HP
16
Gil
18 gil
Experience
18
Size
Small
Damage
8
Hit Rate
1×86%
Critical Hit Chance
1%
Absorb
6
Evade
5%
Magic Defense
12%
Morale
120 (may run if party is level 20 or higher)
These slightly tougher versions of
Goblins are weak on offense, but can be frustrating to kill because of their decent Defense score (for a beginning area creature). While most creatures in the beginning of the game have no defense,
Goblin Guards have 6, which is just enough to let them survive an unlucky string of damage rolls. Nonetheless, they aren't much of a threat.