Monster Abilities: Hit-Elemental – 108 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Tonfa - 150%×P 85% Physical One enemy Hit - -
Bite - P 100% Physical One enemy Hit - -
Tentacle - 150%×P 90% Physical One enemy Hit - -
Claw - P 110% Physical One enemy Hit - -
Rolling Claw - 1/8 HP 75% Magic One enemy Hit - -
Bodyblow - P 95% Physical One enemy Hit - -
Punch - P 100% Physical One enemy Hit - -
Bodyblow - 250%×P 90% Physical One enemy Hit - -
Hit - P 100% Physical One enemy Hit - -
Dual Spike - 125%×P 100% Physical One enemy Hit - -
Lunattack - 175%×P 90% Physical One enemy Hit - -
Hell Press - 150%×P 100% Physical One enemy Hit - -
Tail Attack - 125%×P 90% Physical One enemy Hit - -
Scratch - P 100% Physical One enemy Hit - -
Kick - P 120% Physical One enemy Hit - -
Sword Rush - 112.5%×P 80% Physical One enemy Hit - -
Short Staff - 125%×P 110% Physical One enemy Hit - -
Hammer Attack - P 95% Physical One enemy Hit - -
Muyddle Mallet - 50%×P 90% Physical One enemy Hit Add: Confusion (47%) -
Bodyblow - P 100% Physical One enemy Hit - -
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Weapons: Hit-Elemental – 54 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Crystal M-phone Cait Sith 74 100% 20 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 18,000 gil 9,000 gil
Crystal Comb Red XIII 76 108% 20 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 17,000 gil 8,500 gil
Crystal Glove Tifa 75 115% 16 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 16,000 gil 8,000 gil
Gold M-phone Cait Sith 58 103% 28 ⦿─⦿ ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 15,000 gil 7,500 gil
Kaiser Knuckle Tifa 44 110% 13 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿─⦿ ×1 Normal Critical Hit +1% 15,000 gil 7,500 gil
Centclip Red XIII 58 108% 22 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal - 14,000 gil 7,000 gil
Red M-phone Cait Sith 60 100% 15 ⦿ ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 11,000 gil 5,500 gil
Adaman Clip Red XIII 60 106% 15 ⦿ ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 11,000 gil 5,500 gil
Princess Guard Aeris 52 111% 22 ⦿ ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal Vitality +12, Spirit +20, +100% damage for each Dead Character - 3,750 gil
Gold Barrette Red XIII 50 104% 13 ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 6,000 gil 3,000 gil
Aurora Rod Aeris 51 110% 14 ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 5,800 gil 2,900 gil
Diamond Knuckle Tifa 51 112% 10 ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 5,800 gil 2,900 gil
Blue M-phone Cait Sith 48 100% 10 ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 5,500 gil 2,750 gil
Powersoul Tifa 28 106% 7 ⦿ ⦿ ⦿ ⦿ ×2 Normal 2× damage with Near-death, 4× damage with Death-sentence 4,200 gil 2,100 gil
Umbrella Aeris 58 118% 10 - - Normal Vitality +20, Critical Hit +5% - 1,900 gil
Plus Barrette Red XIII 39 104% 12 ⦿ ⦿ ⦿ ⦿ ×2 Normal - 3,500 gil 1,750 gil
Silver M-phone Cait Sith 28 106% 14 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal - 3,300 gil 1,650 gil
Wizer Staff Aeris 33 100% 7 ⦿ ⦿ ⦿ ⦿ ×2 Normal - 3,200 gil 1,600 gil
Rocket Punch Barret 62 110% - - - Normal Critical Hit +4% 3,200 gil 1,600 gil
Mop Cid 68 118% 3 - - Normal Critical Hit +5% 3,200 gil 1,600 gil
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Armor: Hit-Resistant – 1 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Ziedrich 100 15% 98 18% - - Strength +20, Magic +20, Halve Fire, Halve Ice, Halve Lightning, Halve Earth, Halve Poison, Halve Gravity, Halve Water, Halve Wind, Halve Holy, Halve Cut, Halve Hit, Halve Punch, Halve Shoot All Characters - 1 gil