HP
32,000
MP
16,000
LV
26
Bat.Pwr
25
(197)
Hit Rate
100
Special
Sleep
Effect
Clear
Defense
150
Evade %
50 (not used)
Mag.Def
150
MBlock%
0
Vulnerability: Physical
82%
Magic
82%
Vigor
56–63
Speed
50
Stamina
40
Mag.Pwr
10
Critical Hits if Imp, Wound at 0 MP
Run Difficulty
2
Intangirs start off
Clear and respond to any attack with the devastating
Meteo Ability, followed by re-applying
Clear. They also run away when their
HP falls below 1,280.
Doom will work, though only because of a bug. To defeat them legitimately, you'll need to make effective use of
Stop.