Maps: Connected to Tower of Babil 8F – 1 shown
The name of the map, including both the general area and the specific floor or section; temporary maps only appear during certain brief plot points; underworld and moon maps are found on those worlds; end game maps are available during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Does the Exit spell function on this map?
Exit
Does the Warp spell function on this map?
Warp
Miscellaneous helpful features of the area, such as Namingway and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
1 - No No Save Point -
Plot Battles: Found in Tower of Babil 8F – 2 shown
Monsters
The specifics of where this plot battle will be fought
Notes
Dr.Lugae, Balnab, Balnab-Z In center of floor, Balnab-Z will show up if you kill Balnab first
Lugaborg Immediately following first fight
Monsters: Found in Tower of Babil 8F – 9 shown
Minibosses appear as treasure guardians or are otherwise especially powerful monsters; bosses are unique monsters that are defeated as part of the plot; lunar guardians are powerful monsters guarding forbidden weapons; the final boss must be defeated to complete the game; special monsters are not fought in standard battles
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, and Gradual Petrification
Status Vulnerability
Alert 1,425 380 gil 2,008 112 - 0 254 Mech - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Chimera 700 228 gil 1,708 80 - 3 18 - - Fire, Ice, Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
FlameDog 1,221 244 gil 1,708 68 - 3 22 - Ice Fire PoDaSiPiMiToPeKOBeCoSlPaCuGP
Stoneman 2,560 238 gil 2,908 84 - 4 254 Giant Ice - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Tofu 298 384 gil 1,808 66 - 254 12 Pudding Ice - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Balnab 4,832 2,500 gil 5,500 86 31 0 11 Mech - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Balnab-Z 4,518 2,500 gil 20 114 - 1 5 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Dr.Lugae 4,936 2,000 gil 5,500 18 - 0 11 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Lugaborg 9,321 4,000 gil 10,101 86 7 1 11 Mech - - PoDaSiPiMiToPeKOBeCoSlPaCuGP