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Lunar Subterrane B11
Area
Lunar Subterrane
Other Maps
B1
,
B2
,
B3
,
B4
,
B5
,
B6
,
B7
,
B8
,
B9
,
B10
,
B12
Exit/Warp
Neither
Exit
nor
Warp
function properly on this map
Compare Lunar Subterrane B11 to other Maps
Maps: Connected to
Lunar Subterrane B11
– 2 shown
The name of the map, including both the general area and the specific floor or section;
temporary
maps only appear during certain brief plot points;
underworld
and
moon
maps are found on those worlds;
end game
maps are available during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Does the Exit spell function on this map?
Exit
Does the Warp spell function on this map?
Warp
Miscellaneous helpful features of the area, such as Namingway and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
Lunar Subterrane B10
2
-
No
No
-
-
Lunar Subterrane B12
1
-
No
No
-
-
Monsters: Found in
Lunar Subterrane B11
– 2 shown
Minibosses
appear as treasure guardians or are otherwise especially powerful monsters;
bosses
are unique monsters that are defeated as part of the plot;
lunar guardians
are powerful monsters guarding forbidden weapons; the
final boss
must be defeated to complete the game;
special monsters
are not fought in standard battles
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are
Po
ison,
Da
rkness,
Si
lence,
Pi
g,
Mi
ni,
To
ad,
Pe
trify,
KO
,
Be
rserk,
Co
nfuse,
Sl
eep,
Pa
ralyze,
Cu
rse, and
G
radual
P
etrification
Status Vulnerability
Breath
40,000
50,000 gil
60,000
154
99
0
254
-
-
-
Po
Da
Si
Pi
Mi
To
Pe
KO
Be
Co
Sl
Pa
Cu
GP
Mind
20,000
50,000 gil
65,000
130
99
254
0
-
-
-
Po
Da
Si
Pi
Mi
To
Pe
KO
Be
Co
Sl
Pa
Cu
GP
Lunar Subterrane B10
Lunar Subterrane B12