Shops: In Item Store – 2 shown
Certain shops stock different goods at different points in the game and become upgraded shops or final shops; optional shops only become available if certain requirements are fulfilled
Name
Items Notes Type
Upper Junon Item Store Potion 50 gil
Hi-Potion 300 gil
Phoenix Down 300 gil
Antidote 80 gil
Eye drop 50 gil
Echo Screen 100 gil
Hyper 100 gil
Tranquilizer 100 gil
Tent 500 gil
- Item Shop
Upper Junon Item Store Wind Slash 2,000 gil
Twin Viper 3,200 gil
Viper Halberd 7,000 gil
Dragoon Lance 6,200 gil
Peacemaker 3,500 gil
Buntline 6,800 gil
Magic Comb 2,000 gil
Plus Barrette 3,500 gil
Wizard Staff 1,800 gil
Wizer Staff 3,200 gil
After gaining use of the Highwind Item Shop
Weapons: Found in Item Store – 10 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Magic Comb Red XIII 37 100% 4 ⦿ ⦿ ⦿ ×2 Normal - 2,000 gil 1,000 gil
Plus Barrette Red XIII 39 104% 12 ⦿ ⦿ ⦿ ⦿ ×2 Normal - 3,500 gil 1,750 gil
Wizard Staff Aeris 28 100% 6 ⦿ ⦿ ⦿ ×2 Normal - 1,800 gil 900 gil
Wizer Staff Aeris 33 100% 7 ⦿ ⦿ ⦿ ⦿ ×2 Normal - 3,200 gil 1,600 gil
Viper Halberd Cid 58 102% 13 ⦿ ⦿ ⦿ ⦿ ×2 Normal - 7,000 gil 3,500 gil
Dragoon Lance Cid 66 100% 7 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal - 6,200 gil 3,100 gil
Wind Slash Yuffie 30 103% 7 ⦿ ⦿ ⦿ ×2 Long - 2,000 gil 1,000 gil
Twin Viper Yuffie 36 108% 8 ⦿ ⦿ ⦿ ⦿ ×2 Long - 3,200 gil 1,600 gil
Peacemaker Vincent 38 118% 8 ⦿ ⦿─⦿ ×2 Long - 3,500 gil 1,750 gil
Buntline Vincent 48 124% 18 ⦿─⦿ ⦿─⦿ ×2 Long - 6,800 gil 3,400 gil
Items: Found in Item Store – 9 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Potion Restores HP by 100 100 Magic One ally Restorative - Restores 100 HP 50 gil 25 gil Yes
Hi-Potion Restores HP by 500 500 Magic One ally Restorative - Restores 500 HP 300 gil 150 gil Yes
Phoenix Down Restores life 1/4 HP Magic One ally Restorative Remove: Death 25% chance of Death on targets that Absorb Restorative 300 gil 150 gil Yes
Antidote Cures [Poison] - Magic One ally - Remove: Poison - 80 gil 40 gil No
Echo Screen Cures [Silence] - Magic One ally - Remove: Silence - 100 gil 50 gil No
Hyper Cures [Sadness] - Magic One ally - Remove: Sadness Adds Fury if target does not have Sadness 100 gil 50 gil Yes
Tranquilizer Cures [Fury] - Magic One ally - Remove: Fury Adds Sadness if target does not have Fury 100 gil 50 gil Yes
Eye drop Cures [Darkness] - Magic One ally - Remove: Darkness - 50 gil 25 gil No
Tent Restores ally's max HP/MP. Use at Save Point. - - - - 500 gil 250 gil Yes