Related
HP
16
Gil
18 gil
Experience
18
Size
Small
Damage
8
Hit Rate
1×86%
Critical Hit Chance
1%
Absorb
6
Evade
5%
Magic Defense
12%
Morale
120 (may run if party is level 20 or higher)
Monster Family
Giant
These slightly tougher versions of Goblins are weak on offense, but can be frustrating to kill because of their decent Defense score (for a beginning area creature). While most creatures in the beginning of the game have no defense, Goblin Guards have 6, which is just enough to let them survive an unlucky string of damage rolls. Nonetheless, they aren't much of a threat.
Sprite
HP
8
Gold
6 G
Experience
6
Absorb
4
Evade
3%
Magic Def.
8%
Damage
4–8
Hit
85%
Critical Hit Chance
1%
Family
Giant
Morale
106 (may run at party level 13+)
IMPS are the most basic enemy in the game, easily taken out in one hit by most Classes and little threat against any armored Warrior. When IMPS appear in mixed groups, they should be ignored until every other enemy is taken care of.
It is said that there is a goblin at the start of any adventure worth having.
Encountered In
Cornelia's Tract 1
Sprite
Rank
1
HP
6
Average Drop Value
16 gil
Power
4
Attacks
1×50%
(0.5)
Defense
0
Evasion
0×0%
(0.0)
Magic Resistance
1×50%
(0.5)
Monster Family
Giant
Fear
10% (50% at 1,286 party HP)
Treasures
6 gil (40%), 12 gil (30%), 25 gil (20%), 50 gil (10%)
Goblins are the most basic enemy in the game. They have only 6 HP and no defense or tricks, so just beat them down with whatever attacks you feel like.
HP
5
Level
2
Job Level
1
Gil
3 gil
Experience
16
Attack Power
5
Attacks/Accuracy
3×60% (1.8)
Defense
1
Evasion
0×10% (0.0)
Magic Defense
1
Magic Resistance
0×10% (0.0)
Stolen Item
Potion
Dropped Items
Potion (4.7%), Hi-Potion (1.2%), Phoenix Down (0.3%), Elixir (0.1%)
Game Name
(Summon) Imp
Value
50 gil
Effect
Teach Rydia Imp Summon
HP
6
Gil
5 gil
Experience
28
Attack Power
19
Stolen Item
Potion
Dropped Items
Potion (Common), Tent (Uncommon), Hourglass1 (Rare), Imp Summon (Very Rare)
Learned from
Goblin
Special
Wound at 0 MP
Fought In
Level
40
HP
2,000
MP
80
Attack
58
(274)
Magic atk
55
(570)
Defense
74
(85%)
Magic def
74
(85%)
Defense%
1%
Dexterity
68
Luck
0
EXP
20
AP
20
Gil
20
Abilities
Fight (199), Goblin Punch (149), Sleepel
Steal
Zeio Nut (11.2%)
Drop
Zeio Nut (14.1%)
Manipulate
Fight, Goblin Punch, Sleepel
Encountered In
Goblin Island, Round Island
Type
Feral Creatures
Subtype
Goblins
HP
86,400
Level
7
Chain Resistance
30
Stagger Point
250.0%
Stagger Index
64
Strength
650
Magic
49
CP
910
Common Drop
Fractured Horn (25%)
Rare Drop
Fiendish Horn (5%)
Chapter
11
Note
Capable of morphing into stronger form.
Note
Susceptible to Deshell.
Note
Delivers devastating physical attacks.
Type
Feral Creatures – Goblin
Hit Points
3,850
Strength
91
Magic
45
CP
50
Gil
65
Chain Resistance
50
Stagger Point
150.0%
Stagger Index
30
Libra per Encounter
30%
Interrupt Resistance
5
Launch Vulnerability
Weakness
Tame Chance
30%
Tamed Role
Grade 1 Commando
Common Drop
Remedy (60%)
Note
Capable of morphing into a stronger form.
Note
Delivers devastating physical attacks.
Monster
Goblin
Role
Commando
Grade
1
Strength
49
Magic
69
Maximum HP
615
Animation Speed
75
Maximum Level
20
Descriptors
Early Peaker, Flameproof, Greedy
Feral Link
Goblin Rush (Deals damage)
Effect Modifier
×3.00
Charge Time
165 seconds
Input Type
Complex
Command (PS3)
Circle, X, X, Triangle
Command (Xbox 360)
B, A, A, Y
Game
Final Fantasy & Final Fantasy XI
Type
Monster
Card Number
37/81