Upgraded Statistics by Material Grade Used
Materials Used Level Strength Magic Maximum HP Material Cost
- 1 686 569 8,041 -
Grade 5 13 960 725 12,515 376,000 gil
Abilities: Learned by Gilgamesh – 13 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Level Type ATB Cost Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
DividerDLC 1 Physical - - - No - - - - -
Armor Breaker 1 Automatic Auto - - No - - - - -
Attack 1 Physical 1 - - No ×1.10 +0.50 1 - 25
Launch 1 Automatic Auto - - No - - - - -
Ruin 1 Magic 1 - - Yes ×1.10 +0.50 1 - 15
Blitz 5 Physical 2 - - No ×1.80 +0.50 1 - 25
Ravage 7 Automatic Auto - - No - - - - -
Lifesiphon 8 Automatic Auto - - Yes - - - - -
Mind Piercer 9 Automatic Auto - - No - - - - -
Stagger: Wound 10 Automatic Auto - Wound No - - - - -
Blindside 11 Automatic Auto - - Yes - - - - -
Scourge 12 Automatic Auto - - Yes - - - - -
Ruinga 13 Magic 3 - - Yes ×2.20 +0.50 1 - 15
Passive Abilities: Learned by Gilgamesh – 2 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Quick Stagger
1 Supersonic
Stagger Maintenance
1 Lightning Bolt
Monster Crystarium Levels: Gilgamesh – 12 shown
Role Level Grade Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability Strength Magic Maximum HP Potent Bonus Power Bonus Mana Bonus Vitality Bonus
Commando 2 5 Large Potent Crystal - +16 +7 +280 +9/+6/+152 +18 +9 +303
Commando 3 5 Large Potent Crystal ×2 - +16 +8 +280 +9/+6/+152 +18 +9 +303
Commando 4 5 Large Potent Crystal ×2 - +17 +8 +280 +11/+6/+152 +20 +9 +303
Commando 5 5 Large Potent Crystal ×3 Blitz +16 +7 +280 +9/+6/+152 +18 +9 +303
Commando 6 5 Large Potent Crystal ×3 - +16 +8 +280 +9/+6/+152 +18 +9 +303
Commando 7 5 Large Potent Crystal ×3 Ravage +17 +8 +280 +11/+6/+152 +20 +9 +303
Commando 8 5 Large Potent Crystal ×4 Lifesiphon +16 +17 +280 +9/+11/+152 +18 +20 +303
Commando 9 5 Large Potent Crystal ×4 Mind Piercer +16 +8 +280 +9/+6/+152 +18 +9 +303
Commando 10 5 Large Potent Crystal ×4 Stagger: Wound +17 +8 +281 +11/+6/+153 +20 +9 +305
Commando 11 5 Large Potent Crystal ×7 Blindside +7 +3 +126 +6/+2/+69 +9 +4 +137
Commando 12 5 Large Potent Crystal ×7 Scourge +7 +4 +126 +6/+4/+69 +9 +6 +137
Commando 13 5 Large Potent Crystal ×7 Ruinga +8 +3 +125 +6/+2/+69 +9 +4 +135
Items of Interest: Gilgamesh Encounters – 1 shown
What type of item of interest this is; the data displayed in the 'Point of Interest' column depends on the type
Type
Details on this particular item of interest; certain types have special information; live triggers will provide the (humorous) responses that allow you to earn special live trigger rewards; cinematic actions will display the button commands entered for that action
Point of Interest
Time Period Area Notes
Battle GilgameshDLC Coliseum -??? AF- Coliseum Defeat Gilgamesh in the first round of the "Clash on the Big Bridge" challenge
Areas: Where Gilgamesh is Encountered – 1 shown
DLC areas are only available if you have the relevant content
Name
Time Period
Whether Chocolina can be found selling items in this area
Chocolina
What type of chocobo, if any, is available for riding in this area
Chocobo
ColiseumDLC Coliseum -??? AF- Yes -