Monsters: Which use Bodyblow – 17 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
The estimated average amount of damage this ability will deal to a target with 128 Defense or Magic def when used by this monster (3/4 of base damage); actual damage will vary considerably based on the target's actual Defense or Magic def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability deals set damage or otherwise ignores Defense and Magic def; numbers in italics are based on factors that will change during combat and should be considered very rough estimates; healing, MP restoration, HP drain, and MP drain or damage are indicated by text color
Typical Damage
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Bandersnatch 30 860 100 68 257 25 330 187 46 91% 76 85% 1% 55 0 Halve: Ice
Weak: Fire
Defend: Small, Confusion, Frog, Manipulate 510 40 600 gil - Hi-Potion (14.1%) Ice Crystal
Bomb 18 600 30 24 37 22 240 27 60 88% 60 88% 1% 65 0 Invalid: Fire, Earth Defend: Small, Confusion, Frog, Stop, Berserk, Paralyzed, Manipulate 150 20 192 gil Right Arm (11.2%) Shrapnel (14.1%) Shrapnel
Brain Pod 15 240 46 23 33 6 126 24 26 94% 32 93% 3% 48 6 Absorb: Poison, Restorative
Invalid: Earth
Weak: Holy
Defend: Death 52 6 95 gil Antidote (41.2%) Deadly Waste (14.1%) Deadly Waste
Bullmotor 19 420 96 36 57 8 162 41 40 92% 120 76% 1% 61 0 - Defend: Frog, Stop, Paralyzed, Manipulate 92 9 140 gil X-Potion (41.2%) Ether (14.1%) Turbo Ether
Corvette 36 3,200 260 78 339 68 624 246 68 86% 74 85% 5% 69 15 Invalid: Earth
Halve: Water
Defend: Stop, Paralyzed 1,050 60 2,200 gil Hyper (11.2%) Loco weed (14.1%) Light Curtain
Elfadunk 14 220 34 28 40 6 120 29 40 92% 8 98% 2% 55 2 - - 64 7 140 gil Hi-Potion (11.2%) Potion (14.1%) -
Grenade 32 2,000 - 70 280 30 372 203 60 88% 64 87% 1% 68 0 Invalid: Earth
Halve: Fire
Defend: Small, Confusion, Frog, Stop, Berserk, Paralyzed, Manipulate 900 100 400 gil Right Arm (11.2%) Right Arm (14.1%) Right Arm
Hard Attacker 32 2,500 150 80 320 55 522 233 90 82% 74 85% 3% 77 6 Halve: Fire, Water - 750 58 600 gil - Molotov (14.1%) -
Hungry 33 2,000 100 60 182 45 468 132 64 87% 130 74% 5% 62 30 - Defend: Small, Confusion, Frog, Manipulate 700 60 600 gil - Elixir (14.1%) -
Ironite 30 2,400 100 65 185 50 480 134 58 88% 40 92% 2% 70 0 - Defend: Frog 900 48 680 gil Phoenix Down (11.2%) Hi-Potion (4.7%) -
Kalm Fang 10 160 - 24 31 16 156 23 30 94% 14 97% 14% 57 6 Weak: Fire - 53 5 92 gil Ether (11.2%) Potion (14.1%) Hi-Potion
Nibel Wolf 23 700 - 50 120 5 168 87 36 92% 160 68% 1% 57 0 - - 265 24 260 gil Luchile Nut (11.2%) Luchile Nut (14.1%) Hi-Potion
Poodler 42 6,000 220 98 610 85 762 443 110 78% 200 60% 2% 86 0 - Defend: Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 900 70 2,500 gil Turbo Ether (41.2%) X-Potion (14.1%) Speed Source
Poodler Sample 42 10,000 200 93 581 55 582 422 100 80% 130 74% 1% 80 0 - Defend: Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death-sentence 2,000 150 2,000 gil - - -
Sculpture 32 1,700 100 56 168 48 480 122 40 92% 68 86% 2% 53 0 Weak: Holy Defend: Petrify, Slow-numb 860 60 640 gil - Tranquilizer (4.7%) -
Sword Dance 11 160 - 22 29 - - 21 24 95% 32 93% 5% 52 0 Invalid: Earth Defend: Stop, Paralyzed 39 6 90 gil Hyper (11.2%) Loco weed (14.1%) Light Curtain
Under Lizard 29 1,400 140 70 259 50 474 188 50 90% 130 74% 1% 66 0 - - 440 45 420 gil Remedy (41.2%) Remedy (14.1%) Remedy