Type
Feral Creatures
Subtype
Behemoths
HP
487,620
Level
12
Chain Resistance
60
Stagger Point
650.0%
Stagger Index
413
Strength
943
Magic
825
CP
4,000
Chapter
11
Note
Delivers devastating physical attacks.
Behemoth King are powerful creatures, among the most dangerous on
The Archylte Steppe (aside from the Oretoises). They will likely be bad news early in the chapter, unless you achieve a preemptive strike. In their initial form, their chain gauge rises quickly and they don't deal all that much damage. However, once they drop to half HP or so, they will stand up, becoming much more powerful and restoring their HP to full. The chain gauge will remain where it was, but their chain resistance increases to 95, making it difficult to finish staggering them even if you were pretty close to begin with. Once the standing
Behemoth King is at very low HP, it will repeatedly use its Sunder ability, which can even break through the defenses of a
Sentinel in a few shots. Your best bet, therefore, is to stagger them before they stand. This can be difficult to do if you're party is well-armed, but dealing less damage will actually help. Once staggered, start launching the
Behemoth King and whatever you do, never let it get on its feet and do anything!