Status Immunities
Poison Darkness Silence Pig Mini Toad Petrify KO Berserk Confuse Sleep Paralyze Curse Gradual Petrification
Normal Normal Normal Normal Immune Normal Normal Normal Normal Normal Normal Normal Normal Normal
Monsters: Which drop Zeus Gloves – 3 shown
Minibosses appear as treasure guardians or are otherwise especially powerful monsters; bosses are unique monsters that are defeated as part of the plot; lunar guardians are powerful monsters guarding forbidden weapons; the final boss must be defeated to complete the game; special monsters are not fought in standard battles
Whether this item can be stolen with Edge's Steal command; the stolen item is always the monster's most common drop
The relative chance of getting this item after defeating the monster, if it drops any item
Drop Rate
The monster's starting and maximum hit point total
The amount of gil earned for defeating this monster
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Attack determines the base per-hit damage of the monster's physical attack
Magic determines how powerful the monster's spells and special abilities are
Defense reduces the amount of damage taken per physical hit
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
The monster takes extra damage from spells or attacks of any of the listed elements
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
The monster is vulnerable to status ailments listed in black, and immune to those listed in red; the status ailments are Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, and Gradual Petrification
Status Vulnerability
Mad Ogre No Very Rare 2,000 270 gil 2,359 86 53 4 254 Giant, Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Ogre No Very Rare 865 240 gil 800 60 - 2 12 Giant Holy - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Staleman No Very Rare 1,950 445 gil 703 86 - 4 21 Giant Ice - PoDaSiPiMiToPeKOBeCoSlPaCuGP