Maps: In Tower of Babil – 16 shown
The name of the map, including both the general area and the specific floor or section; temporary maps only appear during certain brief plot points; underworld and moon maps are found on those worlds; end game maps are available during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Does the Exit spell function on this map?
Exit
Does the Warp spell function on this map?
Warp
Miscellaneous helpful features of the area, such as Namingway and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
3 - No No - -
3 - No No - -
3 - No No - -
4 - No No Save Point -
2 - No No - -
- - No No - -
1 - No No Save Point -
- - No No - -
2 - No Yes - -
1 - No Yes - -
1 - No Yes Save Point -
1 - No Yes - -
1 - No No - -
1 - No No - -
- - No Yes - -
1 - No Yes - -
Maps: Connected to Tower of Babil – 2 shown
The name of the map, including both the general area and the specific floor or section; temporary maps only appear during certain brief plot points; underworld and moon maps are found on those worlds; end game maps are available during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Does the Exit spell function on this map?
Exit
Does the Warp spell function on this map?
Warp
Miscellaneous helpful features of the area, such as Namingway and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
- - - - - -
5 - Yes Yes Save Point -
Characters: Who leave the party in Tower of Babil – 1 shown
End game characters are in your party at the end of the game; note that these characters may still leave (and take any equipment they are carrying with them) at points during the game
Name
Job
The battle commands this character has access to
Commands
Yang High Monk Fight, Power, Kick, Bear, Item
Plot Battles: Found in Tower of Babil – 5 shown
The specific map where this plot battle will be fought
Map
Monsters
The specifics of where this plot battle will be fought
Notes
Tower of Babil 5F Dark Imp ×3 After entering room with TowerKey
Tower of Babil 8F Dr.Lugae, Balnab, Balnab-Z In center of floor, Balnab-Z will show up if you kill Balnab first
Tower of Babil 8F Lugaborg Immediately following first fight
Tower of Babil B5F K.Eblan, Q.Eblan After crossing central bridge
Tower of Babil B5F Rubicant Speak to him in the central area
Treasures: Found in Tower of Babil – 24 shown
Treasure
The map where the treasure is found
Map
The specifics of where this treasure can be found
Notes
The monsters guarding this treasure, which will attack when the treasure is opened
Guarded By
Ether1 East chest -
Ice Arrow ×10 Southwest chest -
Ice Arrow ×10 West chest -
Bandanna Northwest chest -
Ice Brand Chest in east room Chimera, Alert
Ice Spear Chest in south room Alert, Stoneman
Cat Claw Chest near entrance from 2F -
HiPotion East chest -
Life South chest -
Archer Bow Chest from southeast path from 3F -
Ice Armor Chest in north room FlameDog, Alert
Ice Shield Chest in southwest room Naga, Alert
Notus Chest from southeast path from 3F -
Boreas Northwest chest -
HiPotion Southeast chest -
HiPotion East chest -
Ether2 South chest -
HiPotion North chest -
Hourglass2 Southeast chest -
Unihorn Northeast chest -
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Monsters: Found in Tower of Babil – 31 shown
Minibosses appear as treasure guardians or are otherwise especially powerful monsters; bosses are unique monsters that are defeated as part of the plot; lunar guardians are powerful monsters guarding forbidden weapons; the final boss must be defeated to complete the game; special monsters are not fought in standard battles
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, and Gradual Petrification
Status Vulnerability
Alert 1,425 380 gil 2,008 112 - 0 254 Mech - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Balloon 697 315 gil 2,459 72 - 4 19 - Projectile - PoDaSiPiMiToPeKOBeCoSlPaCuGP
BlackCat 593 345 gil 2,759 72 - 3 17 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
BlackLiz 792 43 gil 1,298 64 16 4 15 Reptile Ice - PoDaSiPiMiToPeKOBeCoSlPaCuGP
BladeMan 1,050 211 gil 2,559 76 - 4 19 Ghoul Holy - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Chimera 700 228 gil 1,708 80 - 3 18 - - Fire, Ice, Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
Dark Imp 199 45 gil 1,930 56 - 0 0 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Egg ? - - ? ? ? ? - - - ?
EvilDoll 388 269 gil 1,408 64 - 3 13 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
FlameDog 1,221 244 gil 1,708 68 - 3 22 - Ice Fire PoDaSiPiMiToPeKOBeCoSlPaCuGP
FlameMan 579 300 gil 1,708 76 - 4 19 - Ice Fire PoDaSiPiMiToPeKOBeCoSlPaCuGP
Green D. 2,200 368 gil 4,759 88 3 3 18 Dragon - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Grudger 1,400 149 gil 2,459 76 - 4 22 - Holy Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
Ironman 2,900 383 gil 3,659 92 - 3 20 Giant - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Lamia 1,200 143 gil 2,059 72 - 4 16 Reptile - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Mad Ogre 2,000 270 gil 2,359 86 53 4 254 Giant, Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Marion 473 195 gil 1,000 56 35 3 17 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Medusa 490 225 gil 1,208 64 - 4 14 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Naga 320 150 gil 1,118 66 5 4 14 Reptile - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Q.Lamia 1,100 247 gil 2,859 74 - 4 31 Reptile - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
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Weapons: Found in Tower of Babil – 7 shown
Rare weapons can only be found as treasure or won or stolen from monsters; unique weapons can only be found as treasure or as rare monster drops; forbidden weapons are powerful items found in the Lunar Subterrane; exceptional weapons are found only as rare monster drops
Name
The specific type of weapon this is; this has no special in-game meaning
Type
The higher a weapon's power, the more damage physical attacks made with it deal
Power
A weapon's base accuracy
Accuracy
Some weapons grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take extra damage, while targets that resist or absorb this element take reduced damage
Elements
When used against monsters of any of the listed families, this weapon does increased damage
Families
The characters which are capable of using this weapon
Equipped By
Archer Bow Bow 20 50% Str +5 3,000 gil 1,500 gil - - Projectile - Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Ashura Ninja Sword 32 90% - 7,000 gil 3,500 gil - - - - Edg
Cat Claw Claw 0 99% Str +5, Agil +5 - 350 gil - Sleep - - Edg, Ya
Ice Arrow Arrow 15 - 30 gil 15 gil - - - - Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Ice Brand Sword 75 80% - 26,000 gil 13,000 gil - - Ice - Ce, Ka
Ice Spear Spear 77 80% - 21,000 gil 10,500 gil Ice2 - Ice, Projectile - Ka
Ogre Axe Axe 80 69% - 45,000 gil 22,500 gil - - - Giant Ce, Ci, Ka
Armor: Found in Tower of Babil – 3 shown
Rare armors can only be found as treasure or won or stolen from monsters; unique armors can only be found as treasure or as rare monster drops; forbidden armors are powerful items found in the Lunar Subterrane; exceptional armors are found only as rare monster drops
Name
The slot where this armor is equipped
Type
Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative
Defense
All shields and some types of armor grant a bonus to the wearer's evasion, while other armor incurs a penalty to evasion; the evasion adjustments of multiple pieces of armor is cumulative
Evasion
Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative
Mag. Def.
Most types of armor grant a bonus to the wearer's magic evasion; the magic evasion bonus of multiple pieces of armor is cumulative
Mag. Eva.
Some types of armor grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Stat Modifications
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
The wearer becomes immune to all of the listed status ailments while using this armor
Status Immunity
The wearer takes reduced damage from spells or attacks of any of the listed elements
Resistance
The characters who are capable of using this armor
Equipped By
Bandanna Helm 3 +2% 1 +1% Str +5, Vit +5 - 550 gil - - All characters except CDK
Ice Armor Armor 17 −10% 4 +2% - 35,000 gil 17,500 gil - Fire, Ice, Lightning Ce, Ci, Ka
Ice Shield Shield 3 +30% 2 +2% - 10,000 gil 5,000 gil - Fire Ce, Ci, Ka
Items: Found in Tower of Babil – 9 shown
Rare items can only be found as treasure, won or stolen from monsters, or purchased from a single shop; unique items can only be found as treasure or as very rare monster drops; key items are unique items that are important to the plot; exceptional items are found only as very rare monster drops
Name
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
The spell cast when this item is used in battle; using the item in this way consumes it
Spell
The target of this item's effects when used in battle
Target
Boreas - 250 gil Ice2 All Enemies
Ether1 10,000 gil 1 gil Ether1 One
Ether2 50,000 gil 1 gil Ether2 One
HiPotion 150 gil 75 gil HiPotion One
Hourglass2 - 250 gil Stop All Enemies
Life 100 gil 50 gil Life1 One
Notus - 50 gil Ice1 All Enemies
Succubus - 100 gil Psych One
Unihorn - 5 gil Unihorn All Allies