Related
Princess Sara
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2
The SHIP
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The CROWN and the Mystic KEY
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3
Delve into the Marsh Cave in search of the CROWN.
The SHIP
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The SHIP gives you access to several new areas, but presents its own dangers.
Pravoka, the second town you find, is most notable for being where you get the SHIP. Simply talk to Bikke the pirate captain in the northwest part of town, and you will fight 9 PIRATES for control of their SHIP. Afterwards, there will be many more townspeople walking the streets.
You'll find a number of equipment upgrades and all of the level 2 Spells in Pravoka. Gaining access to the SHIP means you can travel to ElfLand quickly to pick up even better upgrades, but there are a few pieces only available here (like the Gloves) that you'll want to pick up.
You'll find a number of equipment upgrades and all of the level 2 Spells in Pravoka. Gaining access to the SHIP means you can travel to ElfLand quickly to pick up even better upgrades, but there are a few pieces only available here (like the Gloves) that you'll want to pick up.
Shops
Armor, Items, L2 Bl.Magic, L2 Wh.Magic, Weapons
The second town you find, Pravoca is most notable for being where you get the ship. Simply talk to the pirate captain in the northwest part of town, and you will fight 9 Pirates. You may want to stay at the inn before this fight, or purchase the Fog Spell for your Red or Black Mage, but really as long as you don't double-up on any Pirates (or have auto-target on), it's an easy fight.
As far as shopping, the only new basic Item available is the Tent, which is a double-strength Sleeping Bag for more than triple the price. There are new Weapons, Armor, and Spells, but unless you have spent a whole lot of time leveling, you won't be able to afford nearly everything. Pick and choose as you see fit: Armor makes your warriors more durable, but Weapons make battles shorter. Most of the Spells are of limited use in random battles, though Ice1 is good to have so your Black Mage can dish out decent damage.
On the Weapon front, your Thief wants a Scimitar, your Red Mage wants a Broadsword, and your Warrior wants either a Broadsword or a Battle Axe. The Battle Axe does 1–2 more damage at the cost of 2.5% less accuracy, which is generally a good tradeoff—unless you're at level 5 or 6, where the extra 5 Accuracy from the Broadsword will result in a second attack. You can get away with skimping on your Thief's Weapon if you want, since the Saber is available in Elfheim for 450 gil.
The new Armor consists of Leather Gloves and a Leather Shield, as well as Steel Plate. The Leather Gloves are the only gloves usable by most Classes, and they're cheap, so unless you favor Evasion over Defense, get a pair for everyone. The Leather Shield is a great investment for your Warrior, though Elfheim has an even better shield for only 100 gil. The Steel Plate is a very nice upgrade for your Warrior, but it is expensive and sold elsewhere, so you may want to wait.
Level 2 Spells are a bit lackluster. Ice1 does double the damage of Fire1, though less Monsters are weak to it. Fog is a nice debuff for physical attackers (which is almost everyone early in the game), and Slow1 is a great Spell as the game goes on and you start to fight Monsters with multiple attacks. But Steel is the best Spell available, an absolute must-have for boss fights. It will nearly double any character's attack at this stage of the game, and the 14–28 extra damage per hit is always useful. Don't miss it!
The white magic is a lot less urgently needed. Lamp is the only way to cure Darkness, but you won't likely run into Darkness until you reach Melmond. Silence is useful against Spellcasters, but you won't see any of those for some time either. And NulBolt is a fantastic Spell when you face Monsters that use Lightning-based attacks... which also won't happen for quite a while. On the upside, Invis1 is a great buff, basically a half-power Blink that can be cast on other party members.
As far as shopping, the only new basic Item available is the Tent, which is a double-strength Sleeping Bag for more than triple the price. There are new Weapons, Armor, and Spells, but unless you have spent a whole lot of time leveling, you won't be able to afford nearly everything. Pick and choose as you see fit: Armor makes your warriors more durable, but Weapons make battles shorter. Most of the Spells are of limited use in random battles, though Ice1 is good to have so your Black Mage can dish out decent damage.
On the Weapon front, your Thief wants a Scimitar, your Red Mage wants a Broadsword, and your Warrior wants either a Broadsword or a Battle Axe. The Battle Axe does 1–2 more damage at the cost of 2.5% less accuracy, which is generally a good tradeoff—unless you're at level 5 or 6, where the extra 5 Accuracy from the Broadsword will result in a second attack. You can get away with skimping on your Thief's Weapon if you want, since the Saber is available in Elfheim for 450 gil.
The new Armor consists of Leather Gloves and a Leather Shield, as well as Steel Plate. The Leather Gloves are the only gloves usable by most Classes, and they're cheap, so unless you favor Evasion over Defense, get a pair for everyone. The Leather Shield is a great investment for your Warrior, though Elfheim has an even better shield for only 100 gil. The Steel Plate is a very nice upgrade for your Warrior, but it is expensive and sold elsewhere, so you may want to wait.
Level 2 Spells are a bit lackluster. Ice1 does double the damage of Fire1, though less Monsters are weak to it. Fog is a nice debuff for physical attackers (which is almost everyone early in the game), and Slow1 is a great Spell as the game goes on and you start to fight Monsters with multiple attacks. But Steel is the best Spell available, an absolute must-have for boss fights. It will nearly double any character's attack at this stage of the game, and the 14–28 extra damage per hit is always useful. Don't miss it!
The white magic is a lot less urgently needed. Lamp is the only way to cure Darkness, but you won't likely run into Darkness until you reach Melmond. Silence is useful against Spellcasters, but you won't see any of those for some time either. And NulBolt is a fantastic Spell when you face Monsters that use Lightning-based attacks... which also won't happen for quite a while. On the upside, Invis1 is a great buff, basically a half-power Blink that can be cast on other party members.