Races: As Fighter – 5 shown
Name Key
The maximum strength a member of this race can achieve
Max Str
The maximum dexterity a member of this race can achieve
Max Dex
The maximum intelligence a member of this race can achieve
Max Int
The maximum wisdom a member of this race can achieve
Max Wis
The maximum MP a member of this race and type combination can achieve
Max MP
Human H 75 75 75 75 -
Elf E 75 99 75 50 -
Dwarf D 99 75 50 75 -
Bobbit B 75 50 75 99 -
Fuzzy F 25 99 99 75 -
Weapons: Which Fighter can Ready – 16 shown
Magic weapons are only sold in the hidden city of Dawn; exotics are ultimate weapons that may be used by any class, but must be found
Name
Key
Weapons of a given type will not appear when you use the Ready command until you have found at least one weapon of that type or better
Type
Whether this weapon can be used to attack only adjacent squares or at range; ranged weapons hit the first target in a direct line from where they are fired
Range
Notes
The cost to buy this weapon in a shop; a weapon may be sold for this full value to any shop that sells that weapon
Price/Value
The character types who can Ready this weapon
Types
Hands A Mundane Melee - - All types
Dagger B Mundane Ranged Lost if used at range 5 gold All types
Mace C Mundane Melee - 30 gold F, C, T, P, B, L, I, D, R
Sling D Mundane Ranged - 60 gold F, T, P, B, L, R
Axe E Mundane Melee - 125 gold F, T, P, B, L, R
Bow F Mundane Ranged - 350 gold F, T, P, B, L, R
Sword G Mundane Melee - 200 gold F, T, P, B, L, R
2-H-Swd H Mundane Melee - 250 gold F, P, B, L, R
+2 Axe I Magic Melee - 400 gold F, P, B, L, R
+2 Bow J Magic Ranged - 1,050 gold F, P, B, L, R
+2 Swd K Magic Melee - 800 gold F, P, B, L, R
Gloves L Magic Melee - 1,200 gold F, P, B, L
+4 Axe M Magic Melee - 2,700 gold F, P, B, L
+4 Bow N Magic Ranged - 6,550 gold F, P, B, L
+4 Swd O Magic Melee - 4,550 gold F, P, B, L
Exotic P Exotic Melee - - All types
Armour: Which Fighter can Wear – 8 shown
Magic armour is only sold in the hidden city of Dawn; exotics are ultimate armour that may be used by any class, but must be found
Name
Key
Armour of a given type will not appear when you use the Wear command until you have found at least one armour of that type or better
Type
The cost to buy this armour in a shop; armour may be sold for this full value to any shop that sells that armour
Price/Value
The character types who can Wear this armour
Types
Skin A Mundane - All types
Cloth B Mundane 75 gold All types
Leather C Mundane 195 gold F, C, T, P, B, I, R
Chain D Mundane 575 gold F, C, P, R
Plate E Mundane 2,500 gold F, P, R
+2 Chain F Magic 6,130 gold F, R
+2 Plate G Magic 8,250 gold F, R
Exotic H Exotic - All types