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Gamer Corner Guides

Goblin

Game Final Fantasy & Final Fantasy XI
Type Monster
Card Number 37/81
Compare Goblin to other CollectaCards
Bahamut Bomb

Related

IMP

Sprite
HP 8
Gold 6 G
Experience 6
Absorb 4 Evade 3% Magic Def. 8%
Damage 4–8 Hit 85%
Critical Hit Chance 1%
Family Giant
Morale 106 (may run at party level 13+)
Elemental Vulnerability
Fire
Cold
Lightning
Earth
Status
Poison
Time
Death
Encountered In
World Map
Temple of Fiends
IMPS are the most basic enemy in the game, easily taken out in one hit by most Classes and little threat against any armored Warrior. When IMPS appear in mixed groups, they should be ignored until every other enemy is taken care of.

Goblin

HP 8
Gil 6 gil
Experience 6
Size Small
Damage 4
Hit Rate 1×85%
Critical Hit Chance 1%
Absorb 4
Evade 3%
Magic Defense 8%
Morale 106 (may run if party is level 13 or higher)
Monster Family Giant
Elemental Vulnerability
Fire
Ice
Lightning
Earth
Status
Poison
Time
Death
Encountered In
World Map
Temple of Chaos
Goblins are the most basic enemy in the game, easily taken out in one hit by most Classes. They are actually a little bit harder to kill than Skeletons, but their damage is pitiful enough that it can usually be ignored. When Goblins appear in mixed groups, they should always be the lowest-priority targets on the battlefield.

Goblin

Sprite
No. 1
Game FFIV
Ability Takedown
Gil 30
EXP 4
Drops Mythril Knife
It is said that there is a goblin at the start of any adventure worth having.
Encountered In Cornelia's Tract 1

Goblin

Sprite
Rank 1
HP 6
Average Drop Value
16 gil
Power 4 Attacks 1×50% (0.5)
Defense 0 Evasion 0×0% (0.0)
Magic Resistance 1×50% (0.5)
Monster Family Giant
Fear 10% (50% at 1,286 party HP)
Treasures 6 gil (40%), 12 gil (30%), 25 gil (20%), 50 gil (10%)
Elemental Vulnerability
Fire
Lightning
Poison
Ice
Matter
Mind
Death
Body
Encountered In
World Map
Fynn
Semitt Falls
Snow Cavern
Goblins are the most basic enemy in the game. They have only 6 HP and no defense or tricks, so just beat them down with whatever attacks you feel like.

Goblin

HP 5
Level 2
Job Level 1
Gil 3 gil
Experience 16
Attack Power 5
Attacks/Accuracy 3×60% (1.8)
Defense 1
Evasion 0×10% (0.0)
Magic Defense 1
Magic Resistance 0×10% (0.0)
Stolen Item Potion
Dropped Items Potion (4.7%), Hi-Potion (1.2%), Phoenix Down (0.3%), Elixir (0.1%)
Elemental Vulnerability
Lightning
Ice
Fire
Air
Earth
Holy
Dark
Recovery

Imp Summon

Game Name (Summon) Imp
Value 50 gil
Effect Teach Rydia Imp Summon

Imp

HP 6
Gil 5 gil
Experience 28
Attack Power 19
Stolen Item Potion
Dropped Items Potion (Common), Tent (Uncommon), Hourglass1 (Rare), Imp Summon (Very Rare)
Elemental Vulnerability
Fire
Ice
Lightning
Darkness
Holy
Projectile
Absorb

Imp

Type Summon Magic
Effect Deal damage
MP 1
Base Power 4
Base Accuracy 50%
Reflectable No
Target One

Learned By

Ce
Ro
Ry
cRy
Edg
Te
Pa
Po
Fu

Goblin

Learned from Goblin
Special Wound at 0 MP
Statuses Reflect
Prevent: Imp, Condemned, Mute, Berserk, Psyche
Elemental Vulnerability
Fire
Ice
Thunder
Water
Wind
Earth
Pearl
Poison
Special Attack Bolt 3
Attack Type Magic
Bat.Pwr 120
Target One/All Foes
Hit Rate 150
Can be absorbed with Runic
Can be reflected with Reflect
Element Thunder

Goblin

Type Normal Battle
Experience 20
AP 20
Gil 20 gil
Run Difficulty ×1
Level 40
Row 1
Goblin
Fought In
Goblin Island
Round Island

Goblin

Level 40 HP 2,000 MP 80
Attack 58 (274) Magic atk 55 (570)
Defense 74 (85%) Magic def 74 (85%)
Defense% 1% Dexterity 68 Luck 0
EXP 20 AP 20 Gil 20
Abilities Fight (199), Goblin Punch (149), Sleepel
Status Defend: Small, Frog
Steal Zeio Nut (11.2%)
Drop Zeio Nut (14.1%)
Manipulate Fight, Goblin Punch, Sleepel
Encountered In Goblin Island, Round Island

Goblin

Type Feral Creatures
Subtype Goblins
HP 86,400
Level 7
Chain Resistance 30
Stagger Point 250.0%
Stagger Index 64
Strength 650
Magic 49
CP 910
Common Drop Fractured Horn (25%)
Rare Drop Fiendish Horn (5%)
Chapter 11
Note Capable of morphing into stronger form.
Note Susceptible to Deshell.
Note Delivers devastating physical attacks.
Elemental Vulnerability
Fire
Ice
Lightning
Water
Wind
Earth
Physical
Magic

Goblin

Type Feral Creatures – Goblin
Hit Points 3,850
Strength 91
Magic 45
CP 50
Gil 65
Chain Resistance 50
Stagger Point 150.0%
Stagger Index 30
Libra per Encounter 30%
Interrupt Resistance 5
Launch Vulnerability Weakness
Tame Chance 30%
Tamed Role Grade 1 Commando
Common Drop Remedy (60%)
Note Capable of morphing into a stronger form.
Note Delivers devastating physical attacks.
Elemental Vulnerability
Fire
Ice
Lightning
Wind
Physical
Magic

Goblin

Monster Goblin
Role Commando
Grade 1
Strength 49
Magic 69
Maximum HP 615
Animation Speed 75
Maximum Level 20
Descriptors Early Peaker, Flameproof, Greedy
Feral Link Goblin Rush (Deals damage)
Effect Modifier ×3.00
Charge Time 165 seconds
Input Type Complex
Command (PS3) Circle, X, X, Triangle
Command (Xbox 360) B, A, A, Y