Maps: Connected to Lunar Subterrane B5 – 2 shown
The name of the map, including both the general area and the specific floor or section; temporary maps only appear during certain brief plot points; underworld and moon maps are found on those worlds; end game maps are available during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Does the Exit spell function on this map?
Exit
Does the Warp spell function on this map?
Warp
Miscellaneous helpful features of the area, such as Namingway and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
5 - Yes Yes - -
5 - Yes Yes - -
Treasures: Found in Lunar Subterrane B5 – 9 shown
Treasure
The specifics of where this treasure can be found
Notes
The monsters guarding this treasure, which will attack when the treasure is opened
Guarded By
Crystal Armor East chest on upper level Behemoth
Crystal Gloves East chest on middle level Red D. ×2
Crystal Helm West chest on lower level Warlock, D.Fossil
Crystal Shield West chest on upper level Blue D., Red D.
Inferno Chest in east lower-level room -
Protect Ring North chest in upper level room -
Protect Ring West chest on secret path Behemoth
Ragnarok Sword on east side of upper platform on secret path Wyvern
White Robe Chest in middle-level room -
Monsters: Found in Lunar Subterrane B5 – 11 shown
Minibosses appear as treasure guardians or are otherwise especially powerful monsters; bosses are unique monsters that are defeated as part of the plot; lunar guardians are powerful monsters guarding forbidden weapons; the final boss must be defeated to complete the game; special monsters are not fought in standard battles
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, and Gradual Petrification
Status Vulnerability
Blue D. 15,000 40,200 gil 36,000 144 - 4 47 Dragon - All elements PoDaSiPiMiToPeKOBeCoSlPaCuGP
D.Fossil 12,000 8,100 gil 15,000 132 - 4 254 Dragon, Undead Fire, Holy Darkness PoDaSiPiMiToPeKOBeCoSlPaCuGP
Ging-Ryu 7,500 19,000 gil 25,000 124 95 4 44 Dragon - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
King-Ryu 8,200 23,000 gil 30,000 128 30 54 39 Dragon - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
PinkPuff 20,000 55,555 gil 10,000 154 127 5 22 Pudding - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
RedGiant 14,000 7,000 gil 18,500 122 57 4 39 Giant - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Tricker 12,000 10,700 gil 20,000 174 143 3 0 - Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Warlock 5,100 240 gil 17,003 80 47 5 41 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Behemoth 23,000 65,000 gil 57,000 154 63 4 254 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Red D. 15,000 65,000 gil 41,500 162 79 4 39 Dragon Ice Fire PoDaSiPiMiToPeKOBeCoSlPaCuGP
Wyvern 60,000 - 64,000 160 8 5 52 Dragon - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Weapons: Found in Lunar Subterrane B5 – 1 shown
Rare weapons can only be found as treasure or won or stolen from monsters; unique weapons can only be found as treasure or as rare monster drops; forbidden weapons are powerful items found in the Lunar Subterrane; exceptional weapons are found only as rare monster drops
Name
The specific type of weapon this is; this has no special in-game meaning
Type
The higher a weapon's power, the more damage physical attacks made with it deal
Power
A weapon's base accuracy
Accuracy
Some weapons grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take extra damage, while targets that resist or absorb this element take reduced damage
Elements
When used against monsters of any of the listed families, this weapon does increased damage
Families
The characters which are capable of using this weapon
Equipped By
Ragnarok Holy Sword 200 99% Str +15, Vit +15, Will +15 - 5,000 gil - - Holy Undead Ce
Armor: Found in Lunar Subterrane B5 – 6 shown
Rare armors can only be found as treasure or won or stolen from monsters; unique armors can only be found as treasure or as rare monster drops; forbidden armors are powerful items found in the Lunar Subterrane; exceptional armors are found only as rare monster drops
Name
The slot where this armor is equipped
Type
Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative
Defense
All shields and some types of armor grant a bonus to the wearer's evasion, while other armor incurs a penalty to evasion; the evasion adjustments of multiple pieces of armor is cumulative
Evasion
Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative
Mag. Def.
Most types of armor grant a bonus to the wearer's magic evasion; the magic evasion bonus of multiple pieces of armor is cumulative
Mag. Eva.
Some types of armor grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Stat Modifications
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
The wearer becomes immune to all of the listed status ailments while using this armor
Status Immunity
The wearer takes reduced damage from spells or attacks of any of the listed elements
Resistance
The characters who are capable of using this armor
Equipped By
Crystal Armor Armor 25 −10% 10 +6% Will +3 - 5 gil Berserk, Darkness, Mini, Pig, Silence, Toad - Ce
Crystal Gloves Gloves 10 −10% 7 +4% Will +3 - 5 gil - - Ce
Crystal Helm Helm 12 −10% 8 +5% Will +3 - 5 gil - Fire, Ice, Lightning Ce
Crystal Shield Shield 7 +40% 4 +6% Will +3 - 5 gil - - Ce
Protect Ring Gloves 10 +5% 12 +10% Vit +15 - 3,000 gil - Fire, Ice, Lightning All characters except CDK
White Robe Armor 18 - 10 +6% Will +15 - 5 gil Darkness - Ce, cRy, Fu, Po, Ro, Te
Items: Found in Lunar Subterrane B5 – 1 shown
Rare items can only be found as treasure, won or stolen from monsters, or purchased from a single shop; unique items can only be found as treasure or as very rare monster drops; key items are unique items that are important to the plot; exceptional items are found only as very rare monster drops
Name
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
The spell cast when this item is used in battle; using the item in this way consumes it
Spell
The target of this item's effects when used in battle
Target
Inferno - 50 gil Inferno All Enemies