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Gamer Corner Guides

Bomb

Game Final Fantasy
Type Monster
Card Number 38/81
Compare Bomb to other CollectaCards
Goblin Green Dragon

Related

Bomb

Sprite
Rank 5
HP 640
MP 140
Average Drop Value
400 gil
Attack 60 Attacks 5×80% (4.0)
Defense 50 Evasion 0×0% (0.0)
Magic Defense 4×40% (1.6)
Abilities Self-Destruct 7 (80%), Attack (20%)
Monster Family Flying
Fear −110% (50% at 5,760 party HP)
Treasures 300 gil (40%), 400 gil (30%), 500 gil (20%), 600 gil (10%)
Elemental Vulnerability
Fire
Lightning
Poison
Ice
Matter
Mind
Death
Body
Encountered In
Mysidian Cave
Mysidian Tower
Cyclone
Pandaemonium
World Map
By this point in the game your characters should have enough defense that Self-Destruct is no threat at any level. Feel free to damage all the Bombs and simply let them explode.

Bomb

HP 125
Level 10
Job Level 11
Gil 110 gil
Experience 160
Attack Power 28
Attacks/Accuracy 4×60% (2.4)
Attack Element Fire
Defense 3
Evasion 1×35% (0.3)
Magic Defense 1
Magic Resistance 0×30% (0.0)
Special Attack Rate 50%
Special Attack Self-Destruct
Stolen Items Tranquilizer (43.8%), Bomb Arm (37.5%), Hi-Potion (18.8%)
Elemental Vulnerability
Lightning
Ice
Fire
Air
Earth
Holy
Dark
Recovery

Bomb Summon

Game Name (Summon) Bomb
Value 100 gil
Effect Teach Rydia Bomb Summon
The Bomb Summon is actually quite good, as it is effectively a single-target version of the Mist Dragon for half MP. However, unlike most summons, it's not dropped by every member of the Bomb family. In fact, normal Bombs don't drop it at all! The only place you'll be able to find Balloons and Grenades at the end of the game is the Moon, so good hunting.

Bomb

HP 55
Gil 76 gil
Experience 361
Attack Power 19
Defense 2
Magic Defense 15
Elemental Vulnerability
Fire
Ice
Lightning
Darkness
Holy
Projectile
Absorb

Bomb

Type Summon Magic
Effect Deal damage based on caster's HP
MP 10
Base Accuracy 100%
Reflectable No
Target One

Learned By

Ce
Ro
Ry
cRy
Edg
Te
Pa
Po
Fu

Bomb

Monsters
Bomb
Monster LV 8
Exp 35
GP 80
Magic Points 1
Run Difficulty 2
Veldt Group 10

Bomb

Monsters
Bomb
Monster LV 8
Exp 35
GP 80
Magic Points 1
Run Difficulty 2
Veldt Group 17

Bomb

Sprite
HP 160 MP 50 LV 8
Exp 35 GP 80
Bat.Pwr 10 (13) Hit Rate 100
Defense 90 Evade % 0 (not used)
Mag.Def 150 MBlock% 0
Vulnerability: Physical 129% Magic 82%
Vigor 56–63 Speed 30 Stamina 16 Mag.Pwr 1
Auto Status Float
Elemental Vulnerability
Fire
Ice
Thunder
Water
Wind
Earth
Pearl
Poison
Steal Tonic (7/8), Potion (1/8)
Win Potion (1/8)
Can't Suplex
Counter Attacks
Attack: Exploder (1/3)
Run Difficulty 2
Rage Ability Blaze
Encountered In Phantom Train, World Map
Bombs can counter any attack with Exploder, but this can be avoided by defeating them with a single strong hit. They can use a powerful Blaze attack as well, so take them out quickly. And don't use Fire Dance!

Bomb

Learned from Bomb
Statuses Float
Prevent: Dark, Zombie, Poison, Imp, Petrify
Elemental Vulnerability
Fire
Ice
Thunder
Water
Wind
Earth
Pearl
Poison
Special Attack Blaze
Attack Type Magic
Bat.Pwr 68
Target One/All Foes
Hit Rate 120
Element Fire

Bomb

Type Normal Battle
Experience 150
AP 20
Gil 192 gil
Run Difficulty ×1
Level 18
Row 1
Bomb
Fought In
Mt. Corel

Bomb

Type Normal Battle
Experience 150
AP 20
Gil 192 gil
Run Difficulty ×1
Level 18
Row 1
Bomb
Fought In
Mt. Corel

Bomb

Level 18 HP 600 MP 30
Attack 24 (37) Magic atk 22 (240)
Defense 60 (88%) Magic def 60 (88%)
Defense% 1% Dexterity 65 Luck 0
EXP 150 AP 20 Gil 192
Abilities Bodyblow (27), Bodyblow (27), Fireball (175), Bomb Blast (427)
Elements Invalid: Fire, Earth
Status Defend: Small, Confusion, Frog, Stop, Berserk, Paralyzed, Manipulate
Steal Right Arm (11.2%)
Drop Shrapnel (14.1%)
Morph Shrapnel
Encountered In Mt. Corel

Bomb

  2  
3 Bomb 7
  6  
Level 4
Element Fire
Type Monster
Card Mod 1 card yields 1× Bomb Fragment

Bomb

Bomb
Description A monster powered by fire. Usually calm, but still a dangerous monster that becomes gigantic or explodes when attacked.
Base Experience 30
Experience Modifier 5
Ability Points 1
Boss No
Flying Yes
Undead No
Elemental Vulnerability
Fire
Ice
Thunder
Earth
Poison
Wind
Water
Holy

Bomb

Type Pulse Automata
Subtype Bombs
HP 1,248
Level 18
Chain Resistance 90
Stagger Point 130.0%
Stagger Index 90
Strength 69
Magic 80
CP 12
Common Drop Bomb Ashes (25%)
Rare Drop Bomb Fragment (5%)
Chapter 4
Note Capable of self-destructing for massive damage.
Note Employs powerful fire-based attacks.
Elemental Vulnerability
Fire
Ice
Lightning
Water
Wind
Earth
Physical
Magic
Bomb show up with half HP, but heal themselves whenever they hit your party. Your best bet is to kill them as quickly as possible, as they tend to explode for large damage if you fail to do so. Self-Destruct deals damage proportional to how much HP the Bomb has remaining, so even if it's too late to kill them, you should concentrate your attacks on any that are Self-Destructing. An Ember Ring on your party leader is a wise investment in case things go badly. Note that you won't get CP from Bomb that Self-Destruct.

Bomb

Type Ancient Automata – Bomb
Hit Points 6,000
Strength 64
Magic 64
CP 81
Gil 171
Chain Resistance 90
Stagger Point 200.0%
Stagger Index 300
Libra per Encounter 50%
Interrupt Resistance 5
Launch Vulnerability Immune
Tame Chance 13%
Tamed Role Grade 2 Ravager
Common Drop Mana Sliver (30%)
Rare Drop Fire Aegis (2%)
Note Capable of self-destructing for massive damage.
Note Employs powerful fire-based attacks.
Note Delivers devastating physical attacks.
Elemental Vulnerability
Fire
Ice
Lightning
Wind
Physical
Magic

Bomb

Monster Bomb
Role Ravager
Grade 2
Strength 19
Magic 96
Maximum HP 505
Animation Speed 170
Maximum Level 20
Descriptors Early Peaker, Flameproof, Standard
Feral Link Elemental Overdrive (Deals damage)
Effect Modifier ×2.20
Charge Time 120 seconds
Input Type Timing
Command ↑