Spells: Frog-Affecting – 7 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Frog Song Enemy-Skill Enemy Skill (once learned) Causes [Sleepel/Frog] on all opponents 5 - 100% Magic One enemy Yes - Add: Sleep, Frog -
Toad Magic Transform L2, Master Magic Induces or cures a [Frog] state 14 - 100% Magic One/all enemies Yes - Toggle: Frog (71%) -
Esuna Magic Heal L2, Master Magic Cures unusual status 15 - Always Hits Magic One/all allies Yes - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
White Wind Enemy-Skill Enemy Skill (once learned) Restores HP and status to every ally 34 Always Hits Physical All allies No Restorative Remove: Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Restores HP equal to caster's current HP
Angel Whisper Enemy-Skill Enemy Skill (once learned) Revives, restores HP and status to any one ally 50 100% HP Always Hits Magic One ally No Restorative Remove: Death, Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
Bad Breath Enemy-Skill Enemy Skill (once learned) [Poison/Confu/Sleepel/Silence/Small/Frog] on all 58 - 100% Magic All enemies No - Add: Sleep, Poison, Confusion, Silence, Frog, Small -
Black Cauldron Summon Hades, Master Summon Changes status of all opponents 150 562.5%×M Always Hits Magic All enemies No - Add: Sleep, Poison, Confusion, Silence, Frog, Small, Paralyzed -
Monster Abilities: Frog-Affecting – 7 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Impaler - - 95% Physical One/all enemies - Add: Frog -
Aurora Fence - 22+M 100% Magic All enemies Restorative Remove: Death, Sleep, Poison, Sadness, Fury, Confusion, Haste, Slow, Frog, Small, Slow-numb, Petrify, Regen, Barrier, MBarrier, Reflect, Shield, Berserk, Peerless, Death Force, Resist -
Pale Horse - 218.8%×M Always Hits Magic One ally - Add: Sadness, Frog, Small -
Right Revenge - 46.9% HP Always Hits Magic One/all enemies Punch Add: Frog, Small (82%) -
Right Thrust - 15/16 HP Always Hits Magic One/all enemies Punch Add: Frog, Small (82%) -
Frog Jab 2 12.5%×P 85% Physical One enemy Hit Toggle: Frog -
Petrified Frog 45 - 95% Magic One enemy - Add: Frog, Slow-numb (82%) -
Limit Breaks: Frog-Affecting – 2 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
Character
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Status Type Element Status Special
Breath of the Earth Aeris 2–1 Defeat 80 monsters Cures all status ailments of all allies - Always Hits All allies Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Magic - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist -
Nightmare Vincent 3–1 Use Hellmasker Possible attack while in Hellmasker form - 100% One enemy Add: Sleep, Poison, Confusion, Silence, Frog, Small Magic - Add: Sleep, Poison, Confusion, Silence, Frog, Small -
Items: Frog-Affecting – 4 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Maiden's Kiss Cures [Frog] - Remove: Frog Magic One ally - Remove: Frog - 150 gil 75 gil No
Remedy Cures abnormal status - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness Magic One ally - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness - 1,000 gil 500 gil No
Impaler Changes one opponent to a frog - Add: Frog Magic One enemy - Add: Frog - 500 gil 250 gil No
Cauldron Uses [Poison/Confu/Sleepel/Silence/Small/Frog] - Add: Sleep, Poison, Confusion, Silence, Frog, Small Magic One enemy - Add: Sleep, Poison, Confusion, Silence, Frog, Small - - 1 gil No
Accessories: Frog-Resistant – 2 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
White Cape Defend Frog, Defend Small 5,000 gil 2,500 gil
Ribbon Defend Sleep, Defend Poison, Defend Sadness, Defend Fury, Defend Confusion, Defend Silence, Defend Frog, Defend Small, Defend Slow-numb, Defend Petrify, Defend Death-sentence, Defend Berserk, Defend Paralyzed, Defend Darkness - 1 gil
Monsters: Immune to Frog – 241 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP
Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Chocobo 13 130 13 13 13 52 390 40 92% 26 94% 1% 101 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10 1 1 gil - - -
Chocobo 16 160 16 13 13 52 408 40 92% 26 94% 1% 101 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10 1 1 gil - - -
Cactuar 20 200 20 30 48 20 240 40 92% 0 100% 20% 40 40 Invalid: Fire, Ice, Lightning, Earth, Gravity, Water, Holy Defend: Sleep, Small, Confusion, Silence, Slow, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 1 1 10,000 gil - - Hi-Potion
Grangalan Jr.Jr. 14 110 20 20 28 5 114 44 91% 40 92% 1% 60 0 Invalid: Earth, Gravity, Water Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 66 6 55 gil - Potion (14.1%) -
Dyne 23 1,200 20 32 55 25 288 64 87% 250 51% 1% 55 0 Invalid: Gravity Defend: Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 600 55 750 gil - Silver Armlet -
Heavy Tank 21 1,600 25 49 113 37 348 34 93% 90 82% 1% 68 0 Invalid: Gravity Defend: Frog 340 45 1,300 gil Phoenix Down (41.2%) Hi-Potion (14.1%) Power Source
Mono Drive 2 28 28 3 3 3 30 6 98% 4 99% 6% 49 2 Invalid: Earth
Weak: Wind
Defend: Frog, Stop, Paralyzed 18 3 8 gil - Potion (14.1%), Ether (4%) Ether
Bomb 18 600 30 24 37 22 240 60 88% 60 88% 1% 65 0 Invalid: Fire, Earth Defend: Small, Confusion, Frog, Stop, Berserk, Paralyzed, Manipulate 150 20 192 gil Right Arm (11.2%) Shrapnel (14.1%) Shrapnel
Search Crown 16 150 30 20 30 30 276 26 94% 70 86% 1% 40 0 Halve: Fire Defend: Small, Confusion, Frog, Manipulate 80 8 111 gil Turbo Ether (11.2%) Hi-Potion (14.1%) Hi-Potion
Slalom 37 1,600 30 70 310 45 492 74 85% 80 84% 10% 60 12 Absorb: Poison Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 700 70 1,500 gil Smoke Bomb (11.2%) Deadly Waste (14.1%) Hi-Potion
Chocobo 19 190 30 13 20 52 426 40 92% 26 94% 1% 101 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10 1 1 gil - - -
Zemzelett 17 285 36 30 45 30 282 50 90% 50 90% 1% 58 0 Invalid: Earth, Gravity, Water
Weak: Wind
Defend: Small, Confusion, Frog, Stop, Berserk, Paralyzed 70 7 165 gil - Hi-Potion (14.1%) Hi-Potion
Zuu 27 1,200 40 55 147 40 402 50 90% 150 70% 1% 64 0 Invalid: Earth, Gravity
Weak: Wind
Defend: Small, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 450 38 430 gil Bird Wing (41.2%) Bird Wing (14.1%) Bird Wing
Grangalan Jr. 15 330 40 30 44 15 180 66 87% 80 84% 1% 55 0 Invalid: Earth, Gravity, Water Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 77 8 110 gil - Hi-Potion (14.1%) -
Needle Kiss 17 180 40 26 39 25 252 38 92% 60 88% 1% 47 0 Invalid: Lightning, Earth
Weak: Wind
Defend: Frog, Stop, Paralyzed 75 8 130 gil Soft (41.2%) Bolt Plume (14.1%) Remedy
Griffin 21 760 40 45 103 35 336 42 91% 160 68% 1% 58 0 - Defend: Sleep, Small, Confusion, Frog, Stop, Berserk, Paralyzed, Manipulate 260 25 350 gil Phoenix Down (41.2%) Phoenix Down Phoenix Down
Bahba Velamyu 23 640 40 40 68 44 402 38 92% 176 65% 1% 55 0 - Defend: Small, Frog 285 20 280 gil - Mute Mask (14.1%) Mute Mask
Sample:H0512-opt 7 300 48 22 22 18 150 46 91% 32 93% 4% 45 2 Invalid: Earth Defend: Small, Frog, Manipulate 20 2 - - Tranquilizer -
Sonic Speed 26 750 50 52 136 44 420 52 89% 96 81% 1% 60 0 Invalid: Earth
Weak: Wind
Defend: Frog, Stop, Paralyzed, Manipulate 370 28 330 gil Ether (11.2%) Hi-Potion (14.1%) Speed Drink
Hell Rider VR2 18 350 50 76 160 5 138 46 91% 60 88% 1% 60 0 Halve: Gravity Defend: Small, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 72 8 130 gil Hi-Potion (41.2%) Potion (14.1%) Hi-Potion
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Materia: With Frog Added Effect – 2 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The status effects added when this materia is paired with an Added Effect materia
Status
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Transform Magic 3 L1: Mini
L2: Toad
Frog, Small Hidden −1 - - +1 - - −2 +2 5,000 gil 24,000 350,000 gil 14
Hades Summon 5 Hades 1/battle/level Sleep, Poison, Confusion, Silence, Frog, Small Hidden - - - +4 - +4 −10 +15 - 250,000 1 gil 73