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Proto-behemoth
Monster
Proto-behemoth
Role
Commando
Grade
3–4
Strength
260
Magic
90
Maximum HP
2,462
Animation Speed
65
Maximum Level
40
Descriptors
Well-Grown, Pinch Hitter, Vicious
Feral Link
Sunder
(Deals damage)
Effect Modifier
×2.20
Charge Time
120 seconds
Input Type
Timing
Command
↓
Compare Proto-behemoth to other Tamed Monsters
Upgraded Statistics by Material Grade Used
Materials Used
Level
Strength
Magic
Maximum HP
Material Cost
-
1
260
90
2,462
-
Grade 3
20
319
134
2,906
52,800 gil
Grade 4
40
849
414
8,039
149,000 gil
Abilities: Learned by
Proto-behemoth
– 12 shown
Monster abilities
can only be learned by tamed monsters;
exclusive abilities
can only be learned by one of your two main characters;
feral link abilities
are monster-specific special abilities;
DLC abilities
are only available if you have the relevant content
Name
Level
Type
ATB Cost
Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Sunder
1
Physical
-
-
-
No
-
-
2
-
-
Attack
1
Physical
1
-
-
No
×1.10
+0.50
1
-
25
Ruin
1
Magic
1
-
-
Yes
×1.10
+0.50
1
-
15
Launch
4
Automatic
Auto
-
-
No
-
-
-
-
-
Blitz
5
Physical
2
-
-
No
×1.80
+0.50
1
-
25
Ravage
9
Automatic
Auto
-
-
No
-
-
-
-
-
Scourge
12
Automatic
Auto
-
-
Yes
-
-
-
-
-
Smite
19
Automatic
Auto
-
-
No
-
-
-
-
-
Blindside
21
Automatic
Auto
-
-
Yes
-
-
-
-
-
Armor Breaker
27
Automatic
Auto
-
-
No
-
-
-
-
-
Bloodthirsty
34
Automatic
Auto
-
-
No
-
-
-
-
-
Bravery Feeder
40
Automatic
Auto
-
Bravery
No
-
-
-
-
-
Passive Abilities: Learned by
Proto-behemoth
– 3 shown
Monster abilities
can only be learned by tamed monsters;
exclusive abilities
are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Critical: Bravery
1
Sprinter
Critical: Faith
1
Free Spirit
Critical: Vigilance
1
Marathoner
Monster Crystarium Levels:
Proto-behemoth
– 39 shown
Role
Level
Grade
Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability
Strength
Magic
Maximum HP
Potent Bonus
Power Bonus
Mana Bonus
Vitality Bonus
Commando
2
3
Large
Potent Engine
-
+1
-
+16
+2/+2/+9
+2
+2
+18
Commando
3
3
Small
Potent Engine
-
+2
+1
+17
+1/+1/+6
+2
+1
+11
Commando
4
3
Large
Potent Engine
Launch
+2
+1
+17
+2/+2/+11
+4
+2
+20
Commando
5
3
Small
Potent Engine
Blitz
+1
+1
+16
+1/+1/+5
+1
+1
+10
Commando
6
3
Large
Potent Engine
×2
-
+2
-
+17
+2/+2/+11
+4
+2
+20
Commando
7
3
Small
Potent Engine
×2
-
+2
+1
+17
+1/+1/+6
+2
+1
+11
Commando
8
3
Large
Potent Engine
×2
-
+1
+1
+16
+2/+2/+9
+2
+2
+18
Commando
9
3
Small
Potent Engine
×2
Ravage
+2
+1
+17
+1/+1/+6
+2
+1
+11
Commando
10
3
Large
Potent Engine
×2
-
+2
+1
+17
+2/+2/+11
+4
+2
+20
Commando
11
3
Large
Potent Engine
×4
-
+1
-
+15
+2/+2/+9
+2
+2
+17
Commando
12
3
Small
Potent Engine
×4
Scourge
+2
+1
+15
+1/+1/+5
+2
+1
+9
Commando
13
3
Small
Potent Engine
×4
-
+1
+1
+15
+1/+1/+5
+1
+1
+9
Commando
14
3
Large
Potent Engine
×4
-
+2
+1
+15
+2/+2/+9
+4
+2
+17
Commando
15
3
Small
Potent Engine
×6
-
+1
+1
+15
+1/+1/+5
+1
+1
+9
Commando
16
3
Large
Potent Engine
×6
-
+2
-
+15
+2/+2/+9
+4
+2
+17
Commando
17
3
Small
Potent Engine
×6
-
+1
+1
+15
+1/+1/+5
+1
+1
+9
Commando
18
3
Large
Potent Engine
×6
-
+2
+1
+15
+2/+2/+9
+4
+2
+17
Commando
19
3
Small
Potent Engine
×6
Smite
+1
+1
+15
+1/+1/+5
+1
+1
+9
Commando
20
3
Large
Potent Engine
×6
-
+2
+1
+15
+2/+2/+9
+4
+2
+17
Commando
21
4
Large
Potent Booster
Blindside
+34
+17
+345
+20/+11/+188
+38
+20
+373
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Areas: Where
Proto-behemoth
is Encountered – 1 shown
DLC areas
are only available if you have the relevant content
Name
Time Period
Whether Chocolina can be found selling items in this area
Chocolina
What type of chocobo, if any, is available for riding in this area
Chocobo
Academia
Academia -500 AF-
No
-
Flanborg
Garuda
Related
Proto-behemoth
Type
Militarized Units – Behemoth
Hit Points
52,950
Strength
1,520
Magic
1,520
CP
400
Gil
1,000
Chain Resistance
80
Stagger Point
300.0%
Stagger Index
300
Libra per Encounter
80%
Interrupt Resistance
40
Launch Vulnerability
Resistant
Tame Chance
10%
Tamed Role
Grade 3 Commando
Common Drop
Sinister Fang
(20%)
Rare Drop
Kaiser Knuckles
(5%)
Note
Can alter own form.
Note
Delivers devastating physical attacks.
Elemental Vulnerability
Fire
Ice
Lightning
Wind
Physical
Magic
Proto-behemoth
Type
Militarized Units
Subtype
Behemoths
HP
484,000
Level
8
Chain Resistance
90
Stagger Point
200.0%
Stagger Index
300
Strength
710
Magic
710
CP
3,250
Common Drop
Begrimed Claw
(25%)
Rare Drop
Hellish Talon
(5%)
Chapter
12
Note
Can alter own form.
Note
Delivers devastating physical attacks.
Note
Attacks quickly and relentlessly.
Elemental Vulnerability
Fire
Ice
Lightning
Water
Wind
Earth
Physical
Magic