Abilities: Water-based – 4 shown
The role that can learn this ability
Role
Auto abilities are always active and do not need to be used; secondary abilities are only available in characters' secondary crystariums; unique abilities are available to only a single character; basic abilities cannot be used once the crystarium has been unlocked
Name
The number of ATB sections required to use this ability; "Auto" abilities are automatically used rather than selected, and have no associated ATB cost
ATB Cost
If this ability is of a particular element or causes a particular status effect, it is listed here; elemental abilities may be more or less effective depending on the resistances and vulnerabilities of the target
Element/Status
The crystarium stage at which Lightning can learn this ability; clicking this header will bring up Lightning's character page
Lightning
The crystarium stage at which Snow can learn this ability; clicking this header will bring up Snow's character page
Snow
The crystarium stage at which Hope can learn this ability; clicking this header will bring up Hope's character page
Hope
The crystarium stage at which Vanille can learn this ability; clicking this header will bring up Vanille's character page
Vanille
The crystarium stage at which Fang can learn this ability; clicking this header will bring up Fang's character page
Fang
The chapter in which this ability first becomes available to any character
Chapter
Ravager Aquastrike 1 Water
2
5
- -
5
4
Ravager Water 1 Water
1
5
3
1
2
3
Ravager Watera 2 Water
6
8
4
6
7
7
Ravager Waterga 3 Water -
9
8
-
10
10
Eidolon Abilities: Water-based – 2 shown
The Eidolon that uses this ability
Eidolon
Name
The number of ATB sections required to use this ability; "Auto" abilities are automatically used rather than selected, and have no associated ATB cost
ATB Cost
If this ability is of a particular element or causes a particular status effect, it is listed here; elemental abilities may be more or less effective depending on the resistances and vulnerabilities of the target
Element/Status
The chapter in which this ability first becomes available to any character
Chapter
Brynhildr Hydroburst 1 Water 8
Brynhildr Hydroshot 1 Water 8
Monsters: Weak against Water – 40 shown
Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The level of vulnerability this monster has against this element; "weakness" means the monster takes extra damage from the element, "halved" means they take half damage, "resistant" means they take 10% damage, "immune" means they take no damage, and "absorbed" indicates that they will gain hit points from attacks of this element
Vulnerability
The first chapter where you can encounter this monster
Chapter
Ghoul Cie'th Shambling Cie'th 330 65 38 26 0 110.0% 3 3 Cie'th Tear 25% Tear of Frustration 5% Weakness 2
Ghast Cie'th Shambling Cie'th 900 48 80 19 0 120.0% 6 2 Cie'th Tear 25% Tear of Frustration 5% Weakness 2
Flanborg Militarized Units Flan 12,600 147 391 10 0 190.0% 27 102 Murky Ooze 25% Vibrant Ooze 5% Weakness 9
Alpha Behemoth Militarized Units Behemoths 20,250 125 - 6 0 500.0% 120 36 Begrimed Claw 25% Bestial Claw 5% Weakness 3
Manasvin Warmech Militarized Units Annihilators 990 15 15 75 0 300.0% 60 - Potion 100% - - Weakness 1
Manasvin Warmech Militarized Units Annihilators 360 15 15 75 0 300.0% 60 - - - - - Weakness 1
Leyak Feral Creatures Spooks 15,300 108 154 1 10 150.0% 17 440 Torn Leather 25% Smooth Hide 5% Weakness 11
Seeker Cie'th Unusual Cie'th 34,175 100 1,367 2 10 260.0% 53 630 Cie'th Tear 25% Tear of Remorse 5% Weakness 11
Strigoi Cie'th Shambling Cie'th 363,825 795 550 5 25 350.0% 100 1,300 Cie'th Tear 25% Tear of Frustration 5% Weakness 11
Rangda Feral Creatures Spooks 27,000 116 191 1 30 170.0% 30 740 Torn Leather 25% Smooth Hide 5% Weakness 11
Geiseric Cie'th The Undying 702,000 1,025 - 58 50 200.0% 60 10,000 Brawler's Wristband 5% Black Belt 1% Weakness 11
Manasvin Warmech Militarized Units Annihilators 32,400 44 - 60 50 160.0% 36 64 Digital Circuit 100% - - Weakness 3
Geiseric's Fist Cie'th The Undying 26,000 1,025 - - 50 150.0% 30 - - - - - Weakness 11
Cryptos Pulse Automata Combat Engineers 17,700 731 731 12 50 300.0% 120 1,000 Analog Circuit 25% Solenoid 5% Weakness 11
Mithridates Cie'th The Undying 1,587,600 1,049 1,420 6 55 500.0% 267 7,500 Tetradic Crown 5% Tetradic Tiara 1% Weakness 11
Boxed Phalanx Pulse Automata Combat Engineers 94,770 586 482 15 60 300.0% 150 2,450 Analog Circuit 25% Needle Valve 5% Weakness 11
Yaksha Feral Creatures Daemons 61,446 615 44 8 60 280.0% 135 1,700 Shattered Bone 25% Ancient Bone 5% Weakness 11
Orion Militarized Units Tilters 25,200 100 - 12 60 250.0% 113 77 Digital Circuit 25% Superconductor 5% Weakness 7
Ambling Bellows Pulse Automata Combat Engineers 270,000 898 465 7 60 400.0% 225 1,850 Analog Circuit 25% Butterfly Valve 5% Weakness 11
Enlil Feral Creatures Woodwraiths 70,200 120 185 56 65 150.0% 43 500 Fulmen Ring 100% - - Weakness 6
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Monsters: Resistant to Water – 80 shown
Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The level of vulnerability this monster has against this element; "weakness" means the monster takes extra damage from the element, "halved" means they take half damage, "resistant" means they take 10% damage, "immune" means they take no damage, and "absorbed" indicates that they will gain hit points from attacks of this element
Vulnerability
The first chapter where you can encounter this monster
Chapter
Corps Tranquifex Soldiers Corps Gunmen 3,612 86 86 9 0 135.0% 11 32 Phoenix Down 10% Credit Chip 2% Halved 7
Flandragora Feral Creatures Flan 7,290 107 53 8 0 150.0% 15 32 Murky Ooze 25% Vibrant Ooze 5% Immune 6
Bloodfang Bass Feral Creatures Terraquatics 81 18 - 10 0 200.0% 30 3 Strange Fluid 25% Enigmatic Fluid 5% Halved 3
Microchu Feral Creatures Ochu 114,750 300 - 6 4 444.0% 107 1,300 Chocobo Plume 25% Gloomstalk 5% Absorbed 11
Picochu Feral Creatures Ochu 262,500 1,250 - 10 4 444.0% 107 2,500 Chocobo Plume 25% Gloomstalk 5% Absorbed 11
Corps Pacifex Soldiers Corps Footmen 5,670 55 67 10 10 130.0% 10 32 Phoenix Down 10% Credit Chip 2% Halved 7
Cryohedron Pulse Automata Bombs 35,100 136 200 14 10 250.0% 50 1,190 Bomb Ashes 25% Bomb Core 5% Halved 11
Ectopudding Feral Creatures Flan 133,200 518 259 4 10 600.0% 167 980 Murky Ooze 25% Wonder Gel 5% Absorbed 11
Ceratoraptor Feral Creatures Terraquatics 70,200 402 344 18 10 150.0% 17 1,400 Strange Fluid 25% Ineffable Fluid 5% Absorbed 11
Ceratosaur Feral Creatures Terraquatics 35,100 598 152 4 10 300.0% 67 630 Strange Fluid 25% Ineffable Fluid 5% Absorbed 11
Hedge Frog Feral Creatures Terraquatics 513 56 55 13 10 120.0% 7 8 Strange Fluid 25% Mysterious Fluid 5% Immune 6
Flowering Cactuar Feral Creatures Cactuars 123,750 - 1,800 2 11 111.0% 4 7,500 Chocobo Tail Feather 25% Ribbon 5% Absorbed 11
Imp Feral Creatures Spooks 5,880 129 184 5 20 120.0% 8 128 Torn Leather 25% Smooth Hide 5% Halved 10
Phosphoric Ooze Feral Creatures Flan 6,720 72 108 15 20 200.0% 38 102 Murky Ooze 25% Vibrant Ooze 5% Absorbed 10
Borgbear Feral Creatures Goblins 396,000 1,836 - 4 20 140.0% 15 3,000 Fractured Horn 25% Infernal Horn 5% Halved 11
Mushussu Feral Creatures Stalkers 121,275 475 163 10 20 185.0% 32 2,500 Molted Tail 25% Entrancing Tail 5% Absorbed 11
Zwerg Metrodroid Militarized Units Zwerg Droids 2,160 145 84 10 20 200.0% 38 128 Torn Leather 25% Smooth Hide 5% Immune 8
Borgbear Hero Feral Creatures Goblins 792,000 4,050 4,253 7 20 200.0% 38 5,600 Fractured Horn 25% Infernal Horn 5% Halved 11
Sahagin Feral Creatures Sahagin 64,800 510 95 7 25 220.0% 48 910 Moistened Scale 25% Seapetal Scale 5% Immune 11
PSICOM Reaver Soldiers PSICOM Elites 59,400 135 135 13 30 250.0% 64 384 Credit Chip 25% Cobaltite 5% Halved 9
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