Upgraded Statistics by Material Grade Used
Materials Used Level Strength Magic Maximum HP Material Cost
- 1 130 46 1,247 -
Grade 2 15 386 178 3,703 9,600 gil
Grade 3 30 440 217 4,139 35,200 gil
Grade 4 45 703 357 6,723 199,000 gil
Grade 5 70 905 470 8,656 615,000 gil
Abilities: Learned by Reaver – 10 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Level Type ATB Cost Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Spinning Slice 1 Physical - - Wound No - - 2 - -
Attack 1 Physical 1 - - No ×1.10 +0.50 1 - 25
Ruin 1 Magic 1 - - Yes ×1.10 +0.50 1 - 15
Area Sweep 2 Physical 3 - - No ×2.30 +0.50 1 - 40/25
Launch 8 Automatic Auto - - No - - - - -
Smite 22 Automatic Auto - - No - - - - -
Blindside 34 Automatic Auto - - Yes - - - - -
Bloodthirsty 50 Automatic Auto - - No - - - - -
Scourge 56 Automatic Auto - - Yes - - - - -
Slow Chaser 60 Automatic Auto - - No - - - - -
Passive Abilities: Learned by Reaver – 4 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Attack: ATB Charge 1 Perseverance
Critical: Bravery 14 Sprinter
Critical: Protect 46 Blue Streak
Attack: ATB Charge 55 Perseverance
Monster Crystarium Levels: Reaver – 69 shown
Role Level Grade Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability Strength Magic Maximum HP Potent Bonus Power Bonus Mana Bonus Vitality Bonus
Commando 2 2 Large Potent Sliver Area Sweep +17 +8 +174 +11/+6/+96 +20 +9 +189
Commando 3 2 Small Potent Sliver - +17 +8 +175 +6/+3/+53 +11 +5 +105
Commando 4 2 Large Potent Sliver - +17 +8 +175 +11/+6/+96 +20 +9 +189
Commando 5 2 Large Potent Sliver - +17 +8 +175 +11/+6/+96 +20 +9 +189
Commando 6 2 Small Potent Sliver - +17 +8 +174 +6/+3/+53 +11 +5 +105
Commando 7 2 Large Potent Sliver - +17 +8 +175 +11/+6/+96 +20 +9 +189
Commando 8 2 Large Potent Sliver Launch +17 +8 +175 +11/+6/+96 +20 +9 +189
Commando 9 2 Large Potent Sliver ×2 - +17 +8 +175 +11/+6/+96 +20 +9 +189
Commando 10 2 Small Potent Sliver ×2 - +17 +9 +175 +6/+3/+53 +11 +6 +105
Commando 11 2 Large Potent Sliver ×2 - +2 +1 +19 +2/+2/+11 +4 +2 +22
Commando 12 2 Small Potent Sliver ×2 - +2 +1 +20 +1/+1/+6 +2 +1 +12
Commando 13 2 Large Potent Sliver ×3 - +2 +1 +20 +2/+2/+11 +4 +2 +22
Commando 14 2 Large Potent Sliver ×3 Critical: Bravery +2 +1 +19 +2/+2/+11 +4 +2 +22
Commando 15 2 Large Potent Sliver ×3 - +2 +1 +20 +2/+2/+11 +4 +2 +22
Commando 16 3 Large Potent Orb - +2 +1 +20 +2/+2/+11 +4 +2 +22
Commando 17 3 Small Potent Orb - +2 +1 +19 +1/+1/+6 +2 +1 +12
Commando 18 3 Large Potent Orb - +2 +1 +20 +2/+2/+11 +4 +2 +22
Commando 19 3 Small Potent Orb - +2 +1 +20 +1/+1/+6 +2 +1 +12
Commando 20 3 Large Potent Orb - +2 +1 +20 +2/+2/+11 +4 +2 +22
Commando 21 3 Small Potent Orb - +1 - +19 +1/+1/+6 +1 +1 +12
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Areas: Where Reaver is Encountered – 3 shown
DLC areas are only available if you have the relevant content
Name
Time Period
Whether Chocolina can be found selling items in this area
Chocolina
What type of chocobo, if any, is available for riding in this area
Chocobo
Plains of Eternity (Sunny) The Archylte Steppe -Year Unknown- No -
Sanctorium (Sunny) The Archylte Steppe -Year Unknown- No -
Stonestump Wastelands (Sunny) The Archylte Steppe -Year Unknown- No -