Monster Abilities: Hit-Elemental – 108 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Tonfa - 150%×P 85% Physical One enemy Hit - -
Bite - P 100% Physical One enemy Hit - -
Tentacle - 150%×P 90% Physical One enemy Hit - -
Claw - P 110% Physical One enemy Hit - -
Rolling Claw - 1/8 HP 75% Magic One enemy Hit - -
Bodyblow - P 95% Physical One enemy Hit - -
Punch - P 100% Physical One enemy Hit - -
Bodyblow - 250%×P 90% Physical One enemy Hit - -
Hit - P 100% Physical One enemy Hit - -
Dual Spike - 125%×P 100% Physical One enemy Hit - -
Lunattack - 175%×P 90% Physical One enemy Hit - -
Hell Press - 150%×P 100% Physical One enemy Hit - -
Tail Attack - 125%×P 90% Physical One enemy Hit - -
Scratch - P 100% Physical One enemy Hit - -
Kick - P 120% Physical One enemy Hit - -
Sword Rush - 112.5%×P 80% Physical One enemy Hit - -
Short Staff - 125%×P 110% Physical One enemy Hit - -
Hammer Attack - P 95% Physical One enemy Hit - -
Muyddle Mallet - 50%×P 90% Physical One enemy Hit Add: Confusion (47%) -
Bodyblow - P 100% Physical One enemy Hit - -
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Weapons: Hit-Elemental – 54 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price
Value
Metal Knuckle Tifa 18 102% 1 ⦿─⦿ ×1 Normal Critical Hit +2% 320 gil 160 gil
Mythril Rod Aeris 16 100% 3 ⦿─⦿ ×1 Normal - 370 gil 185 gil
Yellow M-phone Cait Sith 36 100% 8 ⦿ ⦿ ⦿─⦿ ×1 Normal - 500 gil 250 gil
Mythril Clip Red XIII 24 100% 6 ⦿ ⦿─⦿ ×1 Normal - 800 gil 400 gil
Full Metal Staff Aeris 22 100% 4 ⦿ ⦿─⦿ ×1 Normal - 800 gil 400 gil
Cannon Ball Barret 23 98% 2 ⦿ ⦿─⦿ ×1 Normal - 950 gil 475 gil
Grand Glove Tifa 31 110% 6 ⦿ ⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 1,200 gil 600 gil
Striking Staff Aeris 32 100% 7 ⦿ ⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 1,300 gil 650 gil
Diamond Pin Red XIII 33 102% 8 ⦿ ⦿ ⦿─⦿ ×1 Normal - 1,300 gil 650 gil
Wizard Staff Aeris 28 100% 6 ⦿ ⦿ ⦿ ×2 Normal - 1,800 gil 900 gil
Magic Comb Red XIII 37 100% 4 ⦿ ⦿ ⦿ ×2 Normal - 2,000 gil 1,000 gil
Work Glove Tifa 68 114% - - - Normal Critical Hit +4% 2,200 gil 1,100 gil
White M-phone Cait Sith 35 102% 8 ⦿ ⦿ ⦿ ×2 Normal - 2,300 gil 1,150 gil
Green M-phone Cait Sith 41 100% 9 ⦿─⦿ ⦿─⦿ ×1 Normal - 2,400 gil 1,200 gil
Fairy Tale Aeris 37 103% 8 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal - 2,500 gil 1,250 gil
Silver Barrette Red XIII 40 110% 10 ⦿─⦿ ⦿─⦿ ×1 Normal - 2,500 gil -
Prism Staff Aeris 40 105% 10 ⦿─⦿ ⦿─⦿ ×1 Normal - 2,600 gil 1,300 gil
Platinum Fist Tifa 30 108% 7 ⦿ ⦿ ⦿ ⦿ ×2 Normal - 2,700 gil 1,350 gil
Black M-phone Cait Sith 31 104% 10 ⦿ ⦿ ⦿ ⦿ ×2 Normal - 2,800 gil 1,400 gil
Trumpet Shell Cait Sith 68 118% 2 - - Normal Critical Hit +4% 3,000 gil 1,500 gil
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Armor: Hit-Resistant – 1 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price
Value
Ziedrich 100 15% 98 18% - - Strength +20, Magic +20, Halve Fire, Halve Ice, Halve Lightning, Halve Earth, Halve Poison, Halve Gravity, Halve Water, Halve Wind, Halve Holy, Halve Cut, Halve Hit, Halve Punch, Halve Shoot All Characters - 1 gil