Related
Page
1
Master FFII's leveling system to create a party that can overcome any challenge with ease.
The Rebellion
Page
1
After a brutal battle, three youths awaken in Altair and join the rebellion.
The Ultima Tome
Page
2
Page
2
The mechanics and bugs of FFII are laid bare.
Mythril
Page
1
Two towns connected by a ferry offer the chance to recover and re-equip on the way to Salamand.
The Dreadnought
Page
3
The Dreadnought
Page
4
Princess Hilda
Page
3
It is finally time to drive the Empire out of Castle Fynn.
The Ultima Tome
Page
1
The White Mask is located in the Castle Fynn Basement, but the trouble is finding the path to get there.
The Ultima Tome
Page
5
The party fights their way through gigantic guardians to find the Ultima Tome atop the Mysidian Tower.
Sprite
Power
2
Accuracy
+50%
Type
White Magic
Effect
Cures the target of venom and sleep (cures more temporary status ailments at higher levels)
Tome
Basuna Tome
Effect
Basuna 8 (All allies)
Value
400 gil
Esuna's obscure brother, Basuna is a cool concept for a Spell that, sadly, is kind of lame in practice. Since it is limited to curing Status Ailments that wear off after (or during) combat, it's rarely a "must-have" Spell. Not only that, but Venom and Sleep, the ailments Basuna cures at level 1, are not common enough to level this Spell much naturally. It's worth forcing its level to be able to cure Confuse in the late game.
Sprite
Type
White Magic
LV
7
Effect
Fully restore one ally's HP and remove all status ailments except Stone and KO
Target
One ally
Sold In
Gaia (45,000 G)
CUR4 is the granddaddy of the CURE Spells. Instead of the pitiful curing of its predecessors, CUR4 will heal any living warrior to full HP, and will cure all Status Ailments other than Stone and KO to boot. This secondary effect can be useful, as it's the only way to cure Paralysis without waiting for it to wear off. Don't miss this Spell!
Cure4 is the granddaddy of the cure Spells. Instead of the pitiful curing of its predecessors, Cure4 will heal any living warrior to full hp, and will cure all Status ailments other than Stone and KO to boot. This secondary effect can be useful, as it's the only way to cure Paralysis without waiting for it to wear off. Don't miss this Spell!
Type
White Magic
Level
7
Effect
Cure all status ailments
Status Ailments
Blind, Confusion, Mini, Paralysis, Partial Petrification, Petrification, Poison, Silence, Sleep, Toad
Base Power
0
Base Accuracy
60%
Price
20,000 gil
Value
10,000 gil
Reflectable
No
Target
One Enemy
Type
Special Magic
Effect
Cure temporary status ailments
Base Accuracy
75%
Reflectable
No
Target
One
Cures status ailments except for "Zonbie" and "Imp"
Spell Type
Icon
Healing
Target
One Ally
MP Cost
15
Can be absorbed with Runic
Can be used outside of combat
Used By
Kiwok, L.50 Magic, L.80 Magic, Madam, Magic Urn, Maliga, Nohrabbit
Type
Restore
Description
Remove abnormal status
Status
Poison, Petrify, Darkness, Silence, Berserk, Zombie, Sleep, Slow, Stop, Curse, Petrifying, Confuse, Vit 0
HP-J ×100
500 hit points (27th)
Str-J ×100
6 strength (42nd)
Vit-J ×100
36 vitality (11th)
Mag-J ×100
12 magic (36th)
Spr-J ×100
36 spirit (12th)
Spd-J ×100
3 speed (42nd)
Eva-J ×100
1 evade (42nd)
Hit-J ×100
3 hit (40th)
Luck-J ×100
10 luck (25th)
ST-Def-J ×100
Poison 20%, Petrify 20%, Darkness 20%, Silence 20%, Berserk 20%, Sleep 20%, Slow 20%, Stop 20%, Curse 20%, Confuse 20%
Draw Difficulty
+16
Type
Healing
Description
Remove target's most recently inflicted status ailment.
ATB Cost
2
Role
Medic
Chapter
6
Eidolon
Shiva
Type
Healing
Description
Remove target's most recently inflicted status ailment.
ATB Cost
1
Chapter
3