Screens: In Cosmo Canyon – 16 shown
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Cosmo Canyon - 1 - - -
Pub "Starlet" - - 100 gil - -
Cosmo Canyon (Pub Passage) - - - - -
Nanaki's Room - - - - -
Shildra Inn - 1 - - -
Item Store - 3 - - -
Cosmo Canyon (Second Level) - - - In the bottom right corner -
Elder's Room - - - - -
Gates of Naught - - - - -
Materia Shop - - - - -
Cosmo Canyon (Kitchen) - - - - -
Observatory - - - - -
Bugen Research Center - 1 - - -
Observatory (Laboratory) - - - - -
Observatory (Orrery) - 4 - - -
Cosmo Candle - - - - -
Items of Interest: In Cosmo Canyon – 13 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Screen Details
Turtle's Paradise No. 5 Note Yes Pub "Starlet" Examine the poster on the wall upstairs
Turtle's Paradise Newsletter Number 4 Note Yes Cosmo Canyon (Second Level) Examine the poster on the wall next to the shop
Seraph Comb Item No Cosmo Canyon Added to your inventory when Red XIII rejoins after the Cave of the Gi
Hint Note No Cosmo Canyon Offer the mechanic who fixed the buggy 1,000 gil for a hint about the Elixir in the inn
Elixir Item No Shildra Inn Check the sofa on the near side of the room
Full Cure Materia Item No Item Store Pick up the green orb in the back room after gaining use of the Highwind
Elixir Item No Item Store Pick up the white bag in the back room after gaining use of the Highwind (first of two items)
Magic Source Item No Item Store Pick up the white bag in the back room after gaining use of the Highwind (second of two items)
Bahamut ZERO Materia Item No Observatory (Orrery) Examine the blue Huge Materia with the Bahamut and Neo Bahamut Materia in your inventory (must have four Huge Materia)
Master Command Materia Item No Observatory (Orrery) Trade mastered Mime, Manipulate, Deathblow, Morph, Throw, Sense, and Steal Materia to the yellow Huge Materia (must have at least one Huge Materia)
Master Magic Materia Item No Observatory (Orrery) Trade one of every mastered magic Materia to the green Huge Materia (must have at least two Huge Materia)
Master Summon Materia Item No Observatory (Orrery) Trade one of every mastered summon Materia to the green Huge Materia (must have at least three Huge Materia)
Limited Moon Item No Bugen Research Center Enter the area with Red XIII in the party after the assault on the Sister Ray
Shops: In Cosmo Canyon – 3 shown
Certain shops stock different goods at different points in the game and become upgraded shops or final shops; optional shops only become available if certain requirements are fulfilled
Name
Items Notes Screen Type
Cosmo Canyon General Store Potion 50 gil
Hi-Potion 300 gil
Phoenix Down 300 gil
Ether 1,500 gil
Tent 500 gil
Maiden's Kiss 150 gil
Cornucopia 150 gil
Soft 150 gil
Hyper 100 gil
Tranquilizer 100 gil
- Item Store General Store
Cosmo Canyon Weapon Shop Butterfly Edge 2,800 gil
Tiger Fang 2,500 gil
Heavy Vulcan 2,700 gil
Prism Staff 2,600 gil
Silver Barrette 2,500 gil
Pinwheel 2,600 gil
Green M-phone 2,400 gil
Silver Armlet 1,300 gil
- Cosmo Canyon (Second Level) Weapon Shop
Cosmo Canyon Materia Shop MP Plus Materia 8,000 gil
HP Plus Materia 8,000 gil
Mystify Materia 6,000 gil
Transform Materia 5,000 gil
- Materia Shop Materia Shop
Party Changes: In Cosmo Canyon – 3 shown
Character
The type of party change; a character can be named (usually when you first meet them), or join or leave the party; a lead change indicates which character must be in the party at any given time
Type
Screen Details
Red XIII Leave Cosmo Canyon When you approach the entrance
Red XIII Join Cosmo Candle Speak to him after speaking to Bugenhagen in his laboratory
Red XIII Join Cosmo Canyon When you attempt to leave after completing the Cave of the Gi
Weapons: Found in Cosmo Canyon – 9 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Butterfly Edge Cloud 39 100% 8 ⦿─⦿ ⦿─⦿ ×1 Normal - 2,800 gil 1,400 gil
Tiger Fang Tifa 38 110% 8 ⦿─⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 2,500 gil 1,250 gil
Heavy Vulcan Barret 39 100% 8 ⦿─⦿ ⦿─⦿ ×1 Long - 2,700 gil 1,350 gil
Silver Barrette Red XIII 40 110% 10 ⦿─⦿ ⦿─⦿ ×1 Normal - 2,500 gil -
Seraph Comb Red XIII 68 110% 14 ⦿ ⦿ ⦿ ⦿ ×1 Normal - - -
Limited Moon Red XIII 93 114% 31 ⦾─⦾ ⦾─⦾ ⦾─⦾ ⦾─⦾ - Normal Damage is multiplied by 3× Red XIII's current MP% - 1 gil
Prism Staff Aeris 40 105% 10 ⦿─⦿ ⦿─⦿ ×1 Normal - 2,600 gil 1,300 gil
Pinwheel Yuffie 37 104% 9 ⦿─⦿ ⦿─⦿ ×1 Long - 2,600 gil 1,300 gil
Green M-phone Cait Sith 41 100% 9 ⦿─⦿ ⦿─⦿ ×1 Normal - 2,400 gil 1,200 gil
Armor: Found in Cosmo Canyon – 1 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Silver Armlet 34 4% 22 - ⦿ ⦿ ⦿─⦿ ×1 - All Characters 1,300 gil 650 gil
Materia: Found in Cosmo Canyon – 9 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Master Magic Magic - 54 Spells Hidden - - - - - - - - - - 1 gil 80
Full Cure Magic 3 L2: FullCure Hidden −4 - −2 +4 - +2 −10 +10 - 100,000 1 gil 67
Transform Magic 3 L1: Mini
L2: Toad
Hidden −1 - - +1 - - −2 +2 5,000 gil 24,000 350,000 gil 14
Mystify Magic 3 L1: Confu
L2: Berserk
Hidden −1 - - +1 - - −2 +2 6,000 gil 25,000 420,000 gil 13
Master Command Command - 8 Commands Hidden - - - - - - - - - - 1 gil 81
HP Plus Independent 5 MaxHPUP +10%/level Hidden - - - - - - - - 8,000 gil 50,000 560,000 gil 22
MP Plus Independent 5 MaxMPUP +10%/level Hidden - - - - - - - - 8,000 gil 50,000 560,000 gil 21
Master Summon Summon - 16 Summons Hidden - - - - - - - - - - 1 gil 83
Bahamut ZERO Summon 5 Bahamut ZERO 1/battle/level Hidden - - - +4 - +4 −10 +15 - 250,000 1 gil 79
Items: Found in Cosmo Canyon – 12 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target
Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Elixir Fully Restores HP/MP 100% HP/MP Physical One ally Restorative - - - 1 gil Yes
Potion Restores HP by 100 100 Magic One ally Restorative - Restores 100 HP 50 gil 25 gil Yes
Hi-Potion Restores HP by 500 500 Magic One ally Restorative - Restores 500 HP 300 gil 150 gil Yes
Ether Restores MP by 100 100 Magic One ally Restorative - Restores 100 MP 1,500 gil 750 gil Yes
Phoenix Down Restores life 1/4 HP Magic One ally Restorative Remove: Death 25% chance of Death on targets that Absorb Restorative 300 gil 150 gil Yes
Soft Cures [Petrify] - Magic One ally - Remove: Petrify, Slow-numb - 150 gil 75 gil No
Maiden's Kiss Cures [Frog] - Magic One ally - Remove: Frog - 150 gil 75 gil No
Cornucopia Cures [Small] - Magic One ally - Remove: Small - 150 gil 75 gil No
Hyper Cures [Sadness] - Magic One ally - Remove: Sadness Adds Fury if target does not have Sadness 100 gil 50 gil Yes
Tranquilizer Cures [Fury] - Magic One ally - Remove: Fury Adds Sadness if target does not have Fury 100 gil 50 gil Yes
Tent Restores ally's max HP/MP. Use at Save Point. - - - - 500 gil 250 gil Yes
Magic Source Raises [Magic Power] - - - Permanently increases Magic by 1. - 250 gil Yes