Shops: Found in New San Antonio – 4 shown
Shop Name
The type of shop this is, which determines the list of goods sold there; all shops of a given type offer an identical list of goods at identical prices
Type
The list of goods available for sale at this type of shop; prices can be found on the appropriate page for each type of item
Goods Sold
Transport Transport Horse
The Armoury Armour Cloth Armour, Leather Armour, Chain Armour, Plate Armour, Reflect Armour, Power Armour
Death N Destroy Weapons Dagger, Mace, Axe, Bow, Sword, Great Sword, Light Sword, Phaser
Swashbucklers Pub and Pizza Pub Ale
Set Creatures: Found in New San Antonio – 32 shown
Creature
This creature's starting hit points in this instance; some creatures are completely invincible and immune to all attacks
HP
This creature's default behavior; creatures with 'Special' behavior stand still but also have a special response when you Transact with them; if you attack any creature, that creature as well as all guards, monsters (except orcs), and anyone with a behavior of 'Pursue' will change their behavior to 'Attack'
Behavior
Guard Invincible Stand
Guard 255 Stand
Guard 255 Stand
Guard 255 Stand
Guard 255 Stand
Guard 255 Stand
Guard 255 Stand
Guard 255 Stand
Guard 255 Attack
Guard 255 Attack
Guard 255 Attack
Guard 255 Attack
Merchant 40 Pursue
Merchant 80 Attack
Merchant 40 Pursue
Merchant 40 Pursue
Fighter 80 Attack
Jester 44 Wander
Thief 80 Pursue
Thief 80 Attack
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Creatures: Encountered in New San Antonio – 9 shown
Dungeon creatures are found in dungeons and towers; town creatures are not normally aggressive; you must defeat the final boss to complete the game
Name
The amount of HP a randomly generated creature of this type starts with; for creatures found in towers or dungeons, this is the range from the creature's starting HP on the first level it appears to its starting hp on level 15; creatures in villages, towns, and castles have different HP totals, as do those creatures that start the game in the Legends era
HP
The areas where this creature may randomly appear; this does not include creatures that are already in a given location
Appears
Notes
Sea Monster 64 Sea Travels on water
Daemon 64 Land Uses leg paralysis (range 2, you cannot move)
Devil 192 Land Uses arm paralysis (range 2, you cannot attack)
Guard - - Drops 2 keys
Jester - - -
Merchant - - -
Fighter 128 Land Drops 1-4 torches, sometimes drops a helm
Cleric - - -
Thief 32 Land Can steal any item, can drop any item except the ring, can drop tools