Monster Abilities: Hit-Elemental – 108 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
2-stage attack - P 100% Physical One enemy Hit - -
? Needle - - 90% Magic One enemy Hit Add: Paralyzed -
??? 16 300%×P 90% Physical One enemy Hit - -
Abnormal Breath 11 - 90% Magic One enemy Hit Add: Confusion -
Arm Attack - 125%×P 110% Physical One enemy Hit - -
Arm Punch - 150%×P 100% Physical One enemy Hit - -
Bad mouth - 300%×P 90% Physical One enemy Hit Add: Sadness -
Ballistic - 150%×P 95% Physical One enemy Hit - -
Big Fang - 262.5%×P 85% Physical One enemy Hit - -
Big Punch - P 100% Physical One enemy Hit - -
Big Spiral - 150%×P 110% Physical All enemies Hit - -
Bird Kick - P 108% Physical One enemy Hit - -
Bite - P 100% Physical One enemy Hit - -
Bite - P 110% Physical One enemy Hit - -
Blood Suck - P Always Hits Physical One enemy Hit - Drains HP
Bodyblow - 250%×P 95% Physical One enemy Hit - -
Bodyblow - P 100% Physical One enemy Hit - -
Bodyblow - P 95% Physical One enemy Hit - -
Bodyblow - 250%×P 90% Physical One enemy Hit - -
Charge - 150%×P 80% Physical One enemy Hit - -
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Weapons: Hit-Elemental – 54 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Adaman Clip Red XIII 60 106% 15 ⦿ ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 11,000 gil 5,500 gil
Aurora Rod Aeris 51 110% 14 ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 5,800 gil 2,900 gil
Battle Trumpet Cait Sith 95 95% - ⦾─⦾ ⦾─⦾ ⦾─⦾ - Normal Critical Hit +2% - 1 gil
Behemoth Horn Red XIII 91 75% 26 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal Vitality +35, Spirit +18 - 1 gil
Black M-phone Cait Sith 31 104% 10 ⦿ ⦿ ⦿ ⦿ ×2 Normal - 2,800 gil 1,400 gil
Blue M-phone Cait Sith 48 100% 10 ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 5,500 gil 2,750 gil
Cannon Ball Barret 23 98% 2 ⦿ ⦿─⦿ ×1 Normal - 950 gil 475 gil
Centclip Red XIII 58 108% 22 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal - 14,000 gil 7,000 gil
Crystal Comb Red XIII 76 108% 20 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 17,000 gil 8,500 gil
Crystal Glove Tifa 75 115% 16 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 16,000 gil 8,000 gil
Crystal M-phone Cait Sith 74 100% 20 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 18,000 gil 9,000 gil
Diamond Knuckle Tifa 51 112% 10 ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 5,800 gil 2,900 gil
Diamond Pin Red XIII 33 102% 8 ⦿ ⦿ ⦿─⦿ ×1 Normal - 1,300 gil 650 gil
Fairy Tale Aeris 37 103% 8 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal - 2,500 gil 1,250 gil
Full Metal Staff Aeris 22 100% 4 ⦿ ⦿─⦿ ×1 Normal - 800 gil 400 gil
God's Hand Tifa 86 Always Hits 34 ⦿─⦿ ⦿─⦿ ×1 Normal Critical Hit +2% - 1 gil
Gold Barrette Red XIII 50 104% 13 ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 6,000 gil 3,000 gil
Gold M-phone Cait Sith 58 103% 28 ⦿─⦿ ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 15,000 gil 7,500 gil
Grand Glove Tifa 31 110% 6 ⦿ ⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 1,200 gil 600 gil
Green M-phone Cait Sith 41 100% 9 ⦿─⦿ ⦿─⦿ ×1 Normal - 2,400 gil 1,200 gil
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Armor: Hit-Resistant – 1 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Ziedrich 100 15% 98 18% - - Strength +20, Magic +20, Halve Fire, Halve Ice, Halve Lightning, Halve Earth, Halve Poison, Halve Gravity, Halve Water, Halve Wind, Halve Holy, Halve Cut, Halve Hit, Halve Punch, Halve Shoot All Characters - 1 gil