Related
Description
Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 50% success and works up to 3 times per stage.
Type
Reactive
CP
5
Subtype
Probability
Description
Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 80% success and works up to 3 times per stage.
Type
Reactive
CP
7
Subtype
Probability
Sprite
Type
White Magic
LV
1
Effect
Increases caster's Evade by 80 points
Target
Caster
The effect of RUSE stacks with the effects of INVS and INV2, as well as itself.
RUSE is a fantastic self buff with the minor problem that the people who can cast it early in the game (i.e., Wh.MAGE) don't gain all that much from it. Yes, it will help them avoid potentially deadly attacks, and you do want your Wh.MAGE alive, but if they're in the last two party slots they only will only be attacked 1/8 of the time. This Spell is more interesting for the KNIGHT, and to a lesser extent a RedWiz willing to forego a level 1 Spell for the first half of the game.
RUSE is a fantastic self buff with the minor problem that the people who can cast it early in the game (i.e., Wh.MAGE) don't gain all that much from it. Yes, it will help them avoid potentially deadly attacks, and you do want your Wh.MAGE alive, but if they're in the last two party slots they only will only be attacked 1/8 of the time. This Spell is more interesting for the KNIGHT, and to a lesser extent a RedWiz willing to forego a level 1 Spell for the first half of the game.
The effect of Blink stacks with the effects of Invis1 and Invis2, as well as itself.
Blink is a fantastic self buff with the minor problem that the people who can cast it early in the game (i.e., White Mages) don't gain all that much from it. Yes, it will help them avoid potentially deadly attacks, and you do want your White Mage alive, but if they're in the last two party slots they only get attacked 1/8 of the time anyway. This Spell is much more interesting for the Knight, and to a lesser extent the Red Wizard (or for that matter, anyone using the Defender). Casting Blink a few times on the same person makes you virtually unhittable, though I am generally opposed to such tactics.
Blink is a fantastic self buff with the minor problem that the people who can cast it early in the game (i.e., White Mages) don't gain all that much from it. Yes, it will help them avoid potentially deadly attacks, and you do want your White Mage alive, but if they're in the last two party slots they only get attacked 1/8 of the time anyway. This Spell is much more interesting for the Knight, and to a lesser extent the Red Wizard (or for that matter, anyone using the Defender). Casting Blink a few times on the same person makes you virtually unhittable, though I am generally opposed to such tactics.
Sprite
Accuracy
+50%
Type
White Magic
Effect
Increases the target's evasion level, giving them more chances to evade physical attacks
Tome
Blink Tome
Effect
Blink 8 (All allies)
Value
200 gil
Blink increases the target's evasion level, allowing them more chances to evade attacks. Each level of the Spell allows for another potential evasion level increase. Blink does not increase evasion rate, though, so it's a lot more effective when used on a Character with a high evasion percentage. This Spell can completely shut down Monsters who rely on physical attacks when cast on a fighter with high shield skill and evasion. It is well worth leveling throughout the game.