Battle Square Rounds: In Special Battle – 8 shown
Round
Possible encounters you may fight during this round of the battle for group 1
Group 1 Encounters
Possible encounters you may fight during this round of the battle for group 2
Group 2 Encounters
1 Sea Worm -
2 Ho-chu -
3 Unknown 3 -
4 Serpent -
5 Wolfmeister -
6 Behemoth -
7 Maximum Kimaira -
8 Proud Clod -
Screens: Where Special Battle Takes Place – 1 shown
Area
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Gold Saucer Arena Lobby - - - - -
Encounters: During Special Battle – 8 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The range of levels of monsters in this encounter
Level
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
Sea Worm 22 Normal Battle ×2 Sea Worm
Ho-chu 39 Normal Battle Can't Run Ho-chu
Unknown 3 52 Normal Battle ×3 Unknown 3
Serpent 40 Normal Battle ×3 Serpent
Wolfmeister 43 Normal Battle Can't Run Wolfmeister
Behemoth 45 Normal Battle ×1 Behemoth
Maximum Kimaira 49 Normal Battle ×1 Maximum Kimaira
Proud Clod 53–62 Normal Battle Can't Run Proud Clod, Jamar Armor
Monsters: Fought in Special Battle – 9 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level
Monsters get a +100% bonus to HP in the battle square
HP
MP
Monsters get a +25% bonus to Attack in the battle square
Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P); this value is increased in the Battle Square due to the monster's +25% bonus to Attack
Base P
Monsters get a +25% bonus to Magic atk in the battle square
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M); this value is increased in the Battle Square due to the monster's +25% bonus to Magic atk
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Behemoth 45 14,000 400 175 1651 137 1095 120 76% 200 60% 6% 120 20 - Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 1,500 100 2,200 gil Phoenix Down (41.2%), War Gong (24.2%) Stardust (14.1%) -
Ho-chu 39 8,600 290 120 704 107 879 68 86% 94 81% 1% 95 20 Absorb: Poison
Invalid: Gravity
Weak: Water
Defend: Sleep, Small, Frog, Stop, Poison, Paralyzed, Petrify, Manipulate, Death, Death-sentence 750 70 2,500 gil Circlet (11.2%) - Ribbon
Jamar Armor 62 40,000 300 162 2360 136 1189 200 60% 330 35% 1% 110 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Slow, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 8,000 1,500 10,000 gil - - -
Maximum Kimaira 49 8,000 350 150 1524 125 1044 140 72% 126 75% 5% 60 6 - Defend: Small, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 1,200 90 3,800 gil - - -
Proud Clod 53 120,000 320 127 1182 150 1218 170 66% 300 41% 1% 88 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 7,000 1,000 10,000 gil - Ragnarok -
Sea Worm 22 18,000 200 75 228 52 447 80 84% 230 55% 1% 68 0 Absorb: Earth
Invalid: Gravity
Halve: Fire
Weak: Ice
Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 1,300 200 5,000 gil Dragon Scales (41.2%) Turbo Ether (14.1%) Dragon Scales
Serpent 40 28,000 290 175 1483 100 840 120 76% 324 36% 1% 110 0 Absorb: Water
Invalid: Earth, Gravity
Weak: Wind
Defend: Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 1,400 70 2,500 gil Water Ring (41.2%) Dragon Scales (14.1%), Stardust (4%) Mind Source
Unknown 3 52 30,000 150 187 2315 187 1437 150 70% 150 70% 1% 150 13 Absorb: Lightning Defend: Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 2,000 200 7,500 gil Bolt Armlet (11.2%) Holy Torch (4.7%) Magic Source
Wolfmeister 43 20,000 200 175 1585 125 1008 100 80% 240 53% 1% 124 0 Weak: Water Defend: Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10,000 100 600 gil - - -
Characters: Who Can Participate in Special Battle – 1 shown
Optional characters must be recruited outside of the main plot; temporary characters do not permanently stay in the party
Name
Starting Equipment Job Weapon Age Birthday Birthplace Blood Type Height
Cloud Strife Buster Sword (Ice Materia, Lightning Materia), Bronze Bangle Mercenary (ex-member of SOLDIER) Sword 21 August 19 Nibelheim AB 5"7'
Accessories: Won in Special Battle – 1 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Ribbon Defend Sleep, Defend Poison, Defend Sadness, Defend Fury, Defend Confusion, Defend Silence, Defend Frog, Defend Small, Defend Slow-numb, Defend Petrify, Defend Death-sentence, Defend Berserk, Defend Paralyzed, Defend Darkness - 1 gil
Materia: Won in Special Battle – 1 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Final Attack Support 5 Final Attack 1/battle/level - - - - - - - - - - 160,000 1 gil 51
Items: Won in Special Battle – 3 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Combat Diary A record of Master Dio's fiercest battles - - - - - No
Autograph Dio's autograph - - - - - No
Gambler Second part of Dio's diary: The Gold Saucer years - - - - - No