Monsters: Which can use Escape – 13 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
The estimated average amount of damage this ability will deal to a target with 128 Mag.Def when used by this monster; actual damage will vary considerably based on the target's Defense or Mag.Def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability ignores defense; fractional damage estimates are based on the maximum HP of characters of a similar level to the monster
Damage
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
B.Day Suit - 100 100 6 18 54 Weak pt: Poison Hit Battle ×1.5 30 16 10 13 9 14 5 195% 0 150 82% 0 100 - - Can't Control, Can't Scan, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Vector Pup - 166 10 11 128 83 Weak pt: Fire Bite Battle ×1.5 25 16 10 14 27 41 80 137% 0 150 82% 0 100 Tonic (100%) - - Haste
Doberman - 465 10 12 - 83 Weak pt: Fire Bite Battle ×1.5 35 16 10 10 27 41 100 121% 0 150 82% 0 100 Tonic (7/8), Potion (1/8) Potion (1/8) - -
Bounty Man - 285 50 13 115 55 Weak pt: Fire Bite Battle ×1.5 32 16 10 16 39 59 75 141% 0 140 90% 0 100 Potion (100%) - - -
Sewer Rat - 299 20 16 108 156 Absorb HP: Poison
Weak pt: Fire
Incisor Battle ×1.5 30 16 10 13 53 80 110 113% 0 160 74% 0 100 Potion (7/8) - - -
Naughty - 3,000 195 24 - - Absorb HP: Ice
No Effect: Water, Wind, Earth, Poison
Weak pt: Fire, Thunder, Pearl
Hit Battle ×2 48 21 10 11 110 220 115 109% 0 145 86% 0 100 - - Can't Suplex, Critical Hits if Imp, Human, Wound at 0 MP Float, Safe
Prevent: Wound, Condemned, Near Fatal, Berserk, Muddled, Seizure, Slow, Stop, Image
Intangir - 32,000 16,000 26 - - Absorb HP: Fire, Ice, Thunder, Water, Wind, Earth, Pearl, Poison Sleep Clear 50 40 10 25 197 - 150 82% 50 150 82% 0 100 Magicite (1/8) Antidote (1/8) Critical Hits if Imp, Wound at 0 MP Clear, Float, Haste, Shell, Safe
Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche
Mesosaur - 1,112 130 26 459 456 Weak pt: Ice T. Lash Seizure 30 18 10 13 138 - 110 113% 0 150 82% 0 100 Antidote (7/8) - - -
Deep Eye - 1,334 100 28 385 485 Weak pt: Fire Dreamland Psyche 30 18 10 14 166 - 100 121% 0 150 82% 0 100 Eyedrop (7/8) - - Prevent: Imp, Psyche
Magic Urn - 100 10,000 31 - - Absorb HP: Fire, Ice, Thunder, Water, Wind, Earth, Pearl, Poison - - 40 16 35 5 140 - 220 27% 100 190 51% 0 100 Tonic (7/8), Elixir (1/8) - Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image
Phunbaba - 28,000 10,000 31 - - Absorb HP: Thunder
Weak pt: Poison
Solar Plex Battle ×3 30 40 6 15 210 630 105 117% 0 150 82% 0 100 - - Can't Control, Critical Hits if Imp Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop
Ursus - 2,409 74 34 882 2,000 Weak pt: Fire Scratch Battle ×1.5 34 20 10 15 252 378 165 70% 110 140 90% 0 100 Sneak Ring (1/8) - Critical Hits if Imp Prevent: Zombie, Poison, Mute, Muddled, Clear
Doom Gaze - 55,555 38,000 68 - - Absorb HP: Ice, Poison
Weak pt: Fire, Pearl
Bane Claw Poison 95 40 8 35 1,674 - 150 82% 30 170 66% 30 150 - - Can't Control, Can't Suplex, Wound at 0 MP Float, Shell, Safe
Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop