: Small, Confusion, Frog 720 100 2,000 gil Adaman Bangle (41.2%) Dragon Scales (14.1%), Phoenix Down (12.1%) -
Ice Golem 40 8,000 300 125 905 87 765 80 84% 100 80% 10% 75 0 Absorb: Ice Defend: Small, Confusion, Frog, Berserk, Manipulate 1,000 70 1,500 gil Hi-Potion (41.2%) Hi-Potion (14.1%) -
Hippogriff 37 6,000 280 112 632 122 957 80 84% 120 76% 1% 80 20 - Defend: Sleep, Small, Confusion, Frog, Stop, Berserk, Paralyzed, Manipulate 800 80 1,500 gil - Echo Screen (4.7%) -
Acrophies 35 4,800 220 75 321 68 622 70 86% 160 68% 8% 54 1 Absorb: Water
Invalid: Gravity
Defend: Confusion, Frog, Manipulate 800 90 1,200 gil - Water Ring (14.1%) -
Magnade 35 2,000 100 167 1265 75 660 70 86% 48 90% 5% 50 10 Weak: Fire, Gravity Defend: Sleep, Small, Confusion, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death 980 50 1,200 gil Phoenix Down (41.2%) X-Potion (14.1%) -
Stilva 40 4,000 300 93 561 68 652 60 88% 120 76% 0 80 5 Invalid: Gravity Defend: Small, Confusion, Frog, Berserk 1,000 110 1,100 gil - Tent (14.1%) Holy Torch
Blue Dragon 41 17,600 500 151 1309 112 921 86 83% 240 53% 2% 80 10 Absorb: Ice
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 1,200 200 1,000 gil - Dragon Armlet -
Lessaloploth 34 4,000 400 81 339 83 706 74 85% 190 62% 12% 77 20 Invalid: Ice, Earth, Gravity, Water
Weak: Wind
Defend: Frog, Stop, Paralyzed 920 65 1,000 gil Phoenix Down (41.2%) Phoenix Down (14.1%) -
Tonberry 25 30,000 250 125 513 81 637 50 90% 60 88% 1% 80 0 Invalid: Gravity Defend: Small, Confusion, Silence, Frog, Berserk, Poison, Petrify, Slow-numb, Manipulate, Death, Death-sentence 999 99 999 gil Turbo Ether (11.2%) Phoenix Down (14.1%) Elixir
Shred 32 1,800 100 87 348 68 604 66 87% 120 76% 1% 55 0 Invalid: Ice, Earth, Water
Weak: Fire, Wind
Defend: Frog, Stop, Paralyzed 500 40 950 gil - Ether (4.7%) -
Cuahl 33 2,600 60 81 330 56 535 42 91% 70 86% 1% 60 0 - - 720 70 800 gil Tranquilizer (41.2%) Hi-Potion (14.1%) Tranquilizer
Frozen Nail 28 2,600 100 83 302 81 655 52 89% 128 75% 5% 60 5 - - 520 50 800 gil - - -
Trickplay 24 3,000 100 125 497 56 481 40 92% 96 81% 0 53 20 Absorb: Earth Defend: Small, Confusion, Frog, Petrify, Slow-numb, Manipulate 480 35 800 gil - Hi-Potion (14.1%) -
Ancient Dragon 34 4,800 450 87 363 68 616 90 82% 280 45% 1% 70 10 Invalid: Earth, Water
Weak: Gravity, Wind
Defend: Frog, Stop, Paralyzed 800 80 800 gil - Turbo Ether (14.1%) -
Gremlin 36 3,000 100 87 381 68 628 60 88% 80 84% 5% 62 14 - - 750 60 750 gil Tent (41.2%) Shrivel (14.1%) X-Potion
8 eye 30 1,000 220 50 142 75 630 200 60% 400 21% 0 25 0 Invalid: Gravity
Weak: Poison
Defend: Confusion, Silence, Frog, Berserk, Manipulate 1,000 100 720 gil - - Magic Source
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Characters: Who Can Participate in Third Regular Battle – 8 shown
Optional characters must be recruited outside of the main plot; temporary characters do not permanently stay in the party
Name
Starting Equipment Job Weapon Age Birthday Birthplace Blood Type Height
Barret Wallace Gatling Gun, Bronze Bangle Leader of AVALANCHE Gun-arm 35 December 15 Corel Village O 6"4'
Cait Sith Yellow M-phone (Manipulate Materia, Transform Materia), Silver Armlet Toysaurus Megaphone ??? ??? ??? ??? 3"2'
Cid Highwind Spear, Gold Armlet Pilot Spear 32 February 22 ??? B 5"8'
Cloud Strife Buster Sword (Ice Materia, Lightning Materia), Bronze Bangle Mercenary (ex-member of SOLDIER) Sword 21 August 19 Nibelheim AB 5"7'
Red XIII Mythril Clip (Fire Materia, All Materia), Mythril Armlet (Sense Materia) Beast Headdress 48 ??? Cosmo Canyon ??? 3"9'
Tifa Lockheart Leather Glove, Bronze Bangle Bar Hostess, AVALANCHE member Glove 20 May 3 Nibelheim B 5"4'
Vincent Valentine Quicksilver, Silver Armlet Unemployed Gun 27 October 13 ??? A 6"
Yuffie Kisaragi 4-point Shuriken (Throw Materia), Carbon Bangle Materia Hunter, Ninja Knife, boomerang, origami (for throwing) 16 November 20 Wutai A 5"2'
Items: Won in Third Regular Battle – 1 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Tissue This one's a little tough… - - - - - 1 gil No