Related
HP
20
Gil
12 gil
Experience
24
Size
Small
Damage
10
Hit Rate
1×86%
Critical Hit Chance
1%
Absorb
0
Evade
3%
Magic Defense
13%
Morale
120 (may run if party is level 20 or higher)
Monster Family
Undead
Zombies are similar to Wolves, but with lower Evasion. That is to say, most characters have a chance of taking them out in one hit from the start of the game. Their attacks are slightly more dangerous, but not enough so to make them a significant threat.
HP
48
Gil
50 gil
Experience
93
Size
Small
Damage
8
Hit Rate
3×90%
Critical Hit Chance
1%
Absorb
6
Evade
6%
Magic Defense
18%
Morale
124 (may run if party is level 22 or higher)
Monster Family
Undead
Ghouls are dangerous foes. They don't do too much damage per hit, but they hit three times, and their hits have a chance of causing Paralysis. Your Warrior won't take much damage from them, but he will spend quite a lot of time recovering from Paralysis. Their HP and defense are moderate, making them an excellent target for Dia1 Spells.
HP
52
Gil
150 gil
Experience
150
Size
Small
Damage
20
Hit Rate
1×90%
Critical Hit Chance
1%
Absorb
12
Evade
21%
Magic Defense
23%
Morale
160 (may run if party is level 40 or higher)
Monster Family
Undead
Wights are essentially the next step up from Ghasts. While they do more damage per hit, they only attack once, making them arguably less dangerous than their brethren. Nonetheless, they often appear in large groups with other Paralyzing Undead, and it is not a bad idea to take them out with Dia or Fire Spells.
Sprite
HP
56
Gold
117 G
Experience
117
Absorb
10
Evade
23%
Magic Def.
20%
Family
Undead
Morale
160 (may run at party level 40+)
GEISTS first appear near the Marsh Cave and will make your life miserable. Their attacks cause Paralysis, and they make three of them each round. They aren't hard to kill if you can hit them, but often your Warriors will be paralyzed before they even get a chance. HRM2 or FIR2 can take out groups quickly.
Unable to fulfill their Focus, these l'Cie are just waiting to be put out of their misery.
Encountered In
The Archylte Steppe 1, The Archylte Steppe 2, The Archylte Steppe 5
Sprite
Rank
3
HP
100
MP
30
Average Drop Value
120 gil
Power
25
Attacks
2×60%
(1.2)
Attack Effect
Paralysis
Defense
9
Evasion
1×30%
(0.3)
Magic Resistance
2×50%
(1.0)
Abilities
Attack (80%), Blind 4 (20%)
Monster Family
Undead
Fear
−50% (50% at 3,300 party HP)
Treasures
50 gil (40%), 100 gil (30%), 200 gil (20%), 300 gil (10%)
Type
Cie'th
Subtype
Shambling Cie'th
HP
900
Level
19
Chain Resistance
0
Stagger Point
120.0%
Stagger Index
6
Strength
48
Magic
80
CP
2
Common Drop
Cie'th Tear (25%)
Rare Drop
Tear of Frustration (5%)
Chapter
2
Ghasts are tough to kill and capable of casting Fire. Take out their allies first, then concentrate on keeping your party healthy while you whittle away at the Ghast's HP. If at all possible, try to get a preemptive strike to speed the process.
Type
Cie'th – Shambling Cie'th
Hit Points
15,540
Strength
145
Magic
220
CP
132
Gil
122
Chain Resistance
90
Stagger Point
250.0%
Stagger Index
450
Libra per Encounter
50%
Interrupt Resistance
25
Launch Vulnerability
Weakness
Common Drop
Potion (12%)
Rare Drop
Cie'th Tear (5%)
Note
Executes powerful magic attacks.