Monster Abilities: Hit-Elemental – 108 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Abnormal Breath 11 - 90% Magic One enemy Hit Add: Confusion -
Neo Turk Light - - 90% Magic One enemy Hit Add: Confusion -
Muyddle Mallet - 50%×P 90% Physical One enemy Hit Add: Confusion (47%) -
Swamp Shoot - 25%×P 100% Physical One enemy Hit Add: Darkness -
Combo - 43.8%×P 100% Physical One enemy Hit Add: Darkness (78%) -
Slap - 300%×P 90% Physical One enemy Hit Add: Fury -
Repeating Slap - 125%×P 95% Physical One enemy Hit Add: Fury (47%) -
Slap - 125%×P 95% Physical One enemy Hit Add: Fury (47%) -
Flaming Peck - 200%×P 95% Physical One enemy Hit Add: Fury (8%) -
? Needle - - 90% Magic One enemy Hit Add: Paralyzed -
Poison Fang - P 110% Physical One enemy Hit Add: Poison -
Combo - 75%×P 100% Physical One enemy Hit Add: Poison (78%) -
Creepy Touch 13 - 90% Magic One enemy Hit Add: Sadness -
Bad mouth - 300%×P 90% Physical One enemy Hit Add: Sadness -
Combo - P 100% Physical One enemy Hit Add: Sleep (78%) -
Slow Dance - 62.5%×P 115% Physical One enemy Hit Add: Slow -
Frog Jab 2 12.5%×P 85% Physical One enemy Hit Toggle: Frog -
Falling Rocks - 125%×P 100% Physical One/all enemies Hit - -
Spin - 125%×P 100% Physical One enemy Hit - -
Rod - P 90% Physical One enemy Hit - -
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Weapons: Hit-Elemental – 54 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Leather Glove Tifa 13 99% - ⦿ ×1 Normal Critical Hit +2% - 60 gil
Metal Knuckle Tifa 18 102% 1 ⦿─⦿ ×1 Normal Critical Hit +2% 320 gil 160 gil
Grand Glove Tifa 31 110% 6 ⦿ ⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 1,200 gil 600 gil
Diamond Knuckle Tifa 51 112% 10 ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 5,800 gil 2,900 gil
Crystal Glove Tifa 75 115% 16 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 16,000 gil 8,000 gil
Motor Drive Tifa 27 106% 6 ⦿ ⦿ ⦿ ×2 Normal - - 900 gil
Platinum Fist Tifa 30 108% 7 ⦿ ⦿ ⦿ ⦿ ×2 Normal - 2,700 gil 1,350 gil
Kaiser Knuckle Tifa 44 110% 13 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿─⦿ ×1 Normal Critical Hit +1% 15,000 gil 7,500 gil
Work Glove Tifa 68 114% - - - Normal Critical Hit +4% 2,200 gil 1,100 gil
Powersoul Tifa 28 106% 7 ⦿ ⦿ ⦿ ⦿ ×2 Normal 2× damage with Near-death, 4× damage with Death-sentence 4,200 gil 2,100 gil
Master Fist Tifa 38 108% - ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal Gains 100% damage for each of Near-death, Poison, Sadness, Silence, Slow, Darkness, gains 200% damage for each of Death-sentence, Slow-numb - 1 gil
God's Hand Tifa 86 Always Hits 34 ⦿─⦿ ⦿─⦿ ×1 Normal Critical Hit +2% - 1 gil
Premium Heart Tifa 99 112% 32 ⦾─⦾ ⦾─⦾ ⦾─⦾ ⦾─⦾ - Normal Damage is multiplied based on Tifa's Limit level and current limit bar, maximum ×4 - 1 gil
Cannon Ball Barret 23 98% 2 ⦿ ⦿─⦿ ×1 Normal - 950 gil 475 gil
Rocket Punch Barret 62 110% - - - Normal Critical Hit +4% 3,200 gil 1,600 gil
Mythril Clip Red XIII 24 100% 6 ⦿ ⦿─⦿ ×1 Normal - 800 gil 400 gil
Diamond Pin Red XIII 33 102% 8 ⦿ ⦿ ⦿─⦿ ×1 Normal - 1,300 gil 650 gil
Silver Barrette Red XIII 40 110% 10 ⦿─⦿ ⦿─⦿ ×1 Normal - 2,500 gil -
Gold Barrette Red XIII 50 104% 13 ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 6,000 gil 3,000 gil
Adaman Clip Red XIII 60 106% 15 ⦿ ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 11,000 gil 5,500 gil
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Armor: Hit-Resistant – 1 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Ziedrich 100 15% 98 18% - - Strength +20, Magic +20, Halve Fire, Halve Ice, Halve Lightning, Halve Earth, Halve Poison, Halve Gravity, Halve Water, Halve Wind, Halve Holy, Halve Cut, Halve Hit, Halve Punch, Halve Shoot All Characters - 1 gil