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Hit
Type
Physical
Character Weapons
Cait Sith
×13,
Red XIII
×13,
Tifa
×13,
Aeris
×11,
Barret
×2,
Cid
×1,
Sephiroth
×1
Resistant Armor
Ziedrich
Compare Hit to other Elements
Monster Abilities:
Hit
-Elemental – 108 shown
Basic abilities
are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def;
healing
,
MP restoration
,
HP draining
, and
MP draining or damaging
abilities are indicated by their text color
Base Damage
Attack%
Type
Target
Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Tonfa
-
150%×P
85%
Physical
One enemy
Hit
-
-
Bite
-
P
100%
Physical
One enemy
Hit
-
-
Tentacle
-
150%×P
90%
Physical
One enemy
Hit
-
-
Claw
-
P
110%
Physical
One enemy
Hit
-
-
Rolling Claw
-
1/8 HP
75%
Magic
One enemy
Hit
-
-
Bodyblow
-
P
95%
Physical
One enemy
Hit
-
-
Punch
-
P
100%
Physical
One enemy
Hit
-
-
Bodyblow
-
250%×P
90%
Physical
One enemy
Hit
-
-
Hit
-
P
100%
Physical
One enemy
Hit
-
-
Dual Spike
-
125%×P
100%
Physical
One enemy
Hit
-
-
Lunattack
-
175%×P
90%
Physical
One enemy
Hit
-
-
Hell Press
-
150%×P
100%
Physical
One enemy
Hit
-
-
Tail Attack
-
125%×P
90%
Physical
One enemy
Hit
-
-
Scratch
-
P
100%
Physical
One enemy
Hit
-
-
Kick
-
P
120%
Physical
One enemy
Hit
-
-
Sword Rush
-
112.5%×P
80%
Physical
One enemy
Hit
-
-
Short Staff
-
125%×P
110%
Physical
One enemy
Hit
-
-
Hammer Attack
-
P
95%
Physical
One enemy
Hit
-
-
Muyddle Mallet
-
50%×P
90%
Physical
One enemy
Hit
Add:
Confusion
(47%)
-
Bodyblow
-
P
100%
Physical
One enemy
Hit
-
-
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Weapons:
Hit
-Elemental – 54 shown
Rare weapons
can only be found at specific points during the game;
ultimate weapons
have special properties that can multiply their damage to extreme levels;
starting weapons
cannot be re-obtained if sold or lost
Name
Character
Attack
Attack%
Magic
The growth of materia slots is categorized by color:
⦿×1
,
⦿×2
,
⦿×3
, and
⦾×0
.
Materia Slots
AP Growth
Range
Effects
Price
Value
Metal Knuckle
Tifa
18
102%
1
⦿─⦿
×1
Normal
Critical Hit
+2%
320 gil
160 gil
Mythril Rod
Aeris
16
100%
3
⦿─⦿
×1
Normal
-
370 gil
185 gil
Yellow M-phone
Cait Sith
36
100%
8
⦿ ⦿ ⦿─⦿
×1
Normal
-
500 gil
250 gil
Mythril Clip
Red XIII
24
100%
6
⦿ ⦿─⦿
×1
Normal
-
800 gil
400 gil
Full Metal Staff
Aeris
22
100%
4
⦿ ⦿─⦿
×1
Normal
-
800 gil
400 gil
Cannon Ball
Barret
23
98%
2
⦿ ⦿─⦿
×1
Normal
-
950 gil
475 gil
Grand Glove
Tifa
31
110%
6
⦿ ⦿ ⦿─⦿
×1
Normal
Critical Hit
+2%
1,200 gil
600 gil
Striking Staff
Aeris
32
100%
7
⦿ ⦿ ⦿─⦿
×1
Normal
Critical Hit
+2%
1,300 gil
650 gil
Diamond Pin
Red XIII
33
102%
8
⦿ ⦿ ⦿─⦿
×1
Normal
-
1,300 gil
650 gil
Wizard Staff
Aeris
28
100%
6
⦿ ⦿ ⦿
×2
Normal
-
1,800 gil
900 gil
Magic Comb
Red XIII
37
100%
4
⦿ ⦿ ⦿
×2
Normal
-
2,000 gil
1,000 gil
Work Glove
Tifa
68
114%
-
-
-
Normal
Critical Hit
+4%
2,200 gil
1,100 gil
White M-phone
Cait Sith
35
102%
8
⦿ ⦿ ⦿
×2
Normal
-
2,300 gil
1,150 gil
Green M-phone
Cait Sith
41
100%
9
⦿─⦿ ⦿─⦿
×1
Normal
-
2,400 gil
1,200 gil
Fairy Tale
Aeris
37
103%
8
⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿
×1
Normal
-
2,500 gil
1,250 gil
Silver Barrette
Red XIII
40
110%
10
⦿─⦿ ⦿─⦿
×1
Normal
-
2,500 gil
-
Prism Staff
Aeris
40
105%
10
⦿─⦿ ⦿─⦿
×1
Normal
-
2,600 gil
1,300 gil
Platinum Fist
Tifa
30
108%
7
⦿ ⦿ ⦿ ⦿
×2
Normal
-
2,700 gil
1,350 gil
Black M-phone
Cait Sith
31
104%
10
⦿ ⦿ ⦿ ⦿
×2
Normal
-
2,800 gil
1,400 gil
Trumpet Shell
Cait Sith
68
118%
2
-
-
Normal
Critical Hit
+4%
3,000 gil
1,500 gil
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Armor:
Hit
-Resistant – 1 shown
Uncommon armor
cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways;
rare armor
can only be found at specific points during the game;
starting armor
cannot be re-obtained if sold or lost
Name
Defense
Defense%
Magic def is listed in
gray
to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color:
⦿×1
,
⦿×2
,
⦿×3
, and
⦾×0
.
Materia Slots
AP Growth
Effects
Characters
Price
Value
Ziedrich
100
15%
98
18%
-
-
Strength
+20,
Magic
+20, Halve
Fire
, Halve
Ice
, Halve
Lightning
, Halve
Earth
, Halve
Poison
, Halve
Gravity
, Halve
Water
, Halve
Wind
, Halve
Holy
, Halve
Cut
, Halve
Hit
, Halve
Punch
, Halve
Shoot
All Characters
-
1 gil
Cut
Punch