Role Crystarium Levels: Where Ravage is Learned – 2 shown
Tamed Monsters: Which can use Ravage – 18 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Yaksha Commando 3 Biological 3 800 gil 20 180 100 1,280 3 65 20 678 353 4,679 52,800 gil Spinning Step ×2.20 120 s
Chunerpeton Commando 3-5 Biological 4 1,600 gil 45 60 73 951 3 65 45 536 465 6,214 328,400 gil Refreshing Rain ×4.00 120 s
Uridimmu Commando 1-2 Biological 19 1,920 gil 40 45 43 442 3 65 40 329 317 2,695 34,640 gil Sonic Fangs ×3.00 165 s
Shaguma Commando 2 Biological 10 3,200 gil 20 41 60 830 3 65 20 264 207 2,749 11,200 gil War Dance ×6.00 165 s
Miniflan Commando 1-5 Biological 20 3,600 gil 99 44 66 547 3 50 99 783 831 6,768 842,000 gil Spit ×2.20 120 s
Svarog Commando 1-5 Biological 22 4,800 gil 99 90 23 797 3 40 99 867 408 9,480 850,000 gil Fresh Breath ×2.20 120 s
Chocobo Commando 1-5 Biological 22 4,800 gil 99 74 55 827 3 80 99 879 674 8,012 850,000 gil Kweh ×3.00 205 s
Proto-behemoth Commando 3-4 Mechanical 9 8,000 gil 40 260 90 2,462 3 65 40 849 414 8,039 149,000 gil Sunder ×2.20 120 s
Red Chocobo Commando 1-5 Biological 26 8,800 gil 99 53 68 604 3 80 99 974 761 6,259 850,000 gil Kweh ×3.00 205 s
OmegaDLC Commando 3-5 Mechanical 12 12,000 gil 99 600 483 3,536 3 - 99 965 737 7,721 2,288,400 gil Wave Cannon -
Garganzola Commando 2-5 Biological 25 19,200 gil 70 79 114 993 3 20 70 739 779 6,722 615,000 gil Twin Fists ×3.00 165 s
AmodarDLC Commando 5 Biological 6 64,000 gil 13 604 451 7,257 6 - 13 771 506 13,669 376,000 gil Iron Bear Claw -
GilgameshDLC Commando 5 Biological 7 88,000 gil 13 686 569 8,041 6 - 13 960 725 12,515 376,000 gil Divider -
Seeping Brie Commando 2-5 Biological 41 110,600 gil 70 79 114 977 3 35 70 753 792 6,712 615,000 gil Hundred Fists ×3.04 165 s
LightningDLC Commando 5 Biological 9 144,000 gil 13 657 591 7,290 6 - 13 953 810 9,303 376,000 gil Legion of One -
Behemoth Commando 2-5 Biological 43 144,400 gil 70 92 40 840 3 80 70 890 399 8,081 615,000 gil Bellow - 150 s
Mánagarmr Commando 3-5 Biological 32 152,400 gil 45 190 124 1,552 3 65 45 741 549 6,651 328,400 gil Sonic Fangs ×3.00 165 s
Flangonzola Commando 3-5 Biological 70 984,400 gil 70 49 72 596 3 35 70 664 700 5,666 1,016,400 gil Twin Fists ×3.00 165 s