Weapons: Which inflict Sleep – 3 shown
Rare weapons can only be found as treasure or won or stolen from monsters; unique weapons can only be found as treasure or as rare monster drops; forbidden weapons are powerful items found in the Lunar Subterrane; exceptional weapons are found only as rare monster drops
Name
The specific type of weapon this is; this has no special in-game meaning
Type
The higher a weapon's power, the more damage physical attacks made with it deal
Power
A weapon's base accuracy
Accuracy
Some weapons grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take extra damage, while targets that resist or absorb this element take reduced damage
Elements
When used against monsters of any of the listed families, this weapon does increased damage
Families
The characters which are capable of using this weapon
Equipped By
Cat Claw Claw 0 99% Str +5, Agil +5 - 350 gil - Sleep - - Edg, Ya
Dreamer Harp Harp 8 85% - - 240 gil - Sleep - - Edw
Sleep Sword Sword 55 77% - - 13,000 gil Sleep Sleep - - Ce, Ka
Armor: Which prevents Sleep – 6 shown
Rare armors can only be found as treasure or won or stolen from monsters; unique armors can only be found as treasure or as rare monster drops; forbidden armors are powerful items found in the Lunar Subterrane; exceptional armors are found only as rare monster drops
Name
The slot where this armor is equipped
Type
Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative
Defense
All shields and some types of armor grant a bonus to the wearer's evasion, while other armor incurs a penalty to evasion; the evasion adjustments of multiple pieces of armor is cumulative
Evasion
Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative
Mag. Def.
Most types of armor grant a bonus to the wearer's magic evasion; the magic evasion bonus of multiple pieces of armor is cumulative
Mag. Eva.
Some types of armor grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Stat Modifications
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
The wearer becomes immune to all of the listed status ailments while using this armor
Status Immunity
The wearer takes reduced damage from spells or attacks of any of the listed elements
Resistance
The characters who are capable of using this armor
Equipped By
Ninja Hood Helm 5 +4% 1 +1% Str +3, Agil +3, Vit +3 - 1,000 gil Sleep - All characters except CDK
Ribbon Helm 9 +2% 12 +12% - - 5 gil All status ailments - All characters except CDK
Adamant Armor Armor 100 +99% 20 +12% Str +15, Agil +15, Vit +15, Wis +15, Will +15 - 5 gil All status ailments Fire, Ice, Lightning All characters except CDK
Minerva Armor Armor 20 +30% 5 +5% Str +15, Agil +15, Vit +15, Wis −15, Will −15 - 20,000 gil Paralyze - cRy, Po, Ro, Ry
Prisoner Clothes Armor 1 - 1 - - - 35 gil Sleep - All characters except CDK
Crystal Ring Gloves 20 +5% 12 +10% Agil +5 - 1,500 gil Confuse, Paralyze, Sleep - All characters except CDK
Spells: Which cause Sleep – 1 shown
Plot spells are learned as part of the plot rather than at a specific level; ultimate spells are learned at very high levels; quest spells are learned by completing sidequests; hidden spells are earned by finding rare monster drops; item effects power items and cannot be learned
Name
The type of spell this is; twin spells are the result of using Palom and Porom's Twin battle command; special spells are the effects and abilities created by items or monsters
Type
The number of magic points required to cast this spell
MP
The effect of damaging or healing spells is increased with a high power; characters add a bonus to the spell power of damaging spells based on intelligence for black magic or mind for white magic
Power
The base accuracy of the spell; characters add a bonus to accuracy based on intelligence for black magic or mind for white magic
Accuracy
The targets that this spell can be used on; spells that target 'all' cannot be retargeted, and deal full damage to each target; spells that have a target of 'one/all' are less effective against each target if used to target a group
Target
The status effect this spell causes on a successful casting
Status
The elemental nature of this spell; targets that are weak to this element take extra damage, while targets that resist this element take reduced damage; targets that absorb this element gain hit points based on the usual damage dealt
Element
The characters which can learn this spell; the level at which the spell is learned is shown on individual character pages
Learned By
Sleep Black 12 - 50% One/All Sleep - cRy, Fu, Pa, Ry, Te
Monsters: Which are immune to Sleep – 90 shown
Minibosses appear as treasure guardians or are otherwise especially powerful monsters; bosses are unique monsters that are defeated as part of the plot; lunar guardians are powerful monsters guarding forbidden weapons; the final boss must be defeated to complete the game; special monsters are not fought in standard battles
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, and Gradual Petrification
Status Vulnerability
Alert 1,425 380 gil 2,008 112 - 0 254 Mech - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Antlion 1,100 800 gil 1,500 11 - 3 11 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
AquaWorm 638 219 gil 690 42 - 0 22 - Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Asura 31,005 - 20,000 134 69 3 37 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Attacker 3,000 - - 116 47 5 11 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Bahamut 45,001 - 35,000 174 17 1 4 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Baigan 4,444 3,000 gil 4,800 58 9 1 11 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Balnab 4,832 2,500 gil 5,500 86 31 0 11 Mech - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Balnab-Z 4,518 2,500 gil 20 114 - 1 5 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Beamer 3,000 890 gil 3,199 88 - 4 41 Mech - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Behemoth 23,000 65,000 gil 57,000 154 63 4 254 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Blue D. 15,000 40,200 gil 36,000 144 - 4 47 Dragon - All elements PoDaSiPiMiToPeKOBeCoSlPaCuGP
Breath 40,000 50,000 gil 60,000 154 99 0 254 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Brina 369 500 gil 1,000 54 31 1 11 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Cagnazzo 5,312 4,000 gil 5,500 44 29 2 48 - Ice, Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Calbrina 5,315 5,000 gil 12,000 106 41 2 25 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Chimera 700 228 gil 1,708 80 - 3 18 - - Fire, Ice, Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
Cindy 4,599 3,000 gil 2,500 36 11 2 11 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Clapper 7,600 900 gil 7,777 124 - 4 254 Dragon Projectile Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
CPU 30,000 10,333 gil 50,000 174 127 4 38 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
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