Related
HP
288
Gil
768 gil
Experience
1,536
Size
Large
Damage
66
Hit Rate
1×119%
Critical Hit Chance
1%
Absorb
20
Evade
9%
Magic Defense
65%
Morale
200
Monster Family
Magic Beast
These earth elementals are incredibly dangerous when you meet them in the Terra Cavern, but fortunately most of them are avoidable Treasure guardians. They have more Attack and HP than anything you've seen yet, along with a high Defense and a very high Magic Defense score. Don't waste offensive Spells on them, despite their weakness to Fire. Spells like Steel and Haste will help a lot, but defensive Spells like Shld1 and Invis1 are not as useful as you might hope. Even your Warrior will take huge damage from a Gnoma's attack, so keep everyone healed and take them out as quickly as you can. Fortunately they will only appear alone until you reach the Temple of Chaos Past's earth floor. Even then they can be dangerous foes, but you should be more than capable of taking them out quickly at that point.
HP
300
Gil
800 gil
Experience
1,962
Size
Small
Damage
69
Hit Rate
1×117%
Critical Hit Chance
1%
Absorb
20
Evade
36%
Magic Defense
65%
Morale
200
Monster Family
Magic Beast
They may be smaller than their Gnoma and Pyros cousins, but Aquoses are not to be trifled with. They resist magic but, as the only enemies in the Sunken Shrine vulnerable to Ice magic, it may be worth blasting them with Ice2 or (if you have it) Ice3. You'll be dealing the majority of your damage with physical attacks, however. The Ice Brand works particularly well against them. Like the other elementals you've encountered, you cannot run from them.
HP
358
Gil
807 gil
Experience
1,614
Size
Small
Damage
53
Hit Rate
1×114%
Critical Hit Chance
1%
Absorb
4
Evade
72%
Magic Defense
65%
Morale
200
Monster Family
Magic Beast
Aeroses are unique among the elementals, in that they lack Defense in favor of very high Evasion (as one might expect of, well, air). You can use magic against them, but they have no elemental weakness and their HP total is high enough that this won't do much aside from soften them up. They don't hit terribly hard, but they appear in groups and can be a threat. Inexplicably, they are the only elemental you can run from. (How do you run from air?) They're worth plenty of experience, though, so it's usually a good idea to fight.
Sprite
HP
276
Gold
800 G
Experience
1,620
Absorb
20
Evade
21%
Magic Def.
65%
Damage
50–100
Hit
118%
Critical Hit Chance
1%
Family
Magic Beast
Morale
200
FIRES are similar to EARTHS, though they can appear in pairs in Gurgu Volcano. ICE2 is recommended in these cases. Otherwise, hunker down for a brawl and be ready to use some HEAL Potions afterwards.