Maps: In Tower of Zot – 7 shown
The name of the map, including both the general area and the specific floor or section; temporary maps only appear during certain brief plot points; underworld and moon maps are found on those worlds; end game maps are available during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Does the Exit spell function on this map?
Exit
Does the Warp spell function on this map?
Warp
Miscellaneous helpful features of the area, such as Namingway and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
1 - No No - -
1 - No Yes - -
- - No Yes - -
- - No Yes - -
4 - No Yes Save Point -
- - No No - -
- - No No - -
Maps: Connected to Tower of Zot – 1 shown
The name of the map, including both the general area and the specific floor or section; temporary maps only appear during certain brief plot points; underworld and moon maps are found on those worlds; end game maps are available during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Does the Exit spell function on this map?
Exit
Does the Warp spell function on this map?
Warp
Miscellaneous helpful features of the area, such as Namingway and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
- - - - - -
Characters: Who join the party in Tower of Zot – 2 shown
End game characters are in your party at the end of the game; note that these characters may still leave (and take any equipment they are carrying with them) at points during the game
Name
Job
The minimum level the character joins the party at; if the character previously attained a higher level, they rejoin at that level instead
Level
The gear this character joins the party with
Gear
The battle commands this character has access to
Commands
Kain Dragoon 26 Mythril Shield, Wind Spear, Mythril Helm, Mythril Armor, Mythril Gloves Fight, Jump, Item
Rosa White Mage 25 Prisoner Clothes Fight, White, Pray, Aim, Item
Characters: Who leave the party in Tower of Zot – 1 shown
End game characters are in your party at the end of the game; note that these characters may still leave (and take any equipment they are carrying with them) at points during the game
Name
Job
The battle commands this character has access to
Commands
Tellah Sage Fight, White, Black, Recal, Item
Plot Battles: Found in Tower of Zot – 2 shown
The specific map where this plot battle will be fought
Map
Monsters
The specifics of where this plot battle will be fought
Notes
Tower of Zot 5F Sandy, Cindy, Mindy Guarding the entrance to 6F
Tower of Zot 7F Valvalis After cutscene with Golbez
Treasures: Found in Tower of Zot – 6 shown
Treasure
The map where the treasure is found
Map
The specifics of where this treasure can be found
Notes
The monsters guarding this treasure, which will attack when the treasure is opened
Guarded By
Flame Armor Northwest chest -
Flame Sword West chest FlameDog
Flame Shield Chest from western path from 4F -
Gaia Hammer Chest from central path from 4F -
Hell Claw Chest from western path from 4F -
Wizard Robe Chest from northeastern path from 4F -
Monsters: Found in Tower of Zot – 18 shown
Minibosses appear as treasure guardians or are otherwise especially powerful monsters; bosses are unique monsters that are defeated as part of the plot; lunar guardians are powerful monsters guarding forbidden weapons; the final boss must be defeated to complete the game; special monsters are not fought in standard battles
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, and Gradual Petrification
Status Vulnerability
Carapace 700 224 gil 920 72 - 4 14 Reptile Ice Fire PoDaSiPiMiToPeKOBeCoSlPaCuGP
Centaur 380 172 gil 860 58 - 2 18 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Cream 55 33 gil 144 16 - 254 12 Pudding Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
EpeeGirl 425 200 gil 1,050 60 - 3 15 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Gremlin 410 275 gil 1,221 56 31 3 15 Mage Fire - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Ice Liz 480 289 gil 1,331 62 2 2 14 Reptile Fire Ice PoDaSiPiMiToPeKOBeCoSlPaCuGP
IceBeast 520 276 gil 1,441 64 3 3 13 - Fire Ice PoDaSiPiMiToPeKOBeCoSlPaCuGP
Jelly 35 36 gil 134 15 - 254 7 Pudding Fire - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Marion 473 195 gil 1,000 56 35 3 17 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Puppet 256 180 gil 800 56 15 3 16 - Fire - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Slime 105 50 gil 750 52 - 254 9 Pudding Fire - PoDaSiPiMiToPeKOBeCoSlPaCuGP
SwordMan 360 175 gil 840 64 - 2 19 Undead Fire, Holy Darkness PoDaSiPiMiToPeKOBeCoSlPaCuGP
Witch 350 329 gil 1,551 50 47 2 12 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Cindy 4,599 3,000 gil 2,500 36 11 2 11 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
FlameDog 1,221 244 gil 1,708 68 - 3 22 - Ice Fire PoDaSiPiMiToPeKOBeCoSlPaCuGP
Mindy 2,590 3,000 gil 2,500 30 10 1 0 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Sandy 2,591 3,000 gil 2,500 30 11 1 11 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Valvalis 8,636 5,500 gil 9,000 82 63 0 12 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Weapons: Found in Tower of Zot – 4 shown
Rare weapons can only be found as treasure or won or stolen from monsters; unique weapons can only be found as treasure or as rare monster drops; forbidden weapons are powerful items found in the Lunar Subterrane; exceptional weapons are found only as rare monster drops
Name
The specific type of weapon this is; this has no special in-game meaning
Type
The higher a weapon's power, the more damage physical attacks made with it deal
Power
A weapon's base accuracy
Accuracy
Some weapons grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take extra damage, while targets that resist or absorb this element take reduced damage
Elements
When used against monsters of any of the listed families, this weapon does increased damage
Families
The characters which are capable of using this weapon
Equipped By
Flame Sword Sword 65 80% - 14,000 gil 7,000 gil - - Fire - Ce, Ka
Gaia Hammer Hammer 65 75% Str +5 - 6,000 gil Quake - Fire Mech Ci
Hell Claw Claw 0 90% Str +3 - 325 gil - Poison - - Edg, Ya
Wind Spear Spear 55 80% - - 3,500 gil - - Projectile - Ka
Armor: Found in Tower of Zot – 8 shown
Rare armors can only be found as treasure or won or stolen from monsters; unique armors can only be found as treasure or as rare monster drops; forbidden armors are powerful items found in the Lunar Subterrane; exceptional armors are found only as rare monster drops
Name
The slot where this armor is equipped
Type
Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative
Defense
All shields and some types of armor grant a bonus to the wearer's evasion, while other armor incurs a penalty to evasion; the evasion adjustments of multiple pieces of armor is cumulative
Evasion
Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative
Mag. Def.
Most types of armor grant a bonus to the wearer's magic evasion; the magic evasion bonus of multiple pieces of armor is cumulative
Mag. Eva.
Some types of armor grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Stat Modifications
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
The wearer becomes immune to all of the listed status ailments while using this armor
Status Immunity
The wearer takes reduced damage from spells or attacks of any of the listed elements
Resistance
The characters who are capable of using this armor
Equipped By
Flame Armor Armor 15 −10% 4 +2% - 30,000 gil 15,000 gil - Ice Ce, Ci, Ka
Flame Shield Shield 3 +28% 2 +2% - 1,250 gil 625 gil - Ice Ce, Ci, Ka
Mythril Armor Armor 13 −10% 4 +2% - 17,000 gil 8,500 gil - - Ce, Ci, Ka
Mythril Gloves Gloves 6 −10% 2 +2% - 2,000 gil 1,000 gil - - Ce, Ci, Edg, Ka
Mythril Helm Helm 8 −10% 2 +2% - 3,000 gil 1,500 gil - - Ce, Ci, Ka
Mythril Shield Shield 3 +26% 2 +2% - 1,000 gil 500 gil - - Ce, Ci, Ka
Prisoner Clothes Armor 1 - 1 - - - 35 gil Sleep - All characters except CDK
Wizard Robe Armor 5 - 5 +5% Will +5 1,200 gil 600 gil - - Ce, cRy, Fu, Pa, Po, Ro, Ry, Te