Related
The effect of Blink stacks with the effects of Invis1 and Invis2, as well as itself.
Blink is a fantastic self buff with the minor problem that the people who can cast it early in the game (i.e., White Mages) don't gain all that much from it. Yes, it will help them avoid potentially deadly attacks, and you do want your White Mage alive, but if they're in the last two party slots they only get attacked 1/8 of the time anyway. This Spell is much more interesting for the Knight, and to a lesser extent the Red Wizard (or for that matter, anyone using the Defender). Casting Blink a few times on the same person makes you virtually unhittable, though I am generally opposed to such tactics.
Blink is a fantastic self buff with the minor problem that the people who can cast it early in the game (i.e., White Mages) don't gain all that much from it. Yes, it will help them avoid potentially deadly attacks, and you do want your White Mage alive, but if they're in the last two party slots they only get attacked 1/8 of the time anyway. This Spell is much more interesting for the Knight, and to a lesser extent the Red Wizard (or for that matter, anyone using the Defender). Casting Blink a few times on the same person makes you virtually unhittable, though I am generally opposed to such tactics.
Type
White Magic
Level
6
Effect
Raises party's Evasion by 40 points.
Target
All allies
Price
20,000 gil
Sold In
Crescent Lake
Cast By Items
White Robe
The effect of Invis2 stacks with the effects of Blink and Invis1, as well as itself.
Invis2 is an effective party buff, giving every member the effects of an Invis1 Spell. The only real downside to buying this Spell is that the White Robe you will find later can cast it for free. As such, it is a good choice of level 6 white magic to skip. Shld2 is often as good as better anyway. Both Spells are good against Monsters who make a lot of attacks, though Invis2 is better if those Monsters have fairly low accuracy to begin with. You can repeatedly cast this Spell with the White Robe to make your party virtually immune to physical attacks, though that would hardly be fighting fair.
Invis2 is an effective party buff, giving every member the effects of an Invis1 Spell. The only real downside to buying this Spell is that the White Robe you will find later can cast it for free. As such, it is a good choice of level 6 white magic to skip. Shld2 is often as good as better anyway. Both Spells are good against Monsters who make a lot of attacks, though Invis2 is better if those Monsters have fairly low accuracy to begin with. You can repeatedly cast this Spell with the White Robe to make your party virtually immune to physical attacks, though that would hardly be fighting fair.
Sprite
Type
White Magic
LV
2
Effect
Increases one ally's Evasion by 40 points
Target
One ally
Sold In
Pravoka (400 G)
The effect of INVS stacks with the effects of RUSE and INV2, as well as itself.
INVS is a great Spell, giving the effect of half a RUSE to any Warrior. This can be used to shore up the low Evade of a heavily-armored FIGHTER, or to make a Bl.BELT or THIEF almost unhittable. This is a good Spell to cast during long battles.
INVS is a great Spell, giving the effect of half a RUSE to any Warrior. This can be used to shore up the low Evade of a heavily-armored FIGHTER, or to make a Bl.BELT or THIEF almost unhittable. This is a good Spell to cast during long battles.