Related
Pyroses are your basic Fire elemental type enemy, similar statistically to Gnomas, but with slightly higher evasion. They don't deal as much damage, but they can appear in pairs in Mt. Gulg. As with Gnomas, they have an elemental weakness, but one that is hard to exploit due to their Magic Defense. Pound them with physical attacks to take them out.
HP
300
Gil
800 gil
Experience
1,962
Size
Small
Damage
69
Hit Rate
1×117%
Critical Hit Chance
1%
Absorb
20
Evade
36%
Magic Defense
65%
Morale
200
Monster Family
Magic Beast
They may be smaller than their Gnoma and Pyros cousins, but Aquoses are not to be trifled with. They resist magic but, as the only enemies in the Sunken Shrine vulnerable to Ice magic, it may be worth blasting them with Ice2 or (if you have it) Ice3. You'll be dealing the majority of your damage with physical attacks, however. The Ice Brand works particularly well against them. Like the other elementals you've encountered, you cannot run from them.
HP
358
Gil
807 gil
Experience
1,614
Size
Small
Damage
53
Hit Rate
1×114%
Critical Hit Chance
1%
Absorb
4
Evade
72%
Magic Defense
65%
Morale
200
Monster Family
Magic Beast
Aeroses are unique among the elementals, in that they lack Defense in favor of very high Evasion (as one might expect of, well, air). You can use magic against them, but they have no elemental weakness and their HP total is high enough that this won't do much aside from soften them up. They don't hit terribly hard, but they appear in groups and can be a threat. Inexplicably, they are the only elemental you can run from. (How do you run from air?) They're worth plenty of experience, though, so it's usually a good idea to fight.
Sprite
HP
288
Gold
768 G
Experience
1,536
Absorb
20
Evade
9%
Magic Def.
65%
Damage
66–132
Hit
119%
Critical Hit Chance
1%
Family
Magic Beast
Morale
200