Screens: Where Second Regular Battle Takes Place – 1 shown
Area
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Gold Saucer Arena Lobby - - - - -
Encounters: During Second Regular Battle – 59 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The range of levels of monsters in this encounter
Level
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
2 Spencers 17 Normal Battle ×1 Spencers
2 Jokers 18 Normal Battle ×1 Jokers
4 Flapbeats 18 Normal Battle ×1 Flapbeats
Grand Horn 19 Normal Battle ×1 Grand Horn
2 Gagighandis 19 Normal Battle ×1 Gagighandis
2 Grand Horns 19 Normal Battle ×1 Grand Horns
3 Gagighandis 19 Normal Battle ×1 Gagighandis
2 Gagighandis 19 Normal Battle ×1 Gagighandis
Gagighandi, 2 Touch Mes 18–19 Normal Battle ×1 Gagighandi, 2 Touch Mes
Flapbeat 18 Normal Battle ×1 Flapbeat
2 Flapbeats 18 Normal Battle ×1 Flapbeats
3 Spencers, Flapbeat 17–18 Normal Battle ×1 Spencers, Flapbeat
3 Bagrisks 19 Normal Battle ×1 Bagrisks
Griffin 21 Normal Battle ×1 Griffin
2 Desert Sahagins 20 Normal Battle ×1 Desert Sahagins
3 Skeeskees 20 Normal Battle ×1 Skeeskees
Griffin 21 Normal Battle ×1 Griffin
Golem 24 Normal Battle ×1 Golem
2 Skeeskees, Griffin 20–21 Normal Battle ×1 Skeeskees, Griffin
2 Desert Sahagins 20 Normal Battle ×1 Desert Sahagins
loading table data...
Monsters: Fought in Second Regular Battle – 37 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level
Monsters get a +100% bonus to HP in the battle square
HP
MP
Monsters get a +25% bonus to Attack in the battle square
Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P); this value is increased in the Battle Square due to the monster's +25% bonus to Attack
Base P
Monsters get a +25% bonus to Magic atk in the battle square
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M); this value is increased in the Battle Square due to the monster's +25% bonus to Magic atk
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Dragon 32 7,000 250 112 560 81 679 120 76% 300 41% 20% 90 40 Absorb: Fire
Invalid: Gravity
Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Death, Death-sentence 900 110 1,400 gil Gold Armlet (41.2%) Fire Fang -
Ying 24 2,400 - 93 303 6 181 420 17% 50 90% 1% 75 0 Halve: Gravity Defend: Sleep, Small, Confusion, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 400 30 400 gil - - -
Screamer 26 1,600 40 83 287 50 456 44 91% 120 76% 1% 68 0 Invalid: Gravity - 400 33 400 gil - Earth Drum (14.1%) Power Source
Golem 24 2,000 - 75 243 6 181 56 89% 100 80% 1% 80 0 - Defend: Small, Confusion, Frog, Berserk, Manipulate 300 22 500 gil Turbo Ether (11.2%) Hi-Potion (14.1%) -
Zuu 27 2,400 40 68 184 50 462 50 90% 150 70% 1% 64 0 Invalid: Earth, Gravity
Weak: Wind
Defend: Small, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 450 38 430 gil Bird Wing (41.2%) Bird Wing (14.1%) Bird Wing
Sonic Speed 26 1,500 50 65 169 55 486 52 89% 96 81% 1% 60 0 Invalid: Earth
Weak: Wind
Defend: Frog, Stop, Paralyzed, Manipulate 370 28 330 gil Ether (11.2%) Hi-Potion (14.1%) Speed Drink
Velcher Task 26 1,800 28 62 162 56 493 50 90% 130 74% 1% 58 0 Absorb: Poison - 320 31 350 gil Remedy (41.2%) Hi-Potion (14.1%) Remedy
Ghirofelgo 26 3,200 - 62 162 43 418 100 80% 400 21% 33% 120 0 Invalid: Earth
Weak: Gravity
Defend: Small, Confusion, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 380 44 300 gil - Phoenix Down (14.1%) -
Valron 24 1,900 80 62 154 56 481 50 90% 180 64% 1% 49 0 - Defend: Small, Confusion, Frog, Berserk 300 30 300 gil - Hi-Potion (14.1%) Hi-Potion
Kyuvilduns 24 1,600 - 60 150 50 444 42 91% 64 87% 1% 56 0 Weak: Fire - 340 34 368 gil - Hi-Potion (14.1%) Hi-Potion
Nibel Wolf 23 1,400 - 62 150 6 175 36 92% 160 68% 1% 57 0 - - 265 24 260 gil Luchile Nut (11.2%) Luchile Nut (14.1%) Hi-Potion
Sneaky Step 21 1,200 65 65 149 31 313 30 94% 130 74% 1% 62 0 - - 270 24 330 gil - M-Tentacles (14.1%) Ghost Hand
Twin Brain 25 800 20 56 142 31 337 44 91% 96 81% 1% 48 0 - - 340 32 320 gil Ether (41.2%) Ether (14.1%) Turbo Ether
Heavy Tank 21 3,200 25 61 141 46 403 34 93% 90 82% 1% 68 0 Invalid: Gravity Defend: Frog 340 45 1,300 gil Phoenix Down (41.2%) Hi-Potion (14.1%) Power Source
Gi Spector 23 900 88 56 136 43 400 30 94% 120 76% 1% 59 0 Absorb: Restorative
Weak: Fire, Holy
Defend: Frog 260 20 150 gil - Smoke Bomb (14.1%) Ghost Hand
Bagrisk 19 800 50 62 136 48 406 44 91% 100 80% 1% 45 0 - - 240 30 275 gil Soft (41.2%), Soft (24.2%), Vagyrisk Claw (3.9%) Soft (14.1%) Remedy
Heg 22 800 - 57 135 6 169 30 94% 64 87% 1% 40 0 Absorb: Poison
Weak: Ice
Defend: Poison 250 20 240 gil - Hi-Potion (14.1%) -
Griffin 21 1,520 40 56 128 43 388 42 91% 160 68% 1% 58 0 - Defend: Sleep, Small, Confusion, Frog, Stop, Berserk, Paralyzed, Manipulate 260 25 350 gil Phoenix Down (41.2%) Phoenix Down Phoenix Down
Desert Sahagin 20 1,160 - 57 127 47 405 32 93% 120 76% 1% 56 0 Absorb: Water
Halve: Fire
Weak: Ice
- 230 21 300 gil Potion (41.2%) Potion (14.1%) Fire Veil
Skeeskee 20 1,080 - 56 126 41 367 40 92% 120 76% 1% 55 0 - Defend: Frog 222 22 222 gil Tranquilizer (41.2%) Hyper (14.1%) Hyper
loading table data...
Characters: Who Can Participate in Second Regular Battle – 9 shown
Optional characters must be recruited outside of the main plot; temporary characters do not permanently stay in the party
Name
Starting Equipment Job Weapon Age Birthday Birthplace Blood Type Height
Aeris Gainsborough Guard Stick, Bronze Bangle Flower Merchant Rod 22 February 7 ??? O 5"3'
Barret Wallace Gatling Gun, Bronze Bangle Leader of AVALANCHE Gun-arm 35 December 15 Corel Village O 6"4'
Cait Sith Yellow M-phone (Manipulate Materia, Transform Materia), Silver Armlet Toysaurus Megaphone ??? ??? ??? ??? 3"2'
Cid Highwind Spear, Gold Armlet Pilot Spear 32 February 22 ??? B 5"8'
Cloud Strife Buster Sword (Ice Materia, Lightning Materia), Bronze Bangle Mercenary (ex-member of SOLDIER) Sword 21 August 19 Nibelheim AB 5"7'
Red XIII Mythril Clip (Fire Materia, All Materia), Mythril Armlet (Sense Materia) Beast Headdress 48 ??? Cosmo Canyon ??? 3"9'
Tifa Lockheart Leather Glove, Bronze Bangle Bar Hostess, AVALANCHE member Glove 20 May 3 Nibelheim B 5"4'
Vincent Valentine Quicksilver, Silver Armlet Unemployed Gun 27 October 13 ??? A 6"
Yuffie Kisaragi 4-point Shuriken (Throw Materia), Carbon Bangle Materia Hunter, Ninja Knife, boomerang, origami (for throwing) 16 November 20 Wutai A 5"2'
Items: Won in Second Regular Battle – 1 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Tissue This one's a little tough… - - - - - 1 gil No