Types: Which can Ready Exotic – 11 shown
Name Key Sprite
Whether this type has access to wizard spells, cleric spells, both, or no spells
Spell Type
The stat that this type's maximum MP is based on; 'Greater' and 'Lesser' refer to both magic stats, Intelligence and Wisdom; note that "bonus regen" gives an extra point of MP regeneration only when the character's current MP is less than half of the lesser of their stats
Max MP
This type's skill in stealing items and disarming traps
Steal/Disarm
The most advanced weapon that can be used by this class; all classes can use Exotic weapons, so they are not included
Max Weapon
The most advanced armour that can be used by this class; all classes can use Exotic armour, so it is not included
Max Armour
Fighter F Fighter - None None Any weapon Any armour
Cleric C Cleric Cleric Full Wis None Mace Chain
Wizard W Wizard Wizard Full Int None Dagger Cloth
Thief T Thief - None Full Sword Leather
Paladin P Fighter Cleric Half Wis None Any weapon Plate
Barbarian B Fighter - None Some Any weapon Leather
Lark L Jester Wizard Half Int None Any weapon Cloth
Illusionist I Wizard Cleric Half Wis Some Mace Leather
Druid D Cleric All Spells Half Greater (bonus regen) None Mace Cloth
Alchemist A Wizard Wizard Half Int Some Dagger Cloth
Ranger R Ranger All Spells Half Lesser Some +2 Swd Any armour