Related
Type
White Magic
Level
2
Effect
Raises Evasion by 40 points.
Target
One ally
Price
400 gil
Sold In
Pravoca
The effect of Invis1 stacks with the effects of Blink and Invis2, as well as itself.
Invis1 is a great Spell, giving the effect of half a Blink to any character. This is a very good buff to cast on your Warrior when facing a lot of enemies or enemies with multiple hits. It's even more fun combined with Fog, making your enemies quite a bit less likely to connect with their attacks. This is a good Spell to cast during any long battles, as well as a good way to pass a round where you have nothing active to do.
Invis1 is a great Spell, giving the effect of half a Blink to any character. This is a very good buff to cast on your Warrior when facing a lot of enemies or enemies with multiple hits. It's even more fun combined with Fog, making your enemies quite a bit less likely to connect with their attacks. This is a good Spell to cast during any long battles, as well as a good way to pass a round where you have nothing active to do.
Type
White Magic
Level
6
Effect
Raises party's Evasion by 40 points.
Target
All allies
Price
20,000 gil
Sold In
Crescent Lake
Cast By Items
White Robe
The effect of Invis2 stacks with the effects of Blink and Invis1, as well as itself.
Invis2 is an effective party buff, giving every member the effects of an Invis1 Spell. The only real downside to buying this Spell is that the White Robe you will find later can cast it for free. As such, it is a good choice of level 6 white magic to skip. Shld2 is often as good as better anyway. Both Spells are good against Monsters who make a lot of attacks, though Invis2 is better if those Monsters have fairly low accuracy to begin with. You can repeatedly cast this Spell with the White Robe to make your party virtually immune to physical attacks, though that would hardly be fighting fair.
Invis2 is an effective party buff, giving every member the effects of an Invis1 Spell. The only real downside to buying this Spell is that the White Robe you will find later can cast it for free. As such, it is a good choice of level 6 white magic to skip. Shld2 is often as good as better anyway. Both Spells are good against Monsters who make a lot of attacks, though Invis2 is better if those Monsters have fairly low accuracy to begin with. You can repeatedly cast this Spell with the White Robe to make your party virtually immune to physical attacks, though that would hardly be fighting fair.
Sprite
Type
White Magic
LV
1
Effect
Increases caster's Evade by 80 points
Target
Caster
The effect of RUSE stacks with the effects of INVS and INV2, as well as itself.
RUSE is a fantastic self buff with the minor problem that the people who can cast it early in the game (i.e., Wh.MAGE) don't gain all that much from it. Yes, it will help them avoid potentially deadly attacks, and you do want your Wh.MAGE alive, but if they're in the last two party slots they only will only be attacked 1/8 of the time. This Spell is more interesting for the KNIGHT, and to a lesser extent a RedWiz willing to forego a level 1 Spell for the first half of the game.
RUSE is a fantastic self buff with the minor problem that the people who can cast it early in the game (i.e., Wh.MAGE) don't gain all that much from it. Yes, it will help them avoid potentially deadly attacks, and you do want your Wh.MAGE alive, but if they're in the last two party slots they only will only be attacked 1/8 of the time. This Spell is more interesting for the KNIGHT, and to a lesser extent a RedWiz willing to forego a level 1 Spell for the first half of the game.
Sprite
Accuracy
+50%
Type
White Magic
Effect
Increases the target's evasion level, giving them more chances to evade physical attacks
Tome
Blink Tome
Effect
Blink 8 (All allies)
Value
200 gil
Blink increases the target's evasion level, allowing them more chances to evade attacks. Each level of the Spell allows for another potential evasion level increase. Blink does not increase evasion rate, though, so it's a lot more effective when used on a Character with a high evasion percentage. This Spell can completely shut down Monsters who rely on physical attacks when cast on a fighter with high shield skill and evasion. It is well worth leveling throughout the game.
Description
Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 20% success and works up to 3 times per stage.
Type
Reactive
CP
3
Subtype
Probability
Description
Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 50% success and works up to 3 times per stage.
Type
Reactive
CP
5
Subtype
Probability
Description
Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 80% success and works up to 3 times per stage.
Type
Reactive
CP
7
Subtype
Probability