Monsters: Which use Bite – 6 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
The estimated average amount of damage this ability will deal to a target with 128 Defense or Magic def when used by this monster (3/4 of base damage); actual damage will vary considerably based on the target's actual Defense or Magic def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability deals set damage or otherwise ignores Defense and Magic def; numbers in italics are based on factors that will change during combat and should be considered very rough estimates; healing, MP restoration, HP drain, and MP drain or damage are indicated by text color
Typical Damage
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Blood Taste 8 72 - 12 12 14 132 9 22 95% 24 95% 8% 65 6 - - 24 2 32 gil Eye drop (41.2%) Antidote (14.1%) Potion
Crawler 15 140 48 28 41 38 318 30 10 98% 32 93% 5% 36 2 Halve: Ice
Weak: Earth
- 56 6 65 gil - Hi-Potion (14.1%) -
Crysales 37 1,500 100 98 550 45 492 400 46 91% 84 83% 5% 59 8 - - 800 80 600 gil - Ether (14.1%) Dream Powder
Dark Nation 18 140 80 43 67 15 198 49 38 92% 94 81% 18% 74 3 - Defend: Confusion 70 7 250 gil - Guard Source -
Guard Hound 3 42 - 8 8 2 30 6 4 99% 2 99% 6% 64 6 - - 20 2 12 gil Potion (41.2%) Potion (14.1%) Potion
Jayjujayme 28 640 20 52 142 35 378 104 46 91% 160 68% 1% 45 0 - - 410 35 350 gil - Remedy (26.1%), Deadly Waste (10.4%), X-Potion (8.9%) -