Spells: Battle effect of Silence Staff – 1 shown
Plot spells are learned as part of the plot rather than at a specific level; ultimate spells are learned at very high levels; quest spells are learned by completing sidequests; hidden spells are earned by finding rare monster drops; item effects power items and cannot be learned
The type of spell this is; twin spells are the result of using Palom and Porom's Twin battle command; special spells are the effects and abilities created by items or monsters
The number of magic points required to cast this spell
The effect of damaging or healing spells is increased with a high power; characters add a bonus to the spell power of damaging spells based on intelligence for black magic or mind for white magic
The base accuracy of the spell; characters add a bonus to accuracy based on intelligence for black magic or mind for white magic
The targets that this spell can be used on; spells that target 'all' cannot be retargeted, and deal full damage to each target; spells that have a target of 'one/all' are less effective against each target if used to target a group
The status effect this spell causes on a successful casting
The elemental nature of this spell; targets that are weak to this element take extra damage, while targets that resist this element take reduced damage; targets that absorb this element gain hit points based on the usual damage dealt
The characters which can learn this spell; the level at which the spell is learned is shown on individual character pages
Learned By
Mute White 6 - 90% One/All Silence - Fu, Po, Ro, Te
Monsters: Which have Silence Staff – 3 shown
Minibosses appear as treasure guardians or are otherwise especially powerful monsters; bosses are unique monsters that are defeated as part of the plot; lunar guardians are powerful monsters guarding forbidden weapons; the final boss must be defeated to complete the game; special monsters are not fought in standard battles
Whether this item can be stolen with Edge's Steal command; the stolen item is always the monster's most common drop
The relative chance of getting this item after defeating the monster, if it drops any item
Drop Rate
The monster's starting and maximum hit point total
The amount of gil earned for defeating this monster
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Attack determines the base per-hit damage of the monster's physical attack
Magic determines how powerful the monster's spells and special abilities are
Defense reduces the amount of damage taken per physical hit
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
The monster takes extra damage from spells or attacks of any of the listed elements
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
The monster is vulnerable to status ailments listed in black, and immune to those listed in red; the status ailments are Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, and Gradual Petrification
Status Vulnerability
Conjurer No Rare 3,600 475 gil 3,688 104 60 5 39 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Marion No Rare 473 195 gil 1,000 56 35 3 17 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Sorcerer No Rare 1,000 272 gil 2,359 82 50 4 22 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP