Tamed Monsters: Which can use Bloodthirsty – 19 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Don Tonberry Commando 3-4 Biological 2 - 30 78 60 1,098 3 75 30 830 836 5,652 144,400 gil Hateful Gouge ×2.50 205 s
Tonberry Commando 3-4 Biological 2 - 30 80 61 1,087 3 75 30 741 745 5,641 144,400 gil Ultimate Grudge ×1.00 180 s
Munchkin Commando 2 Biological 5 1,200 gil 20 107 85 1,318 3 75 20 618 129 3,068 11,200 gil Goblin Rush ×3.00 165 s
Flanborg Commando 2-3 Mechanical 13 4,800 gil 40 68 100 835 3 20 40 485 514 4,370 64,800 gil Twin Fists ×3.00 165 s
Shaguma Commando 2 Biological 13 4,800 gil 20 41 60 830 3 65 20 264 207 2,749 11,200 gil War Dance ×6.00 165 s
Gandayaks Commando 2 Biological 19 9,600 gil 20 55 36 942 3 65 20 269 118 1,706 11,200 gil Heel Kick ×3.00 165 s
Flangonzola Commando 3-5 Biological 12 12,000 gil 70 49 72 596 3 35 70 664 700 5,666 1,016,400 gil Twin Fists ×3.00 165 s
Seeping Brie Commando 2-5 Biological 21 13,600 gil 70 79 114 977 3 35 70 753 792 6,712 615,000 gil Hundred Fists ×3.04 165 s
Metallicactuar Commando 4-5 Biological 7 15,600 gil 45 145 63 1,050 3 65 45 731 755 8,096 669,000 gil Hit-and-Run ×2.20 150 s
Gorgonopsid Commando 1-5 Biological 38 25,200 gil 99 59 33 400 3 65 99 751 521 6,240 850,000 gil Sonic Fangs ×3.00 165 s
Crawler Commando 3-5 Biological 20 35,200 gil 45 51 85 881 3 45 45 323 302 3,781 328,400 gil Slurp ×2.80 150 s
Sarracenia Commando 1-3 Biological 50 45,040 gil 60 16 30 291 3 45 60 392 216 3,024 88,240 gil Slurp ×2.80 150 s
Red Chocobo Commando 1-5 Biological 50 54,800 gil 99 53 68 604 3 80 99 974 761 6,259 850,000 gil Kweh ×3.00 205 s
Mánagarmr Commando 3-5 Biological 28 89,800 gil 45 190 124 1,552 3 65 45 741 549 6,651 328,400 gil Sonic Fangs ×3.00 165 s
Proto-behemoth Commando 3-4 Mechanical 34 94,400 gil 40 260 90 2,462 3 65 40 849 414 8,039 149,000 gil Sunder ×2.20 120 s
Twilight Odin Commando 3-5 Biological 38 200,400 gil 99 89 13 899 4 30 99 987 525 11,300 2,288,400 gil Zantetsuken ×2.20 265 s
Reaver Commando 2-5 Biological 50 231,000 gil 70 130 46 1,247 3 80 70 905 470 8,656 615,000 gil Spinning Slice ×1.70 120 s
Behemoth Commando 2-5 Biological 60 367,000 gil 70 92 40 840 3 80 70 890 399 8,081 615,000 gil Bellow - 150 s
Lucidon Commando 2-5 Mechanical 70 583,000 gil 99 42 23 932 3 65 99 1,073 369 4,584 1,623,000 gil Shell Spin ×2.20 135 s