Related
HP
48
Gil
50 gil
Experience
93
Size
Small
Damage
8
Hit Rate
3×90%
Critical Hit Chance
1%
Absorb
6
Evade
6%
Magic Defense
18%
Morale
124 (may run if party is level 22 or higher)
Monster Family
Undead
Ghouls are dangerous foes. They don't do too much damage per hit, but they hit three times, and their hits have a chance of causing Paralysis. Your Warrior won't take much damage from them, but he will spend quite a lot of time recovering from Paralysis. Their HP and defense are moderate, making them an excellent target for Dia1 Spells.
HP
56
Gil
117 gil
Experience
117
Size
Small
Damage
8
Hit Rate
3×91%
Critical Hit Chance
1%
Absorb
10
Evade
23%
Magic Defense
20%
Morale
160 (may run if party is level 40 or higher)
Monster Family
Undead
Ghasts first appear near the Marsh Cave and will quickly make your life miserable. Like most Undead, their attacks Paralyze, but just for good measure, they get three attacks. They aren't hard to kill if you can hit them, but often your Warrior will be Paralyzed before he gets a chance. They can chip away at your party's HP after locking them down, so it may be wise to use Dia2 or Fire2 to take them out quickly. The same strategy applies later when they start appearing in mixed groups of Undead.
HP
52
Gil
150 gil
Experience
150
Size
Small
Damage
20
Hit Rate
1×90%
Critical Hit Chance
1%
Absorb
12
Evade
21%
Magic Defense
23%
Morale
160 (may run if party is level 40 or higher)
Monster Family
Undead
Wights are essentially the next step up from Ghasts. While they do more damage per hit, they only attack once, making them arguably less dangerous than their brethren. Nonetheless, they often appear in large groups with other Paralyzing Undead, and it is not a bad idea to take them out with Dia or Fire Spells.
Sprite
HP
20
Gold
12 G
Experience
24
Absorb
0
Evade
3%
Magic Def.
13%
Damage
10–20
Hit
86%
Critical Hit Chance
1%
Family
Undead
Morale
120 (may run at party level 20+)
ZOMBIES lack defense and can be taken out with simple melee attacks. Their attacks are on par with other creatures found in the Temple of Fiends. HARM is guaranteed to destroy ZOMBIES, but this is overkill if they are not encountered alongside GHOULS.
Sprite
Rank
1
HP
30
Average Drop Value
16 gil
Power
17
Attacks
1×60%
(0.6)
Defense
0
Evasion
0×0%
(0.0)
Magic Resistance
1×50%
(0.5)
Monster Family
Undead
Fear
−20% (50% at 2,270 party HP)
Treasures
6 gil (40%), 12 gil (30%), 25 gil (20%), 50 gil (10%)